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Telltale Crossed The Line

posted by Red Panda on - last edited - Viewed by 696 users

Is there are anything TTG can do that will make you quit playing?

A lot of people said they're done after Carley was killed. We'll see. Is there anything they can do, of have done, that will have you calling it quits?

For me, if they kill Clem in episode 4 I would not buy episode 5. They would have killed off the last fuck I gave.

I would just move on after that. I wouldn't even be a little curious what happened next.

123 Comments - Linear Discussion: Classic Style
  • I totally agree, but when you mentioned the Choose Your Own Adventures books I became curious. I was a huge fan of these and other play books in the 80s and wondered if I could find a plot branch. These books were fun, but they were immensly simple tailored, to be fair.

    A quick google gave me The Cave Of Time. All adventures you experience outside the "main" plot in this book usually leads the reader very quickly to some kind of ending. So, even if it is a lot easier to do branching, just needing to write it down (no programming, modelling, blabla involved), they still pretty much always stuck to a very simple trackline.

    Click image to enlarge.
    plotbranch.jpg

  • What. The. Fuck.

    That's awesome. So there's an A story and several B plots that are meant to quickly end? That's wrinkling my brain!

  • @Master of Aeons said: If you think telltale or any game manufacturer has the capability to deliver "branching plots", "countless choices with several subplots" and "80 gigs of optional, redundant choices" THAT WON'T CRASH YOUR SYSTEM...then you are sorely mistaken.



    Slight edit...

    I realize it may seem obvious, but around here... you never know. Part of designing a successful game is to make it as user compatible as possible to the mass of potential system configurations. More choices require more programing which requires more memory. Bigger isn't always better.

  • frinky.gif

    "We ah, managed to inverse the quantum emulator in the ga-hey! the positron servos and created a brand new game with countless options with no worry of space limitations because all of the coding exists in the fifth dimension where someone else has already coded it for us. The game is awesome, but ah, it seems that no one can run it on a personal computer until uh the year 3000."

  • @Cyreen said: Slight edit...

    I realize it may seem obvious, but around here... you never know. Part of designing a successful game is to make it as user compatible as possible to the mass of potential system configurations. More choices require more programing which requires more memory. Bigger isn't always better.



    nailed it

    besides if bioware/ea couldn't do it, a tiny company in comparisson sure as shit ain't gonna...

    still kudos for trying ;)

    i reckon if every games company worked together and colaborated a full choose your own adventure game could be made (but would probably suck)

  • @Cyreen said: If they bring back Carley, I'm done.



    Agreed! I would love for her to make it back purely on a fan level, but there is no way in heck I would ever support them actually doing it. It would just ring false no matter what. Heck, THEY LEFT HER ON THE SIDE OF THE ROAD! If she was still alive, they would have noticed breathing or a pulse on her. So as much as I like Carley, I would rather her stay dead to not tarnish her memory. If they do though, I will probably throw a brick through my screen!

  • @zgamer said: Agreed! I would love for her to make it back purely on a fan level, but there is no way in heck I would ever support them actually doing it. It would just ring false no matter what. Heck, THEY LEFT HER ON THE SIDE OF THE ROAD! If she was still alive, they would have noticed breathing or a pulse on her. So as much as I like Carley, I would rather her stay dead to not tarnish her memory. If they do though, I will probably throw a brick through my screen!



    check out my carley page for my fan fic

  • @Milosuperspesh said: check out my carley page for my fan fic



    Sweet. We also have a unique story for Carley on our RP here: http://thewalkingdeadvgrp.proboards.com/index.cgi

  • @zgamer said: Agreed! I would love for her to make it back purely on a fan level, but there is no way in heck I would ever support them actually doing it. It would just ring false no matter what. Heck, THEY LEFT HER ON THE SIDE OF THE ROAD! If she was still alive, they would have noticed breathing or a pulse on her. So as much as I like Carley, I would rather her stay dead to not tarnish her memory. If they do though, I will probably throw a brick through my screen!



    To add to this, even if she did somehow live, being knocked out that long would undoubtedly leave her with brain damage.

    Only in movies do people get knocked out and wake up hours later fine. It real life, with no hospital, she's be as good as dead anyway.

  • @Milosuperspesh said: the whole 'the game is my first twd experience' kinda baffles me like why people watch tv shows mid season/mid episode then go on forums and complain nothing makes sense...

    but i have learned quickly on here that not many people have the due dilligance to research stuff before throwing money at the screen.. they see high reviews lots of praise and buy stuff thinking it's one thing then being unpleasantly surprised when their rash purchase turns out to be something well made but not their 'cup of tea'



    Since the game is my only TWD experience, I'll explain. I'm a fan of Telltale, so I was interested in their new game. Telltale has a good rep with me, I know TWD is popular, and I've liked zombie games before. Why would I research more? Good game company, popular series ... sold.

    I am a bit disappointed with TWD. TWD has complex characters and situations, but then teaches people to not empathize with those characters or care about the situations by being too predictable. The formula is to introduce new people, make people care about them, and then kill them. So, after the first couple times, the audience that's left either pretends to not see the formula, or keeps playing to find out when and how people die.

    Good storytelling needs to be a bit less predictable, so what defines TWD is also what hurts it.

    We'll see, though. Maybe TWD isn't that predictable (I'm only going based on these 3 episodes), and maybe Telltale has a couple tricks left.

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