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[SPOILERS]The Walking Dead episode 5 and entire game REVIEW thread

posted by Vainamoinen on - last edited - Viewed by 10.5K users

Yup, this is it. Post your long and short, detailed or general, random or specific thoughts about the last episode and concluding thoughts about the Season right here.

No spoiler tags necessary, PLEASE MAKE SURE YOU'VE PLAYED THE EPISODES!!!

(poll rates the whole game, not just episode 5)

278 Comments - Linear Discussion: Classic Style
  • About EP5..... I thought it was a cool Episode, pretty emotional, but for me the series ended with a disappointment. Why is there no real ending? Why isn't there a short clip of how my actions effected anything? It would have been a must to have a little ending depending on my decisions. Nothing I did in all 5 Episodes made any difference.

    I played through twice, my normal play and my 2nd play both have done the exact opposite stuff for a whole of 5 episodes, in each and every decision that was available.

    Yet everything plays out the same, even the same ending after the credits!!!
    That was weaksauce!

    Other than that the series was alright but I can't get over how they did not implement a true ending depending on your choices.... overall the entire Series is a decent 7/10.

  • There was a lot of things to like about the season, and alot to hate. I wont list the things i like as we could be here all day, but the things i dont like are pretty bad ones imo. Like the deaths of kenny, why would he not just shoot ben and run up the ladder, ben was screwed and i dont buy the whole he wanted to die act. Lee getting bit, it was stupid, and i got the same feeling there as i did with kenny's death, felt forced and caged. The cliffhanger was needless, could of ended it with clementine meeting up with O/C and still get people excited about season 2. Or meeting up with nobody if you told O/C to meet you by a boat or train, you know give the ending a bit of multiple paths depending on what you say to them which would lead into 2.

    Definitely not a 10, no game is ever perfect, edging to an 8-9, the linearness of certain deaths pushed it to a 7.

  • @savi said: It's weird, I enjoyed the game more than the TV show...Maybe because I'm in direct control and feel more intimate with it rather than just watching it...Although if they did make this a television show I still think it'd get to me more than The Walking Dead that's currently airing.


    I think the reason the game was better than the TV show is that you grew much more attached to the characters and the action and story was much more intense as you had to make the decisions and not just watch people on tv make the choices that you may not have done had it been you. Episode 5 was incredibly intense and full of "Oh man" moments. But the end was absolutely heartbreaking. There is a need for season 2 on many fronts. One, so that we can make sure Clem is safe and finds someone she can connect with as she did with Lee. We still need to find out what happened to Lilly (still think she will reappear at sometime) and have to find out the fate of Christa and Omid. As i believe Christa was showing signs of pregnancy. Even though Kenny drove me crazy at times, it was still tough to see him go down (if that is what happened). Just another storyline that needs to be answered.

    I sure hope Season 2 comes out soon, might be very tough remembering and reconnecting if it takes a year or more for season 2 to arrive.

    But, you can count me in on that purchase. I need to get back in there and make sure Clem is safe, being how scared she was at the end.

  • @FAVREFAN said: Quoted for Truth.

    So much truth. I still enjoyed it. But it was the novel, not the game, or the choices, I would have had just as much fun and feels. Lee dies. I'm done, the book is closed.

    OH NO! A wild season 2 appears. The whole idea of a Season 2 is just a cash cow, and given I might of tried it, had Lee not died. You can't kill Master Chief, and replace him with another Spartan. You can't kill Sam Fisher, and have his daughter fight.

    It's bullshit.


    There are still many possibilities in Season 2. We do not know the fate of Kenny, Lilly, Christa, Omid, Molly. We know Clem survives but she is terrified and alone. Those facts alone could easily draw anyone back in for season 2.

    For those complaining about lack of closure. This is a zombie horror. In an apocalypse there is generally very little closure to anything. All you can do is try to survive and even that is nearly impossible with all the challenges you are constantly facing in a bleak and hopeless world.

    I did not like to see Lee die, but would his survival really left you satisfied at the end? Say he and Clem survive, and they head out to look for Christa/Omid and the episode ends that way. All of you complaining would have said, there was no closure there too.

    The fact is, there has to be a cliffhanger ending, just as with any tv show, movie series, etc.

    No one wanted to see Clem's heart broken. But at the same time, we all know Clem is going to need to grow as a girl into a woman. She is going to need to have things like this happen to make her stronger and give her courage.

    I tend to look at the overall instead of getting so nit picky just to complain. It was an interactive story/movie/comic. And Telltale did it about as good as anyone could and probably ever will do. I sure wont gripe because a zombie didnt move how he should, or didnt follow a sound because he should have. That is just flat out looking for something to whine about.

