Let's say you have to work only with these basic premises for a KQ8:
-The story must involve a plot to destroy an artifact known as the Mask of Eternity. It's destruction wrecks havoc in some form across Daventry and beyond.
-The game must be in full 3D, be that first or third person or some hybrid.
How would you go about KQ8 building on those two basic parameters?
It is from this line of thinking, IMO, that a KQ8 remake or imagining should start.