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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 4.7K users

Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • @Doctanian said: You got that too? And in the game, Campman accused me of letting Clem eat human meat. I know for a fact I stopped her. What the fuck?

    Huh , I forgot that quick how that part went. he just accused me of bringing her there in the first place. I''ll have to go back and see if he said that to me as well.

    As far as the chart goes yeah it was a pain in the rear. It said I didn't defend Kenny and Duck in the store when I did. ( unless you HAVE to tell him to kick Larry's ass) and it said I didn't give Larry CPR when I did. I'm going to replay the game in its entirety, but man that was disappointing to see that part of the game messed up, telling me I did or didn't do things I did or did not do.

  • I'm okay that Lee died. I really enjoyed the race against his infection. I do wish there were ways to save Kenny and the others. I would have felt like Lee's sacrifice was worth it. Multiple endings would have been nice. Its kind of a bummer that no matter what choices you make the ending is essentially the same.

  • Doctanian...believe it or not..some people are okay with the choices not meaning much in the end, and all those other flaws you consider flaws.

    It's not dickriding..it's called having our OWN OPINION.

  • Can everybody shut up about saying that the reason people hate the ending is because they're complaining about Lee dying?! I've seen this comment so many times but I'll say it again. It's because the CHOICES DIDN'T MATTER. I chopped off my arm. I fully accepted that Lee was going to die but I figured chopping off my arm could buy me some time and that might be exactly what I needed. What bothers me the most is the fact that what seemed to be the big choice of who comes with you and did you reveal the bite doesn't matter. The group finds out your bitten anyway and doesn't care and you go back to the mansion anyway and meet back with the group. I went with everyone and I thought that my adventure would be so much more intense than other people's, but it's exactly the same! I saved Ben's life, but his big "moment" was him standing up to Kenny. He still screwed up again in the end and got Kenny killed. Kenny's death in both situations felt forced. I hope he's still alive because it was ambiguous. Campan, or "The Man Who Masterminded the Game" was horribly disappointing. I always thought that decision was more of a moral dilemma to teach Clementine if stealing was wrong of if survival was more important. I didn't know it was the biggest decision in the game! Wait...No, it wasn't. He still kidnaps Clementine and hates Lee if you DON'T STEAL. I thought it was interesting how he chastised Lee for his bad decisions but you can tell they were really reaching for some of them. I thought most of my decisions were right and he said I was a bad guy because I brought Clementine to Crawford, I brought her to the dairy, and...that's it. I couldn't even decide one of those. The final episode should've been a big, "You brought these people. The story branches off this way and you get this moral dilemma instead of this one." I saw a guy on YouTube who does these playthroughs and I noticed before I played that this episode was only 9 parts, contrary to the other's 14 and 15 part lengths. I figured that was because of the massive replayability of this episode. Nope. The ONLY excuse for an ending as forced and as rushed as this is if we continue with this cast for season 2. I don't want that to happen but it's the only way. There should've been moments in this episode where if you made one decision, you wasted time, didn't get to Clementine, and see that she's already a walker. NOTHING in this episode changes. The only change that happens is if you save Ben or not and that's very minor. Believe it or not, I did like this episode. I just needed to vent. I thought the ending was very nice and heartbreaking but when the episode ended and the Walking Dead logo went up, I was taken aback. This episode was really short, as opposed to the much longer Around Every Corner, which had much more branching paths.

  • @Cerrano said: I'm okay that Lee died. I really enjoyed the race against his infection. I do wish there were ways to save Kenny and the others. I would have felt like Lee's sacrifice was worth it. Multiple endings would have been nice. Its kind of a bummer that no matter what choices you make the ending is essentially the same.

    Yeah. I think game developers need to really stop and think in this post Mass Effect 3 industry. The big message of the ME3 controversy was that choices and endings are important to players. They want a satisfying ending (which has been a well known fact of storytelling for millennia) and they want their choices to matter.

    TTG should have paid more attention to that second one because in gaming satisfaction in the ending is directly tied to player choices having meaning.

    In a way Bioware have pretty much made it the case that many players are no longer willing to put up with the illusion of choice. They want multiple endings and for their actions to have a genuine impact on the game's narrative.

  • I also didn't like how if you chop your arm off, the exact same stuff happens besides your group making inappropriate amputee jokes. And if they wanted to make a good villain, they should've had Campman be picking off members of your group or doing SOMETHING evil. I think it would've been better if it was revealed he was like a relative to the senator Lee killed or something. I actually thought his story was tragic until he started talking to his wife's severed head. At that point I knew that I shouldn't have felt bad for stealing from him and I should be proud because I nearly killed a complete psycho that day.

  • @DatDude said: Doctanian...believe it or not..some people are okay with the choices not meaning much in the end, and all those other flaws you consider flaws.

    It's not dickriding..it's called having our OWN OPINION.

