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Episode 5 thoughts?

posted by ZachyKinz on - last edited - Viewed by 704 users

Anyone have any thoughts on the upcoming Episode 5? I know we are all excited for it, and I haven't been this pumped for a game since Halo 2 and 3 (I was a big Halo fan back then, not so much now though.) And not to mention the people who played the unreleased version keep talking about how amazing and emotional it is, just makes you want to play it even more. Regardless, I just hope it can get released soon.

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  • Just a side note to the OP, I think Halo 4 would restore your faith in the series. I just finished it and it was easily one of the best written games in the series. It managed to give depth and personality to Chief and Cortana as individuals and how they relate to each other. Definitely a great game!

    Anyway, my main hope is that the game has a definite and poignant conclusion. The WORST thing that could happen is for them to do some kind of sequel bait. I just want a conclusion. If elements carry on to Season 2 then so be it, but let the main story end. It would be best for the narrative and for the recurring themes of the game.

    And I know the rumor is the actual ending is more or less set in stone, but I want to see payoff for your choices to yield some variation options. Like maybe how Lee's actions ultimately affected Clementine and whoever else is left. I'd love for Lee to be viewed a specific way in people's eyes (like having a conflicted Kenny if you played that route admit Lee is ultimately the best friend he ever had!).

    And I really want consistency. The whole "reason with him" issue in ep1/ep2 bugged me so I hope it yields an actual consistent result in the end no matter what.

  • Last choice you have to make..... Which of your friends you want to bite? Roll credits.

    I am looking forward to see how this all ends... mostly what happens to Clem.. after... well you know.

  • Apart from the most obvious (Lee's fate), it would be nice to see some kind of epilogue Fallout or Baldurs Gate style on what happens with the group - to just leave them hanging would just leave a lot of questions.

    My hope is that everything will be finished - we will know what will happen to to everyone, we will resolve the Radioman issue, make it clear about Clem's parents and find out where Virgil and his group went. With all that, I think we can relax and just await season 2.

    Speaking of, in regards to the topic: will a season 2 build on season 1 or not? I don't mind either - TTG has proven they can create good and engaging characters, so a standalone season would be just as good, and probably help pulling new players into a franchise that is unfortunately very small, compared to say for games like Halo, Battlefield or Mass Effect.

  • find out he wasnt even bit i mean i really didnt see the walker bite em unless i blinked i figured he just scraped himself on the sign or whatever junk was near the ordeal and he just figured he was bit that would be some awesome stuff.

  • @zgamer said: Just a side note to the OP, I think Halo 4 would restore your faith in the series. I just finished it and it was easily one of the best written games in the series. It managed to give depth and personality to Chief and Cortana as individuals and how they relate to each other. Definitely a great game!
    .

    chief and cortana maybe but the rest was in some way a rip off of mass effect, old alien race locked away is suddenly released from it's cage to wreak havoc on the universe and one guy is supposed to stop them ?

    it looks nice to play but the level design to me just seems way to similar to the previous games but with a different colour scheme.

    plus annoying points where you have too much going on so you get killed alot even when in cover or the ai now flanks you.

  • @Milosuperspesh said: chief and cortana maybe but the rest was in some way a rip off of mass effect, old alien race locked away is suddenly released from it's cage to wreak havoc on the universe and one guy is supposed to stop them ?

    it looks nice to play but the level design to me just seems way to similar to the previous games but with a different colour scheme.

    plus annoying points where you have too much going on so you get killed alot even when in cover or the ai now flanks you.

    I loved Halo 4 but it didnt feel like halo. It was cool to have an actual inteligent enemy for once. (definitely not playing on legendary any time soon) I agree about the levels, There was one that felt like the level quarantine in halo 2, and im pretty sure i've walked those same routes in halo 3. Wth was with the guy with the telekinisis? c'mon its halo not star wars. And that ending was bs the chief should be dead and you know it. wrote this in a way to try to avoid spoilers

  • @Milosuperspesh said: chief and cortana maybe but the rest was in some way a rip off of mass effect, old alien race locked away is suddenly released from it's cage to wreak havoc on the universe and one guy is supposed to stop them ?

    it looks nice to play but the level design to me just seems way to similar to the previous games but with a different colour scheme.

    plus annoying points where you have too much going on so you get killed alot even when in cover or the ai now flanks you.

    Saying it ripped off ME though is like saying ME ripped off any number of science fiction stories. Just because other games have similar beats doesn't make them ripoffs. Plus, the Forerunners and Reapers are radically different in their design and philosophy.

    And are either of the level design complaints really complaints? A game in a series having similar gameplay to other entries in the series. Again, you could use that as a knock against ME or even TWD. It's just being consistent with the series. Plus, the other Halo games didn't have the Pelican and Broadsword sequences.

    And yes enemies are everywhere. That's kind of what happens when you have one man taking on two alien races. You'll be outnumbered and flanked. Its called tactics. That's what people use in fights. It makes the game a challenge, which is fun. It is not supposed to be a cake walk.

  • @Pellet said: I loved Halo 4 but it didnt feel like halo. It was cool to have an actual inteligent enemy for once. (definitely not playing on legendary any time soon) I agree about the levels, There was one that felt like the level quarantine in halo 2, and im pretty sure i've walked those same routes in halo 3. Wth was with the guy with the telekinisis? c'mon its halo not star wars. And that ending was bs the chief should be dead and you know it. wrote this in a way to try to avoid spoilers

    It's the start of a new trilogy. There's no way they will kill the Chief. And I thought the end was the best part. It had the most emotional impact of the story and the most character payoff emotionally. Plus there's the legendary end credit scene!

    And why is telekinesis suddenly not allowed when they have teleportation, levitation and slip space? The forerunners are evolved God-like beings so I'd say its reasonable to give then some evolved powers.

  • are you guys seriously talking about halo 4 in this forum ? wtf

  • i like challenge but what i don't like is when a challenge is made by seemingly impossible odds.

    the banshes being a particulat annoyance clear out all the ground troops just to get blasted off the tower by the flying ship you can't see untill after your dead.

    also pellet yeah i thought the exact same thing about halo2 like sections.

    another gripe i have with it is the chief armor looks almost lke the crysis nano suit if you remove the green armour plating.

    i'm have played most of it on heroic in co-op

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