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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 3.0K users

Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • TellTale should've dropped the whole walkie-talkie business. That ruined the story. It was absolutely masterful up until the end of episode 4. The whole tension between Lilly and Kenny, the struggle to survive and make tough choices on who gets to eat. Raiding places for supplies. Finding a boat. Taking shelter.

    Then Clementine got kidnapped and Lee got bit. How conveniently doom and gloom.

    Episode 3 should've erased the whole walkie-talkie concept and just stuck with the main message: survival. Maybe they should've ended the season with Clem finding her parents (in a more dramatic way, because episode 5's way was terrible) and have her kill them to defend Lee or something. Maybe Lee gets bit at the end of the season. I don't fucking know, all I know is the writers' efforts to make a effective villain failed and thus the entire plot fell to pieces before my eyes . The goal should've been just to survive with your group.

    I was angry at campman, not for being a bad guy, but sucking so fucking hard at it. He's easily one of the lamest villains I've encountered in a game.

    I need to stop thinking about episode 5, otherwise I'll hate the series. It's that bad to me.

  • @Arkane said: My disappointment was the chart at the end telling me I did or didn't do stuff that I actually did.



    You got that too? And in the game, Campman accused me of letting Clem eat human meat. I know for a fact I stopped her. What the fuck?

  • @Doctanian said: There's a difference between disagreeing and just blindly dickriding TellTale, like so many posters here are doing. Once the Fridge Logic hits them, they'll get what we're venting about.



    I didn't care for the Campman thing really, didn't make any sense. But calling people dickriders and stuff is confrontational just because of disagreements. I wish some things had been done better. But overall I feel the game accomplished what it set out to do.

  • My problems

    -Molly isn't even referenced
    -No way to save Ben/Kenny
    -Not everything is explained
    -We of course are left with a cliffhanger instead of the two people being Omid and Christa

  • @funyahns said: I didn't care for the Campman thing really, didn't make any sense. But calling people dickriders and stuff is confrontational just because of disagreements. I wish some things had been done better. But overall I feel the game accomplished what it set out to do.



    I'm not calling you a dickrider, I think I know why you liked it. But there have been people on these forums and others just blindly defending TellTale's poor storytelling. I'm sorry if you were offended. I love the game, I just hate this episode, lol.

  • @Doctanian said: You got that too? And in the game, Campman accused me of letting Clem eat human meat. I know for a fact I stopped her. What the fuck?



    Huh , I forgot that quick how that part went. he just accused me of bringing her there in the first place. I''ll have to go back and see if he said that to me as well.

    As far as the chart goes yeah it was a pain in the rear. It said I didn't defend Kenny and Duck in the store when I did. ( unless you HAVE to tell him to kick Larry's ass) and it said I didn't give Larry CPR when I did. I'm going to replay the game in its entirety, but man that was disappointing to see that part of the game messed up, telling me I did or didn't do things I did or did not do.

  • I'm okay that Lee died. I really enjoyed the race against his infection. I do wish there were ways to save Kenny and the others. I would have felt like Lee's sacrifice was worth it. Multiple endings would have been nice. Its kind of a bummer that no matter what choices you make the ending is essentially the same.

  • Doctanian...believe it or not..some people are okay with the choices not meaning much in the end, and all those other flaws you consider flaws.

    It's not dickriding..it's called having our OWN OPINION.

  • Can everybody shut up about saying that the reason people hate the ending is because they're complaining about Lee dying?! I've seen this comment so many times but I'll say it again. It's because the CHOICES DIDN'T MATTER. I chopped off my arm. I fully accepted that Lee was going to die but I figured chopping off my arm could buy me some time and that might be exactly what I needed. What bothers me the most is the fact that what seemed to be the big choice of who comes with you and did you reveal the bite doesn't matter. The group finds out your bitten anyway and doesn't care and you go back to the mansion anyway and meet back with the group. I went with everyone and I thought that my adventure would be so much more intense than other people's, but it's exactly the same! I saved Ben's life, but his big "moment" was him standing up to Kenny. He still screwed up again in the end and got Kenny killed. Kenny's death in both situations felt forced. I hope he's still alive because it was ambiguous. Campan, or "The Man Who Masterminded the Game" was horribly disappointing. I always thought that decision was more of a moral dilemma to teach Clementine if stealing was wrong of if survival was more important. I didn't know it was the biggest decision in the game! Wait...No, it wasn't. He still kidnaps Clementine and hates Lee if you DON'T STEAL. I thought it was interesting how he chastised Lee for his bad decisions but you can tell they were really reaching for some of them. I thought most of my decisions were right and he said I was a bad guy because I brought Clementine to Crawford, I brought her to the dairy, and...that's it. I couldn't even decide one of those. The final episode should've been a big, "You brought these people. The story branches off this way and you get this moral dilemma instead of this one." I saw a guy on YouTube who does these playthroughs and I noticed before I played that this episode was only 9 parts, contrary to the other's 14 and 15 part lengths. I figured that was because of the massive replayability of this episode. Nope. The ONLY excuse for an ending as forced and as rushed as this is if we continue with this cast for season 2. I don't want that to happen but it's the only way. There should've been moments in this episode where if you made one decision, you wasted time, didn't get to Clementine, and see that she's already a walker. NOTHING in this episode changes. The only change that happens is if you save Ben or not and that's very minor. Believe it or not, I did like this episode. I just needed to vent. I thought the ending was very nice and heartbreaking but when the episode ended and the Walking Dead logo went up, I was taken aback. This episode was really short, as opposed to the much longer Around Every Corner, which had much more branching paths.

  • @Cerrano said: I'm okay that Lee died. I really enjoyed the race against his infection. I do wish there were ways to save Kenny and the others. I would have felt like Lee's sacrifice was worth it. Multiple endings would have been nice. Its kind of a bummer that no matter what choices you make the ending is essentially the same.



    Yeah. I think game developers need to really stop and think in this post Mass Effect 3 industry. The big message of the ME3 controversy was that choices and endings are important to players. They want a satisfying ending (which has been a well known fact of storytelling for millennia) and they want their choices to matter.

    TTG should have paid more attention to that second one because in gaming satisfaction in the ending is directly tied to player choices having meaning.

    In a way Bioware have pretty much made it the case that many players are no longer willing to put up with the illusion of choice. They want multiple endings and for their actions to have a genuine impact on the game's narrative.

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