    If you like it, fine. But I'm sick of people trying to argue me down and then resort to the classic "It's my opinion" copout when I call them on their bullshit. Episode 5 was trash. Clem and Lee's final moments together was the only thing worth buying this episode for. I listed all the plot holes and inconsistencies that made this episode rubbish. And no one has refuted them. Instead they say shit like "Well, I liked it." Okay, that's fine, but it has nothing to do with the fact of why we have such a stupid villain with a Rube Goldberg-like plan.

    If you liked it, cool. But don't try to come at me telling me why I should like the episode and then get defensive when I explain to you all the shit wrong with it. That's my problem. That's why I called majority of people on these types of forums dickriders. If you don't classify under that, then don't be offend.

  • @Xebioz said: Ehm... Again it's not about Lee dying (some of my favorite Heavy Rain endings are where it partly goes to shit). And it isn't about 'click this get branch A' either. If you've played heavy rain you would know that for instance a scene is about you disposing of fingerprints you've left behind in a store. Either you manage it on time, or you are called in by the police changing the next segment of the game for this one character. It's not about having a concrete choice about where the game is going, but that your choices end up CHANGING the story (even if the completely opposite of what you think is going to happen does).

    So I think you're misunderstanding what I'm looking for here. Because what I'm looking for is what was advertised as their major selling point.

    I totally agree. This game is sold as an interactive story that "adapts to the choices you make", which i guess technically it changes slightly. If you were being honest about it though the STORY doesn't actually adapt it's just some small sections of the dialogue that "adapts"...
    For all the "choices" i made, the story would have been the same, same people die, same people live, you go to the same places etc

  • @Doctanian said: If you like it, fine. But I'm sick of people trying to argue me down and then resort to the classic "It's my opinion" copout when I call them on their bullshit. Episode 5 was trash. Clem and Lee's final moments together was the only thing worth buying this episode for. I listed all the plot holes and inconsistencies that made this episode rubbish. And no one has refuted them. Instead they say shit like "Well, I liked it." Okay, that's fine, but it has nothing to do with the fact of why we have such a stupid villain with a Rube Goldberg-like plan.

    If you liked it, cool. But don't try to come at me telling me why I should like the episode and then get defensive when I explain to you all the shit wrong with it. That's my problem. That's why I called majority of people on these types of forums dickriders. If you don't classify under that, then don't be offend.

    Sorry you feel that way. There are alot of reasons why I liked episode (i posted this on another forum):

    I loved it. The parallelism to the first episode was great and the character interaction was also amazing. And of course, right when Ben redeems himself in the eyes of the group, he bites it. And Kenny too. When it prompted Lee to grab the bust I didn't, but my heart leaped in my chest when Kenny grabbed it. But when he threw it away, I knew that deep down the man cared for Lee. Man Kenny could be a bastard at times, but the second he left, I missed him.

    And then we come to Omid and Christa. I really like both of their characters and figured they'd be the great successors to take care of Clem after Lee eventually succumbed. Plus I also noticed their like split versions of Lee, with Christa being black and Omid being the history professor. Okay maybe not so much.

    Then we come to the stranger. To be honest, once I saw the station wagon outside, I knew that it'd be the owner inside. But I hated how he kept accusing you of things you did, without even knowing the story behind it. There are always two sides to a story, and he's only getting one. Also I guess I had a sort of loop hole with killing the stranger. I don't think Clem thinks he's dead, because she asked Lee whether or not it'd be okay to leave him. But I learned my lesson from the farmer bros back in episode 2; I wasn't going to kill a human (no matter how fucked up he was) in front of Clem again.

    And finally we come to the end. The finale. The goodbye. At this point, I pretty much resigned myself to Lee's death and only looked toward's Clementine's future. Talking her through the escape was great and the sequence with the zombie guard had me in a panic. And when all was said and done and I knew she had to shoot Lee. She already saw her parents turned, and my word I can't believe how well she handled that. I didn't want her to have to see Lee turned as well so I knew there could only be one choice. And I know she'll come out stronger because of it. I made sure that she knew how to get to Omid and Christa, because I figured that telling her to go solo wasn't the right thing. She made it this far with the help of everyone, and if she never trusted any strangers, then she would've never met Lee. Plus by now, I think she's figured out the signs of when someone's riding the crazy train. My final words to her, even though it broke my heart, weren't "I'll miss you," even though I wanted to say that more than anything. But I didn't want this to be any harder than it had to be, so I just told her "Don't be afraid."

    Those are my reasons...

    I hear why you didn't like the episode..I just don't really care, and your coming as one of those "stop liking what I like" type of people. No offense.

  • @funyahns said: Open forum is it not? Allowed to disagree with each other, its okay.

    Open forum yes. Venting thread is made to vent. So if you liked the game why even read their vent coments? To attack them, no?

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