User Avatar Image

Hero-U - from the makers of Quest for Glory

posted by Darth Marsden on - last edited - Viewed by 1.9K users

Exactly what it says on the tin. Cory and Lori Cole, the creators of Quest for Glory, are making a new game series,
Hero-U.

You may now squee.

51 Comments - Linear Discussion: Classic Style
  • The Kickstarter is finally launched (still has to be activated by KS though) for Lori and Corey Cole's new game "Hero-U: Rogue to Redemption. The couple that brought us the "Quest for Glory"-series is back!

    http://www.kickstarter.com/projects/1878147873/1154477367?token=e777beb1

    feature_logo_banner.jpg

  • [Quote]Hero-U plays like a classic RPG, with turn-based tactical combat and exploration of the environment on top-down, 2D maps.[/Quote]Felt I should emphasize this, since it's rather buried beneath the tier descriptions.

    My question - what the heck does that mean? Will it play like classic Final Fantasy games? Baldur's Gate? What? These guys are amazing at saying a whole bunch and at the same time saying nothing. They talk about it being "a true RPG", with "tactical combat that is much more than 'hack and slash'". But that's all they have - talk. No real screenshots, no examples of how it'll control or feel... I've never seen a Kickstarter project with so much text but so little concrete information.

  • Sounds like they'd make good politicians.

  • They'd have to lose the hats first. Seriously, what's with those?

  • @Darth Marsden said: Felt I should emphasize this, since it's rather buried beneath the tier descriptions.

    My question - what the heck does that mean? Will it play like classic Final Fantasy games? Baldur's Gate? What? These guys are amazing at saying a whole bunch and at the same time saying nothing. They talk about it being "a true RPG", with "tactical combat that is much more than 'hack and slash'". But that's all they have - talk. No real screenshots, no examples of how it'll control or feel... I've never seen a Kickstarter project with so much text but so little concrete information.


    You make good points, and we will be clarifying how combat works, and re-arranging content around. Thanks for your feedback.

    Here's a bit more details on combat:

    Right now it's a solo hero, with multi-panel movement (one of the issues with a Rogue-like is that the one movement per turn makes monsters too predictable.)

    For the moment, your most important characters options are choosing the right poisons and traps to use. For example, you might use a slow poison on a large Minotaur, and then lure out the surrounding minions to kill one by one. Maybe on the Hard setting you're not strong enough to kill the Minotaur by yourself, so you set up a spring trap to launch it into a pit. For simpler battles, it might just be using a burning poison to kill a set of octopus-like monsters quickly. For basic combat a lot of it will be figuring out the monster's weaknesses, and then choosing positioning to pick them off without taking too much damage.

  • It's not just the combat I'd like more information on - it's everything. You don't explain what the game will look like, what it'll play like - hell, you don't even say if it's a PC game or not! The only way I knew is by looking at which category the Kickstarter project is in! You can't just throw around your premise and expect people to back it if you're not going to properly tell us what you're making.

    Here's the very first sentence from Project Eternity's Kickstarter page:[Quote]Project Eternity is an isometric, party-based computer RPG set in a new fantasy world developed by Obsidian Entertainment.[/Quote]Boosh. The entire project summed up neatly and concisely in one clear sentence. That's the sort of thing you need - a clear explanation of what exactly your project is. At the moment you have a huge amount of text, but no definitive 'this is what the game will be like'.

    You'll attract far more people if you cut down on the vast amount of text you have on your page (seriously, it's a staggeringly huge amount to sift through) and just provide a basic overview of what the game actually will be. You can still have your text, just add it in updates. But you need to remember that people need solid information, and you don't really give any.

    Wow, that sounded really negative. And repetitive. Sorry 'bout that.

  • I really like the concept background art... but then THIS image leaves me massively underwhelmed.. I hate to be a Debby Downer.. but this looks like a really cheap iOS shovelware game.... That makes me sad.
    herouv.jpg

  • User Avatar Image
    Macfly77 Moderator

    @Irishmile said: I really like the concept background art... but then THIS image leaves me massively underwhelmed.. I hate to be a Debby Downer.. but this looks like a really cheap iOS shovelware game.... That makes me sad.
    herouv.jpg


    From the Kickstarter's first update:

    "Most of you understand that games are developed using "placeholder art", but I am adding this since we've seen some complaints about the "test dungeon" art in the video. In previous games, we sometimes represented a character with a grey box or a red "X". The "game images" you see in this Kickstarter project are all placeholders. Some of them are really beautiful placeholders, but they may or may not be representative of final game art.

    In particular, the 2D top-down image included in the video is a concept piece. That is the point of view you will have in the game, but the actual image is a placeholder. The actual Hero-U game will give you the freedom of movement and tactical actions that the top down view allows, but it will be carefully crafted to look Really Nice in the game. As it is, our prototype is way nicer than boxes and X's. :-)"

  • Not sure how I feel about this project despite that it the game is a sequel of sorts to the QFG series; it is obvious this game takes place in the same universe as the one in QFG - the creators are trying to give the game that old "Sierra" look in the game, they seem obsessed in making games about heroes going to Hero school, and they hired people from the AGI community who worked on the QFG2 remake (The art director who did those Disney-style promotional art for the QFG2 remake is also the art director for this new game.)

    I love QFG, but having the game being more of a RPG game with a top down view might not convey the same feeling as the old Sierra QFG games.

    I wonder what QFG references we will see in the game since I am sure the Coles can't use every references from their Sierra game (copyright and all.)

Add Comment