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What decision do you think will effect Ep. 5 the most?

posted by HiggsBoson2142 on - last edited - Viewed by 363 users

Choice 1 - Who goes with you to save Clementine

Choice 2 - Saving/Shooting Molly

Choice 3 - Saving/Dropping Ben

Choice 4 - Your last known words to the man on the radio

16 Comments - Linear Discussion: Classic Style
  • Out of those four, I think the group that came with you might be the "most major" choice there. They'll have to write 8 different beginnings (even if only slightly different) for episode 5 because of that.

  • Saving/Dropping Ben.
    If you save Ben, zombie Lee will eat and kill everyone except Ben.
    If you dropped Ben, Zombie Ben will eat everyone.

  • @anonymau5 said: Saving/Dropping Ben.
    If you save Ben, zombie Lee will eat and kill everyone except Ben.
    If you dropped Ben, Zombie Ben will eat everyone.

    If you drop Ben, he will break his legs :(
    I think the most important decision is what you said to radio bastard, I bet if you tell him "You are FUCKING DEAD!" he will be like "OHH HELL NO, GOOD BYE" SHOT TO THE HEAD

  • I don't really think any of this will have major significance on EP 5.

    No matter what you have done so far, Lee will have to deal with the walkie talkie guy and rescue Clem himself. And the boat option is valid no matter how many times you have opposed Kenny. Everything else is just a nuance.

  • @Viser said: Out of those four, I think the group that came with you might be the "most major" choice there. They'll have to write 8 different beginnings (even if only slightly different) for episode 5 because of that.

    Not necessarily, they can just start the episode off in the Morgue and Lee can just take turns asking everyone's take on the situation.

    From there everyone can contribute in some way, even something as minor as having each character save the player time by getting them out of a QTE or opening up a faster path to an objective.

    Technically, Clem could have fed all sorts of information to radio guy, so literally any choice the player made during the course of the game can be made an issue.

  • Probably Choice 3. In one of the Playing Dead episodes where they did a live-stream of Ep. 4, one of the TTG folks mentioned that they had to work alot on the openings since there are 8 different groups that you go with. I'm just hoping that the group you start with sticks with you for a good length of time.

  • @Phoenix VII said: Probably Choice 3. In one of the Playing Dead episodes where they did a live-stream of Ep. 4, one of the TTG folks mentioned that they had to work alot on the openings since there are 8 different groups that you go with. I'm just hoping that the group you start with sticks with you for a good length of time.

    Probably you will be splitted off of them after about 2 minutes and have to do it by your own :P

    I think that choice 2 and 4 don't effect the storyline (maybe they say some other things). Choice 1 and 3 will slighty change the gamestyle. At least they have to create some different video scenes because of this.

  • @Sodawasser said: Probably you will be splitted off of them after about 2 minutes and have to do it by your own :P

    I think that choice 2 and 4 don't effect the storyline (maybe they say some other things). Choice 1 and 3 will slighty change the gamestyle. At least they have to create some different video scenes because of this.

    I think walkie talkie man will tell Lee to come alone. And everyone else leaves. I don't see them writing 8 different scenarios of different groups going to get Clem.

  • Wait, you can shoot Molly? Is that during the scene where Clementine, if you had brought her, shoots the zombie and saves her?

  • @Strykeypoo said: Wait, you can shoot Molly? Is that during the scene where Clementine, if you had brought her, shoots the zombie and saves her?

    you can shoot her in the shoulder

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