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Foreshadowing in episode one

posted by lucidity02 on - last edited - Viewed by 191 users

I'm a fan of analyzing this game from a narrative perspective (I mean, obviously, because the storyline is such a strong part of the game). Before Herschel patches up Lee's leg in episode one, I always thought that Lee sort of looked like a zombie as he was limping around with his messed-up leg. Anyone think this was intentional foreshadowing on Telltale's part? Or did anyone see any examples of this in other episodes? It sort of adds a new layer to the experience. Adds to the replay value too.

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  • I saw a foreshadowing of somebody getting ruined when Duck hopped onto that tractor...

  • I don't think it was foreshadowing of Lee's bite exactly, because he had just sustained a serious leg wound. If he HADN'T limped, it would have been kind of wierd to me. But hey, I make strange leaps of logic all the time, so what would I know?

    Case in point, I saw foreshadowing of someone being bitten in Episode 3 (not Duck. This came when we were dealing with him). I told Kenny to take his time, and he said "There ain't no time left to take". I noticed it on my second playthrough or something, as it matches up with the title of the final Episode perfectly, in which we now know Lee will be dying of a bite the entire time. Probably just a coincidence, but I couldn't get that though out of my head after I noticed it.

  • @Rock114 said: I don't think it was foreshadowing of Lee's bite exactly, because he had just sustained a serious leg wound. If he HADN'T limped, it would have been kind of wierd to me. But hey, I make strange leaps of logic all the time, so what would I know?

    Case in point, I saw foreshadowing of someone being bitten in Episode 3 (not Duck. This came when we were dealing with him). I told Kenny to take his time, and he said "There ain't [B]no time left to take". I noticed it on my second playthrough or something, as it matches up with the title of the final Episode perfectly, in which we now know Lee will be dying of a bite the entire time. Probably just a coincidence, but I couldn't get that though out of my head after I noticed it.[/B]

    yes I too noticed that and I was like oh we must get bit in ep 5....so shocked the fuck outta me when it happened in ep 4:p

  • Actually the foreshadow occured on episode 3.
    Chuck talks to Lee about preparing Clementine in case something were to happen to him.
    He says nothing will happen, but Chuck insists. That was pretty much telling us he was going to die.

  • @MaKTaiL said: Actually the foreshadow occured on episode 3.
    Chuck talks to Lee about preparing Clementine in case something were to happen to him.
    He says nothing will happen, but Chuck insists. That was pretty much telling us he was going to die.

    cause chuck is a magical hobo

  • @TheNNerdGamer said: cause chuck is a magical hobo

    True, he's not even dead. That body we found? His stunt double :D

  • @Viner16 said: True, he's not even dead. That body we found? His stunt double :D

    lol :guybrush:

  • @MaKTaiL said: Actually the foreshadow occured on episode 3.
    Chuck talks to Lee about preparing Clementine in case something were to happen to him.
    He says nothing will happen, but Chuck insists. That was pretty much telling us he was going to die.

    what? Lol how on earth can you jump to such conclussions, the only thing you did was talk to a homeless guy

  • At this point, I'm not surprised at any more instances of foreshadowing. This game has so much.

  • What I'm about to say is probably unrelated, and other people probably noticed it, but this topic made me think of it again:

    I love it when stories start off with a meaningful quote that sort of sum up what the entire story is all about. In this story, I'd say that the final quote from the cop, moments before he hits the walker, "It goes to show, people will up and go mad when they believe their life is over," sums up the entire theme of the story. But it may not exactly count as foreshadowing, I guess.

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