I am greatly enjoying the game so far so lets keep this on the constructive side.
Also lets keep it about realistically expectable changes, not like some demands for an amount of branching storylines which would have tripled (or more) the workload of telltale.
I will start off with some points still fresh in my memory
1: please add ammunition amount and reloading. This will make those shooting events both more realistic AND more tense!
2: make shooting a little harder, its not easy getting that many headshots..also this way you can balance difficulty by reducing the amount of walkers/bandits you shoot in the sequence. Again for realism but also involvement in the story. I mean it feels like shooting fish in a barrel and the menacing bandits and walkers are ending up a bit like fodder. They become less threathening.
3:crawford...i feel it was a bit of a missed chance to not have them still be the fascist paranoid group. And in that way far more dangerous. You could find out more about their crazy ideals...or perhaps have a choice to throw vernon under the bus if you went for a negotiating route instead of an assault. And how cool would your raid have been?
Also i found the fall of crawford far too easy, this well supplied group. Used to go on scout and supply runs in town..falls because there are some walkers within perimeter? Its been months, such groups should have gotten over the initial suprise, shock, and fear..and be able to handle 1 or 2 walkers at least?? There should atleast be some boxed in survivors??