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Need Inverted Controls Option

posted by Ducksditch on - last edited - Viewed by 15.2K users

I am not sure what is wrong with my brain but I have to be able to invert the up/down settings on video games. I am sure there are many others like me who push up on the right stick and expect the cursor to plummet to the bottom of the screen and if it doesn't, we pause our brand new game and fix this in the options menu. Some of you may go further and actually look for this option before even launching the game. So why is it that The Walking Dead game does not have this simple option?
Does Telltale not understand how crippling not having this option is to someone like me? I watched all the trailers and the "Playing Dead" episodes before trying the demo. I was blown away by the whole concept only to be left deflated when I assumed control of Lee and couldn't maneuver him properly. I kept thinking "uh oh, what's going to happen when I have to fend off a zombie in a split second?" Sure enough I found my self frantically focusing on the controls instead of frantically focusing on Lee's survival.
I see the potential and to me the game looks and feels stunning. It is truly a comic book brought to life but instead of being immersed in the beautifully crafted world I am all consumed in trying to make the cursor go where I desperately want it to go. So, please Telltale, if you are reading this, please put in a simple patch to fix this huge issue for those of us that are "axis challenged". I want to love playing this game as much as you loved making it. Please....

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  • I'm playing on a PC, so the inverted controls thing isn't even an issue for me -- but is it honestly that challenging to sort of rewire your brain so it realizes that up is up and down is down? I'm not trying to be combative, but it feels like a pretty easy adjustment to make if people would give it a shot.

  • All right, you Y-axis-inverting nutjobs, I've tried to contain my rage and not state the obvious. You guys keep saying you've never encountered this in 20 + years of gaming. Well, you must've skipped Monkey Island, a game with an interface that mirrors the way people have been using computers since the invention of Windows: you know, by pointing at stuff and clicking on it. TWD is not L4D. You're moving around a cursor, not the game camera. The kind of precision you're demanding is just not required here. Christ, the cursor doesn't even have to be directly on the hotspot!

  • @Juicius Maximus said: All right, you Y-axis-inverting nutjobs, I've tried to contain my rage and not state the obvious. You guys keep saying you've never encountered this in 20 + years of gaming. Well, you must've skipped Monkey Island, a game with an interface that mirrors the way people have been using computers since the invention of Windows: you know, by pointing at stuff and clicking on it. TWD is not L4D. You're moving around a cursor, not the game camera. The kind of precision you're demanding is just not required here. Christ, the cursor doesn't even have to be directly on the hotspot!

    You probably should have just contained your rage by staying out of a thread that did not concern you but don't worry I will try and clear things up. I don't even know where to begin with such a blatantly uniformed post.... Monkey Island was purely a point and click adventure game, there was never any first person action, shooting sequences etc etc. It was also a game that many people probably did not play because they felt a point and click scavenger hunt game was not really something they would enjoy.

    Now I can not speak for everyone here but I myself do not use inverted controls on my desktop or in point and click adventure games because yes in that instance up is up and down is down because your are moving your cursor to designated locations ON A FIXED SCREEN. That said there are many of us who when playing a game where shooting and looking is concerned inverted controls seem more intuitive to us. This comes from the concept of camera prospective. Think of it as a tripod holding a camera. If you want to look down you push forward and the camera goes down. When you want to look up you pull backwards and/or down to make the camera look up.

    This said, TWD is a unique title in the sense that it is both a point and click as well as a camera based title. At times you are controlling the camera and at other times you are simply clicking interactive points on the screen. So I feel I must mention that I can understand why Tell Tale did NOT include invert controls, they would have had to find a way to individually distinguish between when a player would want invert controls and when would not want them. For me this has been a game breaking problem, for some they can move past it.

    Please consider using your brain and passing up on topics that do not concern you before you pollute a thread with your ignorance.

