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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 3.0K users

Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • @RoboSheriff said: hey that was a very serious character, grocery store manager4lyfe



    "I DON'T ALLOW VANDALISM IN MY STOOOOOOOOOOOOOOOORE!!!!!!!"

    Also, I just looked it up, his last name was 'Chapman'. I'm thinking birds of a feather.

  • 2nd play. I just laugh arm or no arm, Lee still uses one arm throughout the whole episode. This episode was a let down for me.

  • Aww come on, fudge you telltale! You could at least have let Lee survive if we chose to chop off the arm. Another choice that didn't matter at all in this game full of pointless choices.

    The railroading dead all the way, huh?

    You are &/%$/&$, seriously!

  • Here we go again, the ending sucks because the main character dies! It's mass effect/ L.A. Noire all over again. Just because not everyone lives happily ever after, what is very unlikely in a zombie apocalypse, doesn't mean the ending is bad. It's literature and it makes for a worthy ending for this great story.

  • @Greekcian said: Here we go again, the ending sucks because the main character dies! It's mass effect/ L.A. Noire all over again. Just because not everyone lives happily ever after, what is very unlikely in a zombie apocalypse, doesn't mean the ending is bad. It's literature and it makes for a worthy ending for this great story.



    I think it's less about his death and more about player choice. Some people think that when a game gives you player choice, you should be able to remake the story any way you like. Of course, this is pretty contrary to life, where most of what happens to you is completely out of your hands, regardless of the choices you make.

  • @Greekcian said: Here we go again, the ending sucks because the main character dies! It's mass effect/ L.A. Noire all over again. Just because not everyone lives happily ever after, what is very unlikely in a zombie apocalypse, doesn't mean the ending is bad. It's literature and it makes for a worthy ending for this great story.



    Again Mass effect's ending sucked because it wasn't based around the idea that made the series so popular, Choices. You could choose from what you were going to say to nail your alien blue partner to decide what was going the fate of an entire planet.

    All that went through the toilet at the end of making the ending leaving you a everyone dies or everyone lives ending despite everything you had to go through to make that.

  • The countryside thing was kind of bittersweet I thought. I would have liked it to reveal that Clementine was living on a farm in the countryside with Christa and Omid, then it would have wrapped up their story well. I don't like the thought of Clementine fending for herself after everything that happened, and I really hope that was Christa and Omid on the hill. Apart from that I loved it.

  • @BlankCanvasDJ said: I think it's less about his death and more about player choice. Some people think that when a game gives you player choice, you should be able to remake the story any way you like. Of course, this is pretty contrary to life, where most of what happens to you is completely out of your hands, regardless of the choices you make.



    I just don't get is why people are surprised about this at the end. There are so many events that occur in the game regardless of what you choose. If you ultimately have no power to control whether or not your group will loot a station wagon why would you be able control the fate of your character?

  • Why are there still people complaining about the "choices" thing, the game is tailored to the choices you made, meaning the plot will stay on course, your choices will only alter dialog and scenes, not the entire plot.

    It's like tailoring a shirt, sure you'll get different sizes and what not according to your measurements, it will still be a shirt, not a freaking jacket.

    I, for one, am satisfied with what Telltale did with the game

  • I actually really, really wanted this ending - so much so that when Kenny wanted to lop my arm off, I said hell no, just on the off chance that it ushered in some touchy-feely rainbows and unicorn farts ending. I wanted everything to culminate in the heart-wrenching death of Lee, ultimately for the protection of Clementine.

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