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Telltale Crossed The Line

posted by Red Panda on - last edited - Viewed by 2.6K users

Is there are anything TTG can do that will make you quit playing?

A lot of people said they're done after Carley was killed. We'll see. Is there anything they can do, of have done, that will have you calling it quits?

For me, if they kill Clem in episode 4 I would not buy episode 5. They would have killed off the last fuck I gave.

I would just move on after that. I wouldn't even be a little curious what happened next.

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  • @CapnJay said: ...what kind of idiot would lug around a Chainsaw in a time like this

    Especially considering how noisy they are.

  • My interest in this game series may stop after I finish episode 5.

    I haven't read the comic or watched the TV show.

    I bought this game based only on the fact that it said it was a choice driven interactive game. I loved Mass Effect so I read some reviews, looked at some trailers and bought it.

    I liked episode 1, episode 2 was kinda horrific and I hated losing Mark, whom I liked, but it was okay overall... Then, I played game episode 3 and THAT was utterly horrific. Carley had become my favorite character, so losing her was a punch. I was positive that it would be the lowest moment in the game but then that suicide happened.

    I looked around. The motel was gone, most of the supplies too. I was stuck with Ben, who wasn't all that interesting to me and Kenny, a broken man whom I am kinda leery of now. I don't feel emotionally interested in any of the new characters so that leaves me and Clem and then I find out she's been talking to some guy behind my back... Which felt like a horrible betrayal, especially since I made a point of being as honest as my player choices would allow, 100% of the time.

    I wasn't expecting what happened, at ALL. I certainly didn't know that the book series revolves around being as miserable as possible to its characters. Episode 3 also left me feeling kinda hollow inside. I'm looking at all the other people besides me and Clem as more cannon fodder at this point and I'm pretty sure Lee isn't immune either.

    The clues I get say that the next two installments will be WORSE then what happened, which I find hard to believe but am scared might be true and I'm not sure I really want to see that. I don't think it will carry the emotional punch that ep. 3 had but in terms of gore and horror, it could be much worse. I'll play it but if it just gets worse and worse then I doubt I would go for the sequel they are talking about. This is just too damn depressing.

    I don't like torture porn. I don't watch movies like Saw or Hostel beacause of it. I generally don't care for horror as a genre unless it's really action based or physiological. Zombie movies tend to fall in those two areas though. This, however, seems to be going in the overly gore direction though with a replaceable cast that just keeps getting slaughtered in more gruesome ways.

    Why kill off everyone that you developed a relationship with with 2/5ths of the series left? This game takes too much joy in killing people off. Makes me feel the relationships I was trying to cultivate were meaningless. I've lost a fair amount of interest in the story. We have past the half way mark, who is going to replace the people that I developed a relationship with?

    Even if it makes someone I like, it's hard not to wonder if they are just going to be killed again so I'm not even sure I am willing to really accept them anyway.

    That is why I am considering dropping this series. Although I'll finish this game to the end, at least.

    PS. The letter from Steven Yeun is hilarious.

  • Toma, it sounds like you went into TWD about the same as me and had a similar response.

    Like you I'm not sure I'll care about the characters or situations now. Looking back at episodes 1-3, imagine how different things would have been if I knew how much TWD likes killing people.

    For example, I spent at least 10 minutes thinking about who should get the food rations. I thought about whether it was right to give it to the kids, especially since Lee was looking after one of them. Did the guy who provided the food have the most right to it? Should the leaders get it? The weakest? The strongest? The people who could be most useful to Lee? Clem? And what if Lee wasn't in charge of rations tomorrow? I had a tough time deciding. It was engaging and emotional.

    If a similar situation like that happens going forward, now I suspect that probably everyone is going to die and that the choice only seems important or dramatic because I'm pretending I don't know how the game works. If I had to give people rations again, I'd probably just do it based on a popularity contest of characters I (as the player, not as someone playing Lee) like the most, rather than engaging the situation and trying to make tough decisions.

    Episode 3 broke much of the fourth wall by revealing the narrative design. By the end of Episode 3, players have the decision to either act dumb and continue suspending disbelief, or admit that they are playing because they like watching people die. Episode 4 could address the relationship with the player and find a way to reel people back in and rebuild some trust. If instead the game continues as before, then it's a game for players who like watching people die and not much else.

    I think it could go either way. The middle act is usually the lowest point, and I am curious to see if the game decides to build back up, and if it is able to do so. On the other hand, TWD likes misery.

  • @IndigoHawk said: After episode 3, TWD is too bleak (for me). Not just the murders, but the suicide, deaths, and the team interactions. I came to the forums to see how other people responded to TWD and if they perceive TWD the same way. It seems like the consensus is that TWD is hopeless, and that's what people like about it. So, I think TTG is faithful to the TWD with episode 3, and there's no reason for me to get another season.

    I'm not really interested in playing to find out when people die. Since I have the season, I'll give episode 4 a chance. Maybe episode 3 was just how the writers wanted to take the narrative to an emotional low point. But I don't think so. I think it will stay miserable, but now the choices will have no have emotional impact because it's obvious that the characters have no future.

