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Which choices change things drastically? (EP 5 SPOILERS GALORE)

posted by aguyuno on - last edited - Viewed by 1.2K users

So I've finished episode 5, but I had some q's about how different certain things are if I had chosen differently. So could I ask for people who HAVE played this way to answer some of them?

1) If you didn't save Ben at the clocktower, does Kenny ultimately end up living? Or does he still manage to die? Also, if you REALLY lose your temper with him, is it possible to like bash his head in with that marble statue instead of just throw it and have Omid deliver his best line of the series ("...Dude you totally wrecked that guy's face")?

2) If you send Omid/Christa AFTER you on that sign you cross, do either of them end up falling/dying? Or do they always survive beyond the end?

3) If you didn't kill the st. johns (I did), or help kill Larry (I did), or abandon Lily (I did) or, most importantly, help steal that guy's shit... does he end up being less angry with you? Or is it even someone else? Or is he still a raging psychopath?

4) If you go ALONE for the first part of the game, when you come back do you instead find like a whole bunch of bodies from Vernon and crew, or do they always steal your shit?

I think I had some more q's, but I forget them so this will do for now. Any answers will do :). Oh, and also, was that zombie in the hotel supposed to be Molly? Asking because you DO see an Andrea zombie at one point and yeah.

And also, how come Christa barely reacts when Lee calls her on being pregnant? She and Omid aren't surprised at ALL that he knows... even though she makes it pretty obvious, it's still weird.

65 Comments - Linear Discussion: Classic Style
  • @Virodhi said: Antibiotics are not universal. They're antibacterial, and do nothing against a viral infection.

    And canon is clear that a bite kills you because of the infection caused by...y'know, being bitten by an oh-so-clean and sanitary corpse (think the hunting strategy of komodo dragons). So then we're probably looking at bacterial infection leading to Toxic Shock Syndrome or septic shock. Either way, just loading up on antibiotics *might* buy you a little time, but ultimately you won't make it without hospital care, and even then the prognosis isn't brilliant. Multiple organ failure is such a fun way to go, y'know?



    I know that antibiotics are just for bacterial infections and that there are different kinds of antiobiotics etc etc (I am a kind of Micro-biologist but didn't want to go in detail) but nobody of the survivors know which kind of infection they are handling with.
    Yeah MODS (Multiple organ dysfunction syndrome) isn't funny but that isn't very important for that topic. I think thats enough of useless penis comparison?
    I am sorry but I just don't like these super-realistic point of views in zombie games. Probably a Lee in the real world wouldn't have survived the amputation in such an environment.

  • I guess, there were times though when it would have been quite nice to be able to say a bit more to people, I wanted to talk to Ben after he finally got fed up and lashed out at Kenny, to back him up. I wanted to thank Christa for having the balls to cut my arm off even though it was a horrible thing to do. None of these would have added much, but I guess it was just me wanting to have a bit more time with characters I'd come to care about.

    I must say I'm pretty glad Clem made it though, I was pretty worried she'd get messed up at some point as another emotional low-blow.

  • No choices have ever changed anything in this game. ;)

    Even when you think "Wow, now there will be dozens of different versions of Ep. 5, because of the different teams!", it was just a blatant lie at the end of Ep. 4. They wanted you to think, that it would make a difference, but it never did.

  • @Gerudan said: No choices have ever changed anything in this game. ;)

    Even when you think "Wow, know there will be dozens of different versions of Ep. 5, because of the different teams!", it was just a blatant lie at the end of Ep. 4. They wanted you to think, that it would make a difference, but it never did.



    You said it.

  • @Xebioz said: You said it.

    Which is deliberate, imo. It's supposed to show you just how hopeless their situation is, you know? Take Carley and Doug for example. You choose one to save and let the other die... but then the OTHER dies, anyway.

  • @aguyuno said: Which is deliberate, imo. It's supposed to show you just how hopeless their situation is, you know? Take Carley and Doug for example. You choose one to save and let the other die... but then the OTHER dies, anyway.



