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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 6.3K users

Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • Complaining about lack of multiple endings umm when were we ever promised more then one ending. This story is mostly about the small things changing and the choices do matter but it wont change the ending that doesn't make these choices not matter i just means that this was Lees path and now its over.

    Sides we dont know if these choices really dont matter since they will carry over to season 2 so people are jumping the shark by saying nothing they did mattered. And people who call it poor writing are just butthurt people have always complained about poor writing only and i mean only when things they didnt want to happen occurred calling it poor writing is a way of making you feel better because you didnt get your ways

  • @BlankCanvasDJ said: No, the difference is nuance. Telltale has said from the start that your choices would not drastically effect the outcome of the story, they effect the texture of the story, they effect how people behave and how they respond to you and their motivations for the things they do.

    That's not lazy writing, that's two completely different ways to get to the same point. It's not a choose-your-own-adventure book. The ending was set in stone from the beginning.

    Good points. I feel like the choices don't really matter as in when the ending comes together. I feel like it matters more during the journey and how it is experiences to get to that ending. Which is the main point, and how the game advertises itself as... A *tailored* experience. Meaning, Everyone will have *different* experiences getting to sadly... The same solution.

  • I don't know if the finale was that terrible, but I agree with most of the OP points. However, at best, the finale was workmanlike. Everyone knew where it was going; it was just a matter of getting everything done. It was kind of boring.

    Other than not being sure who was going to die, we didn't learn much interesting in this episode. Kenny's (and Ben's) death was lame. The Stranger's was good because Clem helped, but otherwise meh. Lee's was expected, but it was handled ok.

    The twist with the cancer survivors taking the boat was nonsensical.
    The radio guy had no connection to Lee's or Clem's past. He was just some guy. There was no reason for him to be built up as a huge villain, since he was basically nobody.
    We found out that the attic kid's parents killed themselves, which was good to know but irrelevant.
    Clem's parents were dead, as expected.

    I liked when Lee got Clem back and taught her a few more things before dying. That was a good bit. I'm also glad that he could kind of give her a hug, instead of just being a robot.

    I liked some of the discussions, like in the attic. However, those discussions also removed more tension between characters. It's almost like having the good and bad guys sit down and talk about their differences. Sure, that's what real people should do, but it doesn't make a good story.

    So ... overall ... meh. Maybe the worst episode?

  • @DatDude said: I hear why you didn't like the episode..I just don't really care, and your coming as one of those "stop liking what I like" type of people. No offense.


    And I hear why you liked the episode. And I could care less as well. As for the backhanded "stop liking what I like" comment, that doesn't even make any sense, dude.

  • I really enjoyed this game and this episode, but since this seems to be a vent topic, here goes:

    1. Couldn't Kenny have just shot Ben in the head and then climbed back up the ladder?
    2. The whole episode seemed rushed. It was shorter than the others, and it felt like a lot of stuff was left out. They all seemed to run all over town with little trouble, even though there are thousands of walkers around. Did the group just get around without issues?
    3. Did Clementine pull Lee into the store? WTF?

    Really, other than that, all was good. I give it a 9/10. Loved the ending. What a damn cliffhanger.

  • @Christoaster said: Good points. I feel like the choices don't really matter as in when the ending comes together. I feel like it matters more during the journey and how it is experiences to get to that ending. Which is the main point, and how the game advertises itself as... A *tailored* experience. Meaning, Everyone will have *different* experiences getting to sadly... The same solution.

    The problem is that this is counterintuitive to narrative cause and effect - as the first season has shown. The plot has had to get more and more contrived o keep all the threads pointing in the same direction. To the point that we have the Stranger, the most contrived element of the plot, basically waving away all your choices as "it's still all your fault."

    The point being, if you are going to allow choices to be made, then you need to accept that your story cannot have a single ending. It's no surprised the audience isn't all unanimously happy. Bioware learned this, Square-Enid learned this - it's not like this is some surprise.

    The fact is, regardless of what TTG said about the ending, they created an expectation for many that their choices would matter and trying to go back to "tailored" as a defense is pure semantics.

    There are members of the audience now being clear that they wanted those choices to matter more. Hopefully TTG will take that on board and put more effort into doing that with the second season.

    At least nobody is screaming for a rewrite of season one's ending. :)

  • @IndigoHawk said:
    The radio guy had no connection to Lee's or Clem's past. He was just some guy. There was no reason for him to be built up as a huge villain, since he was basically nobody.

    Am I the only one who always has to laugh when reading "Just some guy" after playing episode 1? :D

    Anyway, I disagree on this. I thought the fact that he was a nobody was more surprising than anything story-related could be. Many people suspected he would have some kind of tie to Lee's past, but that only means that it would have been predictable. I personally liked that his hate was driven by one of the choices that seemed irrelevant compared to others during the game, but his explanation made sense. What I did not like however is that he is mad at you no matter what you do. I was hoping that by proving you only did good he would give up on Clementine and commit suicide or something.

    However, I agree with most other points in this thread. I didn't dislike everything in this episode, I actually like some scenes as well, but it's true that much is missing to have some kind of conclusion.

  • i enjoyed the long dialogue. hope s2 has more of it

    that's the only time i've felt like the choices mattered. talking to the group upstairs, and explaining myself to the camp guy

  • I honestly belive episode 5 was epic.. I'm guessing The Walking Dead is suppose to e played by heartless rocks, chrizza :(

    Just kidding... The episode got some little derps, but I don't think it was boring, not at all. Also, even when it was god-damn obvious that Clementine's parents would be dead, I still was shocked the way clementine found out they were dead. As soon as Lee passes out, you don't know what Clementine was going to do (go for her parents, leave lee...).

    Going to another point... Of course there was "no tension at all", at this point we just wanted to know what would happen with clementine, making our way to the marsh house impossible would just break that moment of -panic-. I wish the ending cutscene had a little more of tension, but the rest of the episode was just fine.

    Lastly... All of those "climbing bits" weren't supposed to be exciting, actually, even with all of those walkers, and the one who almost dropped you off the ladder, I think the point of that scene was just to relax us a little bit lol

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