    I had no technical issues at all on the pc, so whatever people complained about as far as lag, or episodes not loading right or games being wiped out. I never had any of those problems, so I cant bitch there.

    My one complaint was that your choices did not affect the out come of the game. BUT, your choices did matter when communicating with others in the group. They did change storylines and plot lines for character development even though they may not have affected the story as a whole.

    You know how hard it would be for this game to have had multiple endings with a known Season 2 in the works? That would just mean much more work for telltale and much longer times between episodes as they would need to craft completely different movies, stories, plot elements, and such for each possible outcome. You think people would be ok with that?

  • I've followed Telltale since their very first game and I'm very glad they are finally getting the attention they deserve. It seems they gained a lot more fans from this series. I'd like to talk about what I thought of the season.

    I loved the fact how the playstyle was where you could end up choosing how you act towards characters, choosing what kind of person you would like to be, it made you feel like you were actually Lee all this time. You grew bonds with certain characters, started to feel a connection and immerse yourself into that game. I felt scared when we had lost Clem, depressed when I had to shoot Duck, badass when I walked through the horde meat clever in hand, guilty when I saw the car outside the hotel, scared for Clems safety as I died.

    I'm going to point out a couple of things that were pretty amazing about this game:

    - I liked how there were different routes you could take in the game, e.g. you could choose to be nice to Vernon or threaten him to back down.

    - You guys are the masters of making me emotional. The scene with the starved kid made me blub like a baby. Knowing that poor kid had starved to death, how much he must of suffered was really emotional. The ending scene with Lee and Clem I couldn't hold back my tears for long, even my male friends from uni were crying. Lee and Clem had something special.

    - The fact that you would of never seen the car stealing scene as something important. I stole from the car thinking there were no consequences for me, especially when it wasn't played on for several more episodes. When I saw the car outside the hotel it hit me and I was really surprised.

    - The fact you start in cuffs and end in them. Good writing guys :D

    - The journey. You end up dying ...sure, its sad, but we are all going to die one day, it's the journey inbetween that makes our lives worth living and I think Lee had a good one and died a hero. He saved Clems life and redeemed himself from before the ZA.

    The only thing I'd change would be the radio man. He made me feel super guilty about stealing from the car and I even thought about giving him Clem at one point until I noticed how crazy he was. But later on I saw on the forums that he blames you regardless of if you steal from it. I'd of liked it if he was more sympathetic if you didn't steal, a bit like how Vernon could be if you didn't threaten or lie to him. So I feel that if he is going to blame me regardless of what I did then I guess I made the right choice in stealing? I would of felt better if there was some real consequences in my actions, would of hit harder if you get me.

    Either way well done Telltale! You and Doublefine are both getting the love you deserve ;w; I'll be in the queue for the next season! (and the next monkey island season too *wink wink*)

  • Hmmm, I dont know...

    After playing through all five episodes, I cant help feeling a bit disappointed.
    I really thought episode 5 would be a bit larger in playtime, more terrifying choices to make, and a large dose of calculations to see what ending you get, but we all end up with the same ending no matter how we played the game. Not good!

    The first season starts off great but ends with a miscalculation.
    The ending after the final credits is quite predictable, early in the episode.
    If the choices i make in the game makes a difference then why do I end up at the same spot everytime?

    There's alot of improvement to be done, still, but all in all this is a good game :-)

  • @behedemal said: There are still many possibilities in Season 2. We do not know the fate of Kenny, Lilly, Christa, Omid, Molly. We know Clem survives but she is terrified and alone. Those facts alone could easily draw anyone back in for season 2.

    For those complaining about lack of closure. This is a zombie horror. In an apocalypse there is generally very little closure to anything. All you can do is try to survive and even that is nearly impossible with all the challenges you are constantly facing in a bleak and hopeless world.

    I did not like to see Lee die, but would his survival really left you satisfied at the end? Say he and Clem survive, and they head out to look for Christa/Omid and the episode ends that way. All of you complaining would have said, there was no closure there too.

    The fact is, there has to be a cliffhanger ending, just as with any tv show, movie series, etc.

    No one wanted to see Clem's heart broken. But at the same time, we all know Clem is going to need to grow as a girl into a woman. She is going to need to have things like this happen to make her stronger and give her courage.

    I tend to look at the overall instead of getting so nit picky just to complain. It was an interactive story/movie/comic. And Telltale did it about as good as anyone could and probably ever will do. I sure wont gripe because a zombie didnt move how he should, or didnt follow a sound because he should have. That is just flat out looking for something to whine about.

    I had no technical issues at all on the pc, so whatever people complained about as far as lag, or episodes not loading right or games being wiped out. I never had any of those problems, so I cant bitch there.

