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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 3.0K users

Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • @Christoaster said: Good points. I feel like the choices don't really matter as in when the ending comes together. I feel like it matters more during the journey and how it is experiences to get to that ending. Which is the main point, and how the game advertises itself as... A *tailored* experience. Meaning, Everyone will have *different* experiences getting to sadly... The same solution.

    The problem is that this is counterintuitive to narrative cause and effect - as the first season has shown. The plot has had to get more and more contrived o keep all the threads pointing in the same direction. To the point that we have the Stranger, the most contrived element of the plot, basically waving away all your choices as "it's still all your fault."

    The point being, if you are going to allow choices to be made, then you need to accept that your story cannot have a single ending. It's no surprised the audience isn't all unanimously happy. Bioware learned this, Square-Enid learned this - it's not like this is some surprise.

    The fact is, regardless of what TTG said about the ending, they created an expectation for many that their choices would matter and trying to go back to "tailored" as a defense is pure semantics.

    There are members of the audience now being clear that they wanted those choices to matter more. Hopefully TTG will take that on board and put more effort into doing that with the second season.

    At least nobody is screaming for a rewrite of season one's ending. :)

  • @IndigoHawk said:
    The radio guy had no connection to Lee's or Clem's past. He was just some guy. There was no reason for him to be built up as a huge villain, since he was basically nobody.

    Am I the only one who always has to laugh when reading "Just some guy" after playing episode 1? :D

    Anyway, I disagree on this. I thought the fact that he was a nobody was more surprising than anything story-related could be. Many people suspected he would have some kind of tie to Lee's past, but that only means that it would have been predictable. I personally liked that his hate was driven by one of the choices that seemed irrelevant compared to others during the game, but his explanation made sense. What I did not like however is that he is mad at you no matter what you do. I was hoping that by proving you only did good he would give up on Clementine and commit suicide or something.

    However, I agree with most other points in this thread. I didn't dislike everything in this episode, I actually like some scenes as well, but it's true that much is missing to have some kind of conclusion.

  • i enjoyed the long dialogue. hope s2 has more of it

    that's the only time i've felt like the choices mattered. talking to the group upstairs, and explaining myself to the camp guy

  • I honestly belive episode 5 was epic.. I'm guessing The Walking Dead is suppose to e played by heartless rocks, chrizza :(

    Just kidding... The episode got some little derps, but I don't think it was boring, not at all. Also, even when it was god-damn obvious that Clementine's parents would be dead, I still was shocked the way clementine found out they were dead. As soon as Lee passes out, you don't know what Clementine was going to do (go for her parents, leave lee...).

    Going to another point... Of course there was "no tension at all", at this point we just wanted to know what would happen with clementine, making our way to the marsh house impossible would just break that moment of -panic-. I wish the ending cutscene had a little more of tension, but the rest of the episode was just fine.

    Lastly... All of those "climbing bits" weren't supposed to be exciting, actually, even with all of those walkers, and the one who almost dropped you off the ladder, I think the point of that scene was just to relax us a little bit lol

  • - There was constant tension to get to Clem on time and especially with the scene with Ben, trying to help him up when he was hurt. I found it had more tension then most episodes.

    - I think Clem didn't fully believe they were alive herself and it somewhat gave her closure to see them dead. As sad as it may be she can now move on and no longer have to worry for them. Besides the fact that she didn't really have any time to get upset over it, especially being surrounded by zombies with a dying Lee.

    - Plothole but still no reason to hate the episode :P

    - Perhaps thats just you because that guy creeped the crap out of me, especially when he was speaking to his deads wife head in a bag. I honestly loved how they took something I figured to be so unimportant and bit me in the ass with it. When I saw the car outside the hotel I start to squirm because I had stolen from the car and I knew I was going to get hell for it. Really good writing in my opinion.

    - Thats good in my opinion it IS based from the same universe, it's good they link back to it.

    - Same as above also it's just logical...

    - It was used to express the fact that there wasn't much time left for Lee, he couldn't stay bitten for long without becoming weak.

    - I don't understand why that is a point, it wasn't used a lot.

    - I guess you should of saved Bens life then. Would of made a lot better story. My Kenny sacrificed himself and used his last bullet on Ben so Ben wouldn't have to suffer (and Ben was really scared of becoming a walker), and stayed by him so Ben didn't have to die alone. Although I think it was silly for Kenny to not just shoot Ben and leave I think it was great that they finally came to a understand to point that Kenny would do that for him.

  • how can people say this masterpiece was terrible, i cried, you cant say it was bad just because Lee died and you are upset if you are having a strong emotion then the story did its part. are these people trolling?

  • We found out that the attic kid's parents killed themselves, which was good to know but irrelevant.

    Also that isn't true, those were the next door neighbors. I just thought it was kinda sad, holding hands as you died together because you know you'd rather get it done quick then suffer. Kinda...sweet in a way?

  • When Lee covered himself and Clem in walker guts and they walked out into the swarm, did anyone else think it was going to start raining, to mirror the scene from the TV show? There were definetely some dark stormy looking clouds on the horizon as you made your way towards the end of the street. Thought I heard the distant sound of thunder as well.

  • Calling it terrible is unfair, it definitely wasn't terrible, it wasn't as good as it could have been though. I had issues with

    No Vernon and his crew

    Omid and Christa disappearing

    Kenny with a very anticlimactic ending

    Radiobastard had no plan. Seriously, his plan was to ask to keep Clem? And what if you refuse? Oh well... uh... no. The guy didn't even have backup incase you want to kill him.

    The resolution to Clems parents was incredibly clumsy, rushed and deeply unsatisfactory.

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