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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 5.7K users

Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • @JamesM98 said: The ending was both good and bad for me.

    The way Lee died in that room, handcuffed to the radiator was very good. Just thinking about him lying there as the story continues if very 'The Walking Dead'.

    I didn't like a few things, but the Stranger was the biggest disappointment. When he was telling Lee his sob story, I thought Lee was going to get up and slap him with his good hand then walk out with Clementine. He just didn't seem legit to me.

    There was a lot of potential with that character. Maybe he could've been charged by her parents to save Clem, maybe he could've been part of some other group. He might have had a kid in Savannah he was looking after and genuinely thought he was more capable, or maybe he was just a murderous psychopath?

    Instead he was the moron that abandoned his car. Right, ok.

    Great game though, gutted we have to wait for Season 2. I feel like I'm always waiting for such small doses!


    Yeah the stranger on the radio plot device definitely screwed up the brilliant flow of the game. I had so many issues with the identity of the man on the radio. There is no way that the stranger could have got to Savannah before Lee when Lee was on a train, the stranger's car had no fuel and he wouldn't of known Clementine was going to Savannah until she knew which wasn't until after they got the train moving.

    The stranger explained that a week before the events of episode 5 he was normal and had a family, yet during that week he just so happened to have a similar radio to Clementine and manage to connect to her frequency a week later and plan to stalk Lee's group for revenge and to rescue Clementine because of all the things Clementine told him Lee had done in the game. Here's the kicker in my play through Clementine never saw me do anything bad. I didn't kill anyone in front of her. The only thing the stranger could use to support his case about me not being a good man was that I saved Carly instead of Doug. He didn't even know Doug so that shouldn't of been enough to make him see me as a monster and want to punish me. It made me feel like all the good decision's I made were for nothing because Clementine tells the stranger everything iv'e done and he views it as negative and wants to punish me for it regardless.

    I would of preferred if I was able to follow the choice I made in episode 3 to look for her parents. Most of episode 4 was about getting supplies for the boat which ends up getting stolen in episode 5 anyway, again making me feel what was the point to that episode. It was fun to play but an episode filler nonetheless. Episode 3 gave you the choice to plan what you would make a priority when arriving at Savannah; a boat or looking for Clementine's parents. I chose to look for her parents but was made to focus on looking for a boat instead when episode 4 began. The game was fun but it gives the illusion of choice unlike in Heavy Rain where your actions actually make a difference to the games ending and determine who lives and who dies. I preferred the first 3 episodes.

    The focus should have stayed on searching for Clementine's parents and finding a safe haven. When the stranger sat me down and explainned why he was punishing me he didn't have anything on me. Clementine had told him everything I had done whilst being with her from episode 1-5. The stranger should have seen me as a saint based on my choices. I didn't steal his food from the car, I didn't kill any of the st john brothers. I didn't help Kenny kill Larry. All he had to criticize me for was the fact that I took Clementine to Crawford, I left Lilly on the road and I saved Carly over Doug. He claimed I saved her because she was pretty and a had a gun. I know that was Telltale speaking to us through him at that point. But that's just it, I didn't save her purely for those reasons. I saved her because I bonded more with her in episode 1 than I did with Doug. Had the choice of been between Kenny and Carly, she still would have been pretty and still would have had a gun, yet I would have bonded more with Kenny since Lee had spent a whole day with him by then. In that case I would have chosen Kenny over Carly. Telltale gave Carly far more script lines, and scenes than Doug. She was involved in all the major arguments and decissions once Lee met that group. Saving her was a no brainner. Then Telltale punish us for choosing the character that they had fleshed out more so the kidnapper uses that as a reason for punishing Lee. Ridiculous. That was Telltale's feable attempt to make it seem like choices matter and there are consequences for our actions.

    The guy even said that he wanted to punish the peole that was with Lee, refering to Kenny and his wife, blaming them for the death of his wife and son due to them looting his food, yet he wants to kill Lee because of things he felt he had done to people he didn't even know or care about.

    By the end I felt that there was no reward for the way I played the game. I could have been an arse hole, treated Clementine like shit, killed everone for the fun of it and still got the same ending. Ben will still die in the alley way if he was in ep 5, Kenny will still die in the alley if ben was not in ep 5. Lee will still die in the locked room at Clementine's hand and she will still leave the city by herself and see 2 figures in the distance. I don't see why Telltale coudn't have had multiple endings considering this episode was much shorter than all of the others. I had all the group members with me expecting to get the longest game because there was more characters to talk to, yet the game finished in 1 and half hours. I was hoping that the episode would have been the longest. In comics milestone issues like TWD 100 are often double sized additions. I expected the episode to be longer than episode 1 at least. I found episode 5's ending under whelming. Considering we will have to wait a very long time before season 2 comes out I would have wanted the episode to end with some ressolve, at least to see Clementine board the train with Christa and Omid and a longer video seqence. The Tekken games have longer video seqences when you complete them.