    Take care

  • Ok, I'm sorry for being a dick earlier. But look at my post that you quoted. I said you're controlling a cursor, not the game camera. That implies that i understand the difference in gameplay style we're talking about here. But then you reply by explaining to me (quite unnecessarily) how controlling a game camera works, as if I had made no reference to it. My whole argument is that there really is NO POINT in which you have proper camera control. It'll pan a bit in the direction you move the cursor, but that's it. I feel like you're simply approaching this game as something that it isn't. Again, sorry for my dickish and ignorant pollution of your thread. My real wish is for you to enjoy the game as much as I am, and to come back here posting about the story, characters, and your choices.

  • It might have been a little blatant there, but J. Maximus did have a point in my opinion. Monkey Island isn't originally a Telltale game, and I am pretty sure he referred to the good ol' Monkey Island by LucasArts which was released in 1990.

    Misunderstandings happen if several generations of gamers collide. ;)

  • @Juicius Maximus said: Ok, I'm sorry for being a dick earlier. But look at my post that you quoted. I said you're controlling a cursor, not the game camera. That implies that i understand the difference in gameplay style we're talking about here. But then you reply by explaining to me (quite unnecessarily) how controlling a game camera works, as if I had made no reference to it. My whole argument is that there really is NO POINT in which you have proper camera control. It'll pan a bit in the direction you move the cursor, but that's it. I feel like you're simply approaching this game as something that it isn't. Again, sorry for my dickish and ignorant pollution of your thread. My real wish is for you to enjoy the game as much as I am, and to come back here posting about the story, characters, and your choices.

    After my equally inappropriate post I went ahead and played the rest of the title, (i started want to only play a bit more and then all of a sudden i was done with all 3 episodes wanting so much more....) The beginning of the game and the shooting sequences (i will be vague and say sniper so as not to spoil things) in the title were still difficult for me, I found myself often focusing on how to not think of it like a first person view and more of a cursor. This took away from my experience a bit.... It seems the bulk of my complaint came from only playing the beginning where several "camera" manipulation points do occur.

  • ^See, that's what I thought! Everyone else with this complaint needs to take a page from your book and just give it a chance! It'll be worth your while, I promise.

  • Add me to the list also, as a long-time gamer who has used invert for every game, I am a HUGE fan of The Walking Dead, but I was sort of surprised when I saw they didn't have the option. It would be so simple to implement, so why not have it?

    There's people who say "Just play the game without the invert, you'll be fine and still enjoy it!" Wrong. It makes me focus more on the controls, and not on the game itself, which is what the game is for. During the scene at the motel where you have to shoot bandits jumping over the fence, I died so many times, because I usually play with invert in FPS games. It was an agonizing scene to play for me, because I kept dying and dying, because I couldn't aim right. It makes the game harder to play, and just downright annoying.

    If they had it in the game, I would absolutely love Telltale.

  • You would think that in this day in age that the invert Y-Axis feature would be standard. This could be a deal breaker for me for future Telltale Games if they don't address this with a patch on this current game that I have purchased. I purchased the season pass assuming such a basic feature would be included. I didn't even bother to check whether it was or not. I can't imagine how it would be more than a couple of lines of code to fix.

  • I think part of the problem with releasing a simple Y-inversion patch for this game is that the engine most likely doesn't differentiate between the static-screen point-and-click segments, the panning-screen point-and-click segments, and the few odd camera-controllable shooting segments (which, if you think about it, are really just tighter panning-screen point-and-click segments). I'd think it would be easy enough to create the option to invert everything, but it sounds like most people only want the camera-controllable segments inverted, which means adding specific code to specific scenes, which means a lot more QA testing to make sure it all works. It's still perfectly possible, but they've probably been so busy creating new content for new episodes and making sure that content works on the four or five different platforms they're releasing for that they haven't had the time to create a complicated patch to fix something that isn't technically game-breaking. Maybe after the entire game is finished, they'll have the time and resources to devote to the patch.

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