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Limited Choices discussion (merged threads)

posted by ADavidson on - last edited - Viewed by 3.8K users

I was a bit disappointed with the story choices. Reminded me of LA Noir, where most game choices are superficial. If you pick Shawn he still dies the same. Even if the other chosen character died(Doug or Carlie), the other said the same things. And no matter what I said nothing changed story points, like Larry shoving you down even if you side with him. Oh and with Glenn, if you hand the girl the gun he says how can you let people give up but if you refuse he says how can you deny someone's choice! The character's in the game should have the same convictions no matter what you choose, this is unacceptable character development.

Supposedly the choices of Episode 1 greatly affect how everyone views you though... I sure hope the following episodes prove more impressive with the choices, and I realllllly hope it branches out and expands more. For a 2hr game it should have a lot more possibilities.

I know it's only a $5 game, just please don't let me down.

Otherwise, the story itself was awesome, the gameplay is really good and the art style is incredible. Still the best TT game to date! Keep it up guys!

641 Comments - Linear Discussion: Classic Style
  • @Cyreen said: You've got issues with the bunny, Mr. B-52?



    No, ma'am. Help me yell at the kids on my lawn!

  • Naw, I only yell at stupid people and even that gets boring quick.

  • @DreadMagus said: Well let's see... you cared enough to trash it.

    Anywhoozle....

    For your second point....

    In my game: Kenny was a user who used Lee to keep his family safe, and Lilly was a straight up gal who had Lee's back. Carley was his almost-girlfriend.

    Others have said based on THEIR choices these characters act differently. (or weren't there at all)

    How exactly did my choices not shape my story?

    I don't think you really understand the point you think you're trying to make.



    Spot on m8. What I'm reading so far on this forum are vastly different experiences people are having. Look at all the opinions that people have over all the characters.

    The abundance of minor changes to the story IMO accounts for it shaping the story. Look at the story like a colouring book. Every drawing in the book is the same, but the colours will different which each owner.

    Lets wait till episode 5.

  • Why they offer choices when there are not even two different story branches?

    I though, in the beginning that the choices I make really change the future of the game, mainly with the choice of save Doug or Carley (which don´t die when you save it 5 seconds later...), but then I realized that doesn´t matter what you say or do, its always the same and you can literally tell anyone anything because nothing will change unless the choice make you die in act...

    Notice how the game is simplified all time, hiding our choices to make the development much more easier and simple. For example, after choose to save Doug or Carley they only appears in the beginning of the episode 2 and the end, and in the episode 3 they die in the middle without sense and in the exactly same way and place.

    They make think you that you can choose between stay with Lilly or go to the beach / boat with Kenny, but its the same and we all go with Kenny.

    Everybody who have to die, die. There are no an opportunity to change the story, you can´t really save anybody or kill.

    It´s so static and lineal for me and makes me think that this is a game made without effort and just to make money, because they say that your choices matter but no, they don´t matter.

    What about a much higher quality game next season with DIFFERENTS storylines between your choices? FFss, I don´t think that´s gonna happen, but who knows.

  • There are tons of threads about this topic already, there's no need to create another one.

  • Plus to create a game with different storylines it would need to be a 60$ retail game with a much bigger budget

  • If you want every choice you make to put the story in a new direction, have fun paying $100 for it, and waiting about 2-3 years between each episode.

  • @Rock114 said: If you want every choice you make to put the story in a new direction, have fun paying $100 for it, and waiting about 2-3 years between each episode.



    Every choice? I mean some main choices with 3 different storylines at least. I have seen RPG 2D games made by only 1 man with 10 different endings and with all the choices matter in a long way... ah, and its free.

    If they don´t offer that then don´t say "omg your choices will be profound and will make the difference" because that´s not true. Offer the game like it´s: single storyline, with choices which only changes some single dialog lines in the near future and that is all.

  • @CTCCoco said: Every choice? I mean some main choices with 3 different storylines at least. I have seen RPG 2D games made by only 1 man with 10 different endings and with all the choices matter in a long way... ah, and its free.

    If they don´t offer that then don´t say "omg your choices will be profound and will make the difference" because that´s not true. Offer the game like it´s: single storyline, with choices which only changes some single dialog lines in the near future and that is all.



    The standard for any game with "choice" is still an inescapable linear plot. Heavy Rain and Mass Effect do the same thing. If there's a story being told, you can make decisions which have temporary, cosmetic changes, then progress with the story as intended.

    For instance, in Heavy Rain, you can choose to drive into traffic the wrong direction to save your son, or you can refuse. Both ways, you're forced into the same event. You can succed or can fail, both ways the story continues with the same event. The only things that have changed thus far are endings. Heavy Rain only splits into different storylines at the very end. Regardless of the budget, a story driven game will never have changes that matter because writers only care about finishing their storyline.

    A Choose Your Own Adventure format is years away. The only people trying to create a game like that are Quantic Dream and Telltale. Telltale tells better stories, Quantic Dream has more funding. We've already talked about all of this. In fact, you can find this same post of mine like a dozen more places. Choices matter as much in The Walking Dead as they do in any other game with a story. You want freedom? Play a sandbox.

  • @CTCCoco said: I have seen RPG 2D games made by only 1 man with 10 different endings...



    And yet there are still two more episodes to go in this game, so who know how it will end or how your choices will matter in the long run. Rescuing Carley/Doug in episode one isn't likely going to be the defining decision in a five episode game.

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