  • @Gerudan said: You still have to give the player the feeling of some kind of accomplishment. Now Lee has completely failed, he might as well shot himself in the head with the shotgun from the beginning, what difference would it make? Clem is all alone, hungry, thirsty and will probably die from exhaustion in the next couple of hours. We don't even know who the two silhouettes at the end were. There really is no excuse for such a stupid cliffhanger ending.

    Oh look, we will make a second season, so you don't need an ending for the first one, because that is, how good writing works.


    I agree 100% You should always give the gamers closure at the end of a game because no one knows the future. Shenmue 2 was an awesome game that had the worst cliff hanger and they canned the sequel so we will never know what became of Ryo Hazuki. Dungeons and dragons was one of the best cartoons in the 80's and it got cancelled before the final episode, so the kids in that cartoon never ever made it home but stayed stuck in the other realm. My name is earl and the Reaper are another two shows that were cancelled before giving the viewers any closure. They all finished with cliff hangers and there was no ressolve.

    At least in the Uncharted games each one is wrapped up and concluded. Even in the walking dead tv show the seasons end conclusively with a sense of ressolve showing the survivors escape their immediate danger and regroup on the road.

    As far as i'm concerned not only is it risky for Telltale to end the season with such a ambiguous cliff hanger since there is no guarantee that season 2 will see the light of day it is also a finger up to all of us that have waited to see this story completed. I think that this level of ambiguity is o.k for a novel or tv show/movie but not for a video game where you invest more of your time and effort.

  • @Flona1972 said: i was very disappointed by this last episode.. I loved the ones before, all of them but honestly i think this one is really bad.. only 2 hours and half to play it, not a lot of surprises and this end...

    i really thought clementime would come back to lee with the couple after she escaped and i was really surprised to see the credit straight away after she left lee.. she leaves and there is the credits, that's it!!!! i was sure something will happens after this and it was the end of the game!!?? o_O

    and they could have done this episode as interesting than the others.. what happened to her after this? ( i didn't see her in the countryside) what happened to lee? where are the couple? there was something weird with them and i didn't really trust them to take care of clementine so we should be happy with this end with all this questions left? it's like a very good film with a quick shitty end who completly ruins all the scenario.. i guess there will be another season and lee will be alive if it's like in the film but would have been great to do the last episode more interesting and less predictable compared to the other ones and to say it's not really the end...


    Core how did you manage to stretch the game that long? When I played it was only 90 minutes long and the youtube live stream was 90 minutes as well. The episode was way too short, shorter than the first one.

  • @thebigbad said: I can't for the life of me figure out exactly what it is you wanted to see. Could you maybe elaborate a little? Because as far as the Walking Dead goes, Clem was safe the last time we saw her, though granted the two mysterious figures does put up a question mark but that's a hook for season two...nothing wrong with that.


    Personally, for a finale I would of liked a sense of closure and resolve. It's bad enough knowing that after all of Lee's efforts he failed misserably but to not see his wish fulfilled, for Clementine to be reunited with Christa sucks big time. How did he fail? You might ask. Lee's primary objective when he seperated from Christa and Omid was to get Clementine back and reunite her with Christa before he died. He died not knowing if this was ever accomplished. We don't even know if this was accomplished. In fact it was not accomplished. It may happen in season 2 but until then Clementine's fate is in limbo. That is not rewarding for the delays we had endured between playing these episodes. Telltale are practically flippin us the bird. Even in the interviews their laughing and relishing the fact that they have pulled the rug from under neath us which is clearly how they get their kicks.

    Lee did not get Clementine out of the city she saved her self, she escaped the zombie horde on her own and was probably at more risk when she left Lee than she was before he found her in the hotel when you consider she had to get through a zombie herd. As the gamer I didn't feel like I saved her. The phrase out of the frying pan into the fire comes to mind. It was like Moses taking the Hebrews out of Egypt only to loose some of them in the wilderness. (in some cases,depending how you play it's actually Clementine that saves you since she shoots the kidnapper if you reliquish your weapon and some how manages to drag you away from the zombie horde when you pass out)I wanted to be the hero that Clementine could depend on and deliver her to the safety of Christa like an athlete passing on a torch or baton, not for this little girl to have to shoot me in the face and get through a zombie herd by herself. Even if she is alive her mental state would be fucked. Rick Grimes endured less in quick successions and we all saw him break down talking on an unplugged phone, then there's Michonne who talks to her dead boyfriend. It would be unrealistic for her to be normal after this. Sophia was about her age and she ended up repressing memories of her mum's death, calling Glen and Maggie mum and dad she was hardly normal after what she had seen.

    What I wanted to see would have been a lengthy video sequence, maybe even flash backs whilst seeing Clementine leaving the city, seeing her run to Christa cuddling her whilst crying and telling her how Lee saved her from the man in the hotel/tried to save her from the man in the hotel and Christa reassuring her she would be o.k and telling her Lee wanted her to look after her, but ultimatley I would have wanted to see them on the train leaving Savannah. That still would have been a walking dead ending. In fact it would have been more bleak and depressing than any of the comics considering that Rick Grimes, the comics protagonist still lives and the games protagonist does not.