    My one complaint was that your choices did not affect the out come of the game. BUT, your choices did matter when communicating with others in the group. They did change storylines and plot lines for character development even though they may not have affected the story as a whole.

    You know how hard it would be for this game to have had multiple endings with a known Season 2 in the works? That would just mean much more work for telltale and much longer times between episodes as they would need to craft completely different movies, stories, plot elements, and such for each possible outcome. You think people would be ok with that?

    Lol.

    There are still many possibilities in Season 2. We do not know the fate of Kenny, Lilly, Christa, Omid, Molly. We know Clem survives but she is terrified and alone. Those facts alone could easily draw anyone back in for season 2.

    That's the problem. I think it was more of a cheap ploy to make us want to get season 2. A season 2 was not planned because TellTale didn't know if the game would be successful or not. But because it shattered all expectations, they said a season 2 is coming. Which leads me to believe that cliffhanger ended was added at the very last minute. And since it was added at the last minute, that mean the original ending had some true closure and we were robbed of that for supporting the game. Makes no fucking sense.

    For those complaining about lack of closure. This is a zombie horror. In an apocalypse there is generally very little closure to anything. All you can do is try to survive and even that is nearly impossible with all the challenges you are constantly facing in a bleak and hopeless world.

    I guess you know firsthand how apocalypses are supposed to work.

    I did not like to see Lee die, but would his survival really left you satisfied at the end? Say he and Clem survive, and they head out to look for Christa/Omid and the episode ends that way. All of you complaining would have said, there was no closure there too.

    Lee dying was fine with me. I knew it was probably going to happen. It's not a gripe. However, yes, him an Clem living would have made a satisfying ending. Every story doesn't have to end in death to be emotional.

    If he and Clem went off looking for Omid and Christa I would've felt much better concerning closure. Yes, it's still a cliffhanger ending, but knowing Clem's safe with Lee and that they can appear in Season 2 would be enough closure for me.

    The fact is, there has to be a cliffhanger ending, just as with any tv show, movie series, etc.

    Not really. Why do you think people absolutely despised Halo 2's ending? Where Master Chief says he's "finishing the fight" and it cuts to black. That's basically saying "fuck you, buy Halo 3".

    No one wanted to see Clem's heart broken. But at the same time, we all know Clem is going to need to grow as a girl into a woman. She is going to need to have things like this happen to make her stronger and give her courage.

    Very, very true, which is why her killing her zombified parents to save Lee would've been a MUCH better option than what we got.

    I tend to look at the overall instead of getting so nit picky just to complain. It was an interactive story/movie/comic. And Telltale did it about as good as anyone could and probably ever will do. I sure wont gripe because a zombie didnt move how he should, or didnt follow a sound because he should have. That is just flat out looking for something to whine about.

    No one's complaining about technical issues, now you're nitpicking. I can care less if it's somewhat glitchy, it's always been glitchy, my problem is the fact they fucked up the story.

    I had no technical issues at all on the pc, so whatever people complained about as far as lag, or episodes not loading right or games being wiped out. I never had any of those problems, so I cant bitch there.

    Again, I don't see many people complaining about this. If anything people complain about their corrupted save files. Which is a VERY valid issue. I had to restart the entire game twice because the game didn't want to load episode 4. And at the end of episode 5, the chart said I did things I know for a fact I didn't do. It said I sided with Larry when I clearly had Kenny's back the entire time.

    My one complaint was that your choices did not affect the out come of the game. BUT, your choices did matter when communicating with others in the group. They did change storylines and plot lines for character development even though they may not have affected the story as a whole.

    Character development? What character development? Kenny acts the same way whether you side with him or not. So does Christa and Omid. And Clem still loves you to death even if you be the biggest dick to her on the planet.

    You know how hard it would be for this game to have had multiple endings with a known Season 2 in the works? That would just mean much more work for telltale and much longer times between episodes as they would need to craft completely different movies, stories, plot elements, and such for each possible outcome. You think people would be ok with that?

    Then good. I'd wait for a fully fledged retail release than a downloadable title. I'm not shitting on TellTale because I hate them. I love this development company, they're the only people I trust with this franchise, but it makes me mad knowing what they could've done. Instead, they cut corners and went the cost effective route. The Walking Dead is a cash cow, so they better put more money behind this so TellTale can actually give us a Season 2 where our choices mean shit.

  • @zivi7 said: I'd go for a 7 as well.

    It's a nice experience overall. Like with previous episodes it have been small things that killed the immersion for me in the final one.

