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Marsh House reference

posted by Yertos on - last edited - Viewed by 693 users

So I just noticed on my newest playthrough that if you look at the fridge in when you enter Clem's house there's a note to the babysitter that their at the marsh house with a savannah area code. I know that's where they're heading in 4 but I never noticed this note till now. Really shows how they had the whole story planned out and going to Savannah was planned from the start.

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  • If you go to Savannah, they'll tell you every building is haunted.

  • @Nomad09 said: If you go to Savannah, they'll tell you every building is haunted.



    Yep. :)

  • @Kiel555 said: TTG can ballpark it as it were but not give the exact release date. I think the main reason is that, using xbox as an example, TTG does not own xbox, does not dictate their release schedule and cannot set a release date for xbox that xbox must meet. xbox will review the game submitted to them from TTG and get around to it when they get around to it as their workload permits. That's why TTG can only say approximately when an episode will come out.



    Most developers will hash out a release date with the platform "programmers"(not sure that's the right word not much of a computer geek) the people who line up DLC stuff and Etc.. Anyway a lot of times it is preset look at the DLC stuff from the Call of Duty games most of that stuff is already decided when it will come out long before it does and it is usually a set date. The main one I can directly remember is exactly 4 months to the date from the day COD Black Ops came out the first DLC package was released and that was announced about 2 months after the game came out.

  • Anyone else see a possible reference to Episode 2 during the supply run with Kenny in Episode 3? Some store in the background owned by some "St. Mark" guy. St. Johns ate Mark, so they combined their names? Or maybe I'm reading too far into it.

  • @LadyJ said: What I don't understand is if the game was already planned, and the script was already mostly written for the entire season, why the holdup on the release dates?



    Story being planned and the script being written are two very different things. One (writing the script) requires a lot more time and detail than the other (just knowing where you're going and the big beats of what happens).

  • @Rock114 said: Anyone else see a possible reference to Episode 2 during the supply run with Kenny in Episode 3? Some store in the background owned by some "St. Mark" guy. St. Johns ate Mark, so they combined their names? Or maybe I'm reading too far into it.



    Maybe, but I recall a store called Doug's 'something', forget what it was but found that to be a neat little addition. Can see it when first arriving in Macon and when you head back in episode 3.

  • The radio in Glenn's car in Episode 1 states Savannah as a Stage 9 Catastrophe, which is the same rating given to Atlanta and we all know what that's like.

    If only they'd have just paid attention to the radio...

  • In other words, they are screwed.

  • Savannah has been repeteadly built and rebuilt due to fires and battle destruction. Plus it has routinely expanded to build over previously existing cemetaries. If you find one building in the Savannah historic district that isn't "haunted", I would be surprised.

  • I've seen the Marshall house. I've been to Savannah with my uncle and cousins a few years back. It's a beautiful place. ...Now that I think about it, I think we actually stayed at the Marshall house. It's incredibly beautiful, and yes, it HAS to be haunted. I was taking a video on my phone when my cousin and I went to get ice, and I caught a figure on tape. A pure white figure, that then just... Faded. Creepy. :|

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