    So, I'm not looking for anything particular in episode 4, just whether episode 3 broke the immersion for me completely by revealing too much about how TWD works.

    I still like Telltale, though. It's more that TWD is not for me; it's not an issue with Telltale.

    Kat's suicide made sense though.. Her Kid died, her husband was pretty much a low-life in her eyes after Lee told her what Kenny had done. Killing herself made sense.

    And. George Lucas pretty much made the "middle" act being the "worst" for the good guys a set in-stone kind of thing. Bleah.

    Funny thing is that I don't watch the show. It's rather depressing EVERY episode, so I stopped after season 1.

  • @Vainamoinen said: I wonder why the comics do not give rise to such protests. Kirkman has been doing the exact same thing for a fucking decade now. Children killed, babies and mothers killed, suicides, prolonged rape, massive torture. I can absolutely understand why people would call it quits with Clementine's death - and I probably personally would as well - yet why is Kirkman "allowed" to and even praised for breaking those taboos while Telltale is continuously bashed for it? Is that some kind of double standard for the Walking Dead fans?

    Of course they'll cross the line. The original comics series has crossed so many, it's hard to even think of another line it could cross!

    For me it wasn't the fact there was a scenario that carly died. It was there wasn't a scenario where Carly lived. It was also the way in which she died (there realistically should have been way of saving her along the way). It's frustrating in a A,B,C driven game to have someone die in a totally preventable way with no option of saving them.

    The same goes for Katja and her suicide. The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

    The comic book and TV show is different. It obviously is crafted in a linear fashion and is not interactive in any way.

    When I started playing I was under the impression that my choices would matter. They don't. I have lost interest in the series because I feel my dialogue choices and actions DON'T MATTER later on.

    All it does is change a couple of lines of dialogue. Sorry Telltale but I don't find that terrible engrossing.

  • @ihateepisodethree said: For me it wasn't the fact there was a scenario that carly died. It was there wasn't a scenario where Carly lived.

    So you're not mad that carley died, you are mad Carley didn't live?

    It was also the way in which she died (there realistically should have been way of saving her along the way).

    No. She was shot in the head. It would be unrealistic if she lived.

    It's frustrating in a A,B,C driven game to have someone die in a totally preventable way with no option of saving them.

    But that's the thing. The game IS A,B,C, but none are right. What idiot would pick "let her die" over "let her live", it would be the stupidest choice out there.

    The same goes for Katja and her suicide.

    Again, what idiot would pick "let her die" when there is a good option to spare her for you to pick?

    The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

    When I started playing I was under the impression that my choices would matter. They don't. I have lost interest in the series because I feel my dialogue choices and actions DON'T MATTER later on.

    Your decisions DID matter though. Carley lived 2 more episodes because of it.

    All it does is change a couple of lines of dialogue. Sorry Telltale but I don't find that terrible engrossing.


    Your own fault then. The game is "tailor made". AKA, you are still getting a shirt like everyone else, but yours has a slight personal touch. AKA the lines of dialoge.

    Never once did Telltale EVER say things would dramatically change, just that how people think of you would change, and it did.

  • @Gman5852 said: So you're not mad that carley died, you are mad Carley didn't live?

    That's the entire problem. You talking about the game story like it should be entirely linear.

    @Gman5852 said:
    No. She was shot in the head. It would be unrealistic if she lived.

    She died in a lily mental breakdown everyone saw coming but for some reason noone could stop. Also, why does the group allow her to carry a gun after what happened? Particularly, when she wants to kill other members of the group?

    @Gman5852 said:
    But that's the thing. The game IS A,B,C, but none are right. What idiot would pick "let her die" over "let her live", it would be the stupidest choice out there.

    It doesn't have to be constructed in such a way. There could be option to give her a gun to help in a fight and if you don't she dies. If you do she later uses the gun to kill carly at the RV.

    You know choices with actual consequences.

    @Gman5852 said:
    The same would go for clem. Give options Telltale and stop hiding behind the illusion of choice.

    Your decisions DID matter though. Carley lived 2 more episodes because of it.

    Yeah, both ended up dying the same way. From my perspective the choice didn't matter much at all in terms of the story. It was more to do with LEE's/players personal preference.

    @Gman5852 said:
    Your own fault then. The game is "tailor made". AKA, you are still getting a shirt like everyone else, but yours has a slight personal touch. AKA the lines of dialoge.

    Never once did Telltale EVER say things would dramatically change, just that how people think of you would change, and it did.

    If true then thats pathetic and I obviously wouldn't have bought the game knowing this.

  • Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

    And that about Katjaa doesn't even make sense. How the hell would you have an option to save her if you weren't even there??

  • @Viser said: Hm, as far as I remember, no one saw Lilly pulling the gun, because everyone had their back turned on her (only Doug looked back at her on time to save Ben), so how would they know she was gonna shoot Carley or Ben? Only you (the player) saw it, not the game characters. Not being able to save her is completely realistic.

    I was fairly certain that Clem saw Lilly pull out her gun. Clem only alerted Ben about it if you saved Doug.

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