    It is deliberate alright, but only to keep the costs small and the development times short. ;)

    THAT is the only reason. They pretend, that you tailor your story, when you never did. There are no two endings to this game, there is never any real impact or consequences on any choice you do. Letting Dough or Carley live is probably the biggest choice in the game and even that becomes pointless rather quickly since both play only minor roles in Ep. 2 and get killed of the first half of Ep. 3.

    I agree, that choices don't always have to make an impact on the story. For me, the distribution of the food in Ep. 2 was one of the hardest choices in the whole game, even so it didn't matter at all. But if you claim at the beginning of every episode, that the choices the player makes, are tailoring the story and always have this little "xy remembers that" at the bottom of the screen, you should probably follow up on that promise at least a little bit.

  • The point is not really how the choices affect the story, but how they affect the player. The game is 'tailored' by the choices because while they don't ultimately affect the outcomes, the way they play out affects you (how you see the story, how you feel about the characters, and so on), which leads to each player having a different experience even though the story ends up being the 'same'. I can assure you no one here felt the same way I did playing the game, which to me is the 'tailored experience' they promised to deliver.

  • @TripleZero said: I do so hate Games/Movies without a proper outlook on what happens with the characters...

    I mean supposedly those 2 figures in the distance clem spots are being Christa and Omid, BUT DO WE REALLY KNOW?

    I would have been nice to actually see them finding clementine and see some kind of reunion atleast.

    Also Lees eyes are yellow when he dies (if you cut his arm off, that is)
    Which means he died of blood poisoning (correct me if im wrong, i dont have a medical degree)

    So yeah, They cut off his arm IN A FUCKING HOSPITAL !

    Now call me a hater but, really?

    There were no antibiotics in the entire hospital? Where did Omids antibiotics go ? And dont tell me they used them all up, because when i find antibiotics in a ZA im definetly gonna grab as much as i can carry.

    Now i know antibiotics arent like magically healing sepsis but they might. Atleast they would have slowed it down.

    And you dont have to be a doctor for anticipating it to happen, i mean they cut off his arm in a non-sterilized room with some dusty old saw they found.... HELLO???? never watched emergency room?



    You make a good point but I don't think they even considered the possibility of 'natural' diseases. A lot of amputees can simply die from infection if the place isn't clean enough.

  • @Gerudan said: It is deliberate alright, but only to keep the costs small and the development times short. ;)

    THAT is the only reason. They pretend, that you tailor your story, when you never did. There are no two endings to this game, there is never any real impact or consequences on any choice you do. Letting Dough or Carley live is probably the biggest choice in the game and even that becomes pointless rather quickly since both play only minor roles in Ep. 2 and get killed of the first half of Ep. 3.

    I agree, that choices don't always have to make an impact on the story. For me, the distribution of the food in Ep. 2 was one of the hardest choices in the whole game, even so it didn't matter at all. But if you claim at the beginning of every episode, that the choices the player makes, are tailoring the story and always have this little "xy remembers that" at the bottom of the screen, you should probably follow up on that promise at least a little bit.



    Devs always say that. I believe they did follow through with it to some extent. Most of the time (I think) when the messages say X, Y, Z will remember that, it will happen, but in a minor way.

    Is it true though that everyone comes with you regardless of your choices in the final episode? That's very misleading -- why even bother creating a list for players to see all the different group 'variations' when there aren't any variables at all?

  • @Gerudan said: It is deliberate alright, but only to keep the costs small and the development times short. ;)



    Fudge costs! Either you make a good game and live up to your promises or you don't. Don't go looking for excuses, because there is NOT a single choice in this game that mattered at all. TTG is to blame for it, who else?

    This game is rairoaded all the way and I'm genuinely wondering why they bothered making it a video game instead of a comic, or some shitty movie. The entire game is nothing but a huge railroad sequence with occasional illusion of choice flavored here and there.

    Honestly, if I didn't buy the entire season on Steam because there was no other option back then, I'd just pulled out a huge middlefinger to TTG after episode 3 and watched the walkthroughs of the other episodes on stream or youtube or whatever.

    You can shove your season 2 up there where the sun don't shine, TTG. Once bitten, twice shy, I guess!

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