    From the top of my head:

    Lee has this discussion with Christa and Omid on the rooftops that he should do the risky things from now on since he has been bitten anyway. They reach that provisional wooden bridge and Christa says omething like: "Careful here." Still she and Omid go first and not Lee. Seconds later, where they want to cross the street by climbing the sign, they basically have the same argument again. Do they even listen to each other at all?

    After the stranger is dealt with, the player can't pick up the hatchet but only click on the exit door. Minutes earlier, that weapon helped me to fight through the horde and now I want to leave unarmed?

    When Clem asks me what she should pick first from the Security Officer walker, of course I tell her to grab the gun - so she can shoot the walker if it somehow breaks out of its trap (which didn't look very tight anyway). But Lee says: "The gun, always the gun!" Errrm, no?! I didn't mean to give her a lifelong lesson, potentially important for a future series. I was just telling her what to do in that situation. It's just one example for many dialogue lines throughout the game that look like they have one connotation when you can pick them but then turn out to have a totally different meaning because Lee adds sentences that I didn't see on screen before.

    I'm handcuffed to the radiator and my last suggestion for Clem should be that she should always have her hair cut short?! I found it annoying enough when Chuck advised me to do it out of nowhere on the train and now this. Even if she was bald, zombies can still grab her by her clothes or limbs.

    Finally, according to the "Which choices change things drastically?"-thread not even in the final episode does anything really matter.

    Personally, I would have prefered many different endings in this one and a fresh start for season two over the way it is now.


    How about the fact that the kidnapper was able to get to Savannah in the first place. His car had no fuel when Lee's group raided it. During the week between episode 2's ending and the end of episode 3 he lost his wife and child but managed to get to Savannah before Lee who had reached Savannah by train. Not to mention that Clementine only new she was going Savannah when Lee confirmed it to her when he was on the train cutting her hair so she couldn't have told the stranger until after that point yet he knows Savannah pretty well when advising Lee to get out of the street. I'm sorry Telltale but I didn't by any of that. It felt tacked on.

    The whole stranger on the radio plot spoiled the series to me. The focus should have stayed on searching for Clementine's parents and finding a safe haven. When the stranger sat me down and explainned why he was punishing me he didn't have anything on me. Clementine had told him everything I had done whilst being with her from episode 1-5. The stranger should have seen me as a saint based on my choices. I didn't steal his food from the car, I didn't kill any of the st john brothers. I didn't help Kenny kill Larry. All he had to criticize me for was the fact that I took Clementine to Crawford, I left Lilly on the road and I saved Carly over Doug. He claimed I saved her because she was pretty and a had a gun. I know that was Telltale speaking to us through him at that point. But that's just it, I didn't save her purely for those reasons. I saved her because I bonded more with her in episode 1 than I did with Doug. Had the choice of been between Kenny and Carly, she still would have been pretty and still would have had a gun, yet I would have bonded more with Kenny since Lee had spent a whole day with him by then. In that case I would have chosen Kenny over Carly. Telltale gave Carly far more script lines, and scenes than Doug. She was involved in all the major arguments and decissions once Lee met that group. Saving her was a no brainner. Then Telltale punish us for choosing the character that they had fleshed out more so the kidnapper uses that as a reason for punishing Lee. Ridiculous. That was Telltale's feable attempt to make it seem like choices matter and there are consequences for our actions.

    The guy even said that he wanted to punish the peole that was with Lee, refering to Kenny and his wife, blaming them for the death of his wife and son due to them looting his food, yet he wants to kill Lee because of things he felt he had done to people he didn't even know or care about.

    By the end I felt that there was no reward for the way I played the game. I could have been an arse hole, treated Clementine like shit, killed everone for the fun of it and still got the same ending. Ben will still die in the alley way if he was in ep 5, Kenny will still die in the alley if ben was not in ep 5. Lee will still die in the locked room at Clementine's hand and she will still leave the city by herself and see 2 figures in the distance. I don't see why Telltale coudn't have had multiple endings considering this episode was much shorter than all of the others. I had all the group members with me expecting to get the longest game because there was more characters to talk to, yet the game finished in 1 and half hours. I was hoping that the episode would have been the longest. In comics milestone issues like TWD 100 are often double sized additions. I expected the episode to be longer than episode 1 at least. I found episode 5's ending under whelming. Considering we will have to wait a very long time before season 2 comes out I would have wanted the episode to end with some ressolve, at least to see Clementine board the train with Christa and Omid and a longer video seqence. The Tekken games have longer video seqences when you complete them.

  • @Valkama said: First three episodes were really good. I feel like they dropped the ball with episodes 4 and 5. 6/10


    I agree.

  • @mkane24 said: Am i the only of super disappointed how short this episode was?


    I agree. It was way too short. Telltale should have had multiple endings to make up for the fact that the episode was only 90 minutes.

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