    As far as the "hook for season 2" goes that is a risky way to go since there is no guarantee that season 2 will see the light of day. I say this because if history has taught anything we can never take anything for granted. You should always give the gamers closure at the end of a game because no one knows the future. Shenmue 2 was an awesome game that had the worst cliff hanger and they canned the sequel so we will never know what became of Ryo Hazuki. Dungeons and dragons was one of the best cartoons in the 80's and it got cancelled before the final episode, so the kids in that cartoon never ever made it home but stayed stuck in the other realm. My name is earl and the Reaper are another two shows that were cancelled before giving the viewers any closure. They all finished with cliff hangers and there was no ressolve.

    it risky for Telltale to end the season with such a ambiguous cliff hanger since there is no guarantee that season 2 will see the light of day it is also a finger up to all of us that have waited to see this story completed. I think that this level of ambiguity is o.k for a novel or tv show/movie but not for a video game where you invest more of your time and effort.

  • @dee23 said: How was the ending perfect when Lee failed? Clementine survived but Lee doesn't know that because he wasn't responsible for getting her to safety. He didn't reunite her with Omid and Christa which was his only goal by the end of the game. Where is his redemption? He goes to the grave not knowing if Clementine made it out of the city. Come to think of we don't even know how safe she is when we see her last and won't know for a very long time. So there is no real sense of ressolve. If the season was tied up and conclusive the ending would have been good and rewarding.

    Nah dude, that would have been too much unicorns and rainbows for the hipsters to bear. Better let Lee die like an idiot. Grimdark awesomesauce ending, truly worthy of a zombie apocalypse.

  • My question about Radioman is this, why did he feel the need to stalk Lee? I get the fact that he blamed Lee for losing his family and he feels guilty but, to go that far? And how did he not get attacked himself by zombies when he was stalking Lee? Why didn't he rescue Lily if she was left out at the road side?

  • @BlankCanvasDJ said: He centers on Lee because he connects with him as a father. He lost his own kids and now sees a man who, in his eyes, is making all the wrong decisions for another child. He thought he could be a better father for Clementine than Lee was, and that she could be a replacement daughter for him. If Duck had answered the radio, he probably would have fixated on Kenny.


    Sorry dude. I don't buy that. He centers on Lee because Lee is the character you control. I didn't steal the food so most of the crap he was saying was aimed at Kenny and his wife. The only thing he could criticize me for was taking Clementine to Crawford,leaving Lilly on the road and choosing to save Carly and I find it hard to believe that Clementine would not have put things in context when telling him on the radio the things I had done based on the way she saw my version of Lee. She approved of all my actions from episode 1-4 other than my decission about it being to dangerous to look for her parents.

    Telltale just used a default dialogue for the kidnapper so you got the same judgment no matter what you did. I didn't kill anyone because Clementine was present but both the kidnapper and Vernon had default dialogue that condemned me and accused me of being a bad carer. Laziness on Telltale's part. They probably expected most of us to make selfish decissions like looting food and expected us to be revenge seekers and kill people infront of Clementine. I didn't but I might aswell have since the outcome was the same. Apparently i'm not fit to care for Clementine because i'm not a fucking octopus with the ability to save both Doug and Carly at the same time and because I chose not to let a dangerous woman travel in the RV with me and Clementine.

    The stranger on the radio plot was tacked and fucked up the game. Telltale caused more questions than answers with that one. For instanace how the fuck was he able to get from Macon to Savannah before Lee when Lee was on a train and the guy ran out of gas. Even if he got more would the roads really have been clear enough and safe enough for him to travel that way not to mention that Clementine could not have told him she was going there until she knew and that wasn't confirmed until after they were on their way when Lee was cutting her hair and he showed her the map. It was not confirmed enough before for him to have started his journey ahead of them. Only a week had past from when they looted the food and got the batteries for the radio to when they arrived at Savannah. During that week he lost his family and made contact with Clementine.

  • I can't see it ending in any other way. Loved the ending. But I also hated it (for obvious reasons). But it was good.

  • @Dead Watcher said: My question about Radioman is this, why did he feel the need to stalk Lee? I get the fact that he blamed Lee for losing his family and he feels guilty but, to go that far? And how did he not get attacked himself by zombies when he was stalking Lee? Why didn't he rescue Lily if she was left out at the road side?

    Because none of that is meant to matter. He's a plot device to force Lee to question his motivations throughout the story. The problem is that plot devices are meant to be subtle and not obvious that they are contrivance. Unfortunately he doesn't really work once you start asking questions about Radioman/The Stranger's motivations and location at any given point.

    Also, sadly, it would seem that TTG's only defence is the "he's crazy so it doesn't need to make sense" defence. Which is kind of weak. I wish they had put a bit more thought into that part of the narrative.

  • I don't like how choices really don't matter. Why does cutting Lee's arm off not work? In the TV show it worked with cutting off Hershal's leg. It made it pointless to cut off his arm,.

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