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Episode 5 Disappointment (vent here) **SPOILERS**

posted by MaroubraDave on - last edited - Viewed by 5.5K users

Telltale,
Firstly i would like to say great game and a fantastic concept. However the ending i would say is not so great. While it is very well made and certainly tugs at your heart strings, I didn't play the game and wait for the ending only to find out i die anyway... Now i know people may argue that you didn't see lee actually turn so maybe he will be ok, but the fact you left it this way is really a let down to the series. I was really looking forward to the last episode but in all honesty it just brought me down and i kinda wish i stopped playing at episode 4. :confused: There should be an alternative ending where you can at least live... Just my opinion.

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  • I was upset at the way kenny decided to kill himself. I understand that he had probably given up after ben had died.

    But that speech he made in the house about not ending it because its hard you have to carry on to help those you care about... WELL I THOUGHT HE CARED ABOUT CLEM. so why wouldn't he do EVERYTHING he could to get our little girl back, and THEN decide to end it. It just frustrates me because now kenny will never know if we got clementine back or not.

    Silly fool.


    Still <3 kenny though

  • @Sonic Boyster said: Y'all need to stop immediately looking for all the reasons to hate the game. I've been over this before so I'll do it one more time, and then you guys can pretend like it isn't true to feel better about feeling worse about episode 5.

    You never got to change the story with your choices, and that was never advertised, not even once. You got to tailor your experience to your decisions, which is what happens all throughout the series. I wish there had been a little more going on under the hood but they made most of the flavor dialog feel genuine and I rarely felt like I was totally without impact to the story. The only reason some of you feel that now is because you either came in with the misconception that it was a choose your own adventure book or you tried to replay the game and ruined the mechanics for yourself. It isn't a game about re-playability, it's an adventure game where you make the best decisions you can and you still get screwed in your very own personalized way.

    I think the vague ending was the best possible ending but that's just my taste for the grimdark speaking. The best and only possible ending involves Clementine being alone and scared, knowing everyone she ever loved is dead, more afraid of humans than walkers. That's The Walking Dead for me, and that's what makes it great. I think it would have been a terrible cop-out to give you any kind of closure or a happy ending, and I'm super happy they left it as bleak as they did.

    That said, there were definitely some parts of the game that felt contrived. Saw off your own arm without meds and just walk it off? Talk through a crowd of zombies like Conan the Barbarian? Immediately regrouped with your party even though you chose to go alone? Meh. Weak writing, but it didn't ruin it for me like 4's writing ruined it for me. I'm happy with what we got either way.

    Excuse me! In the walking dead Rick has had just as much victories as he has had tradgeides if not more. Is it unrealistic when he gets a happy ending to an issue or a story arc? When he finds the prison that was a victory since it offered shelter and hope, even if temporary. What about when Rick arrived at Hershel's farm and later saw his son recover, or when he found the Wilshire estate and had shelter for the night,or when he arrived at the camp out side Atlanta to find his wife and son safe, or when he found Gleen and Maggie on horseback when he thought all hope was lost and they took him back to Hershel's farm where he saw Andrea, sophia, Billy, Ben and Dale still alive,or when he arrived at the Alexandria safe zone on the road to washington. Now lets look at the key tradgedy moments; When the Wilshire estate was overrun, When the zombies got loose from Hershel's barn, When he arrived at Woodbury, when The governor attacked the prison, when the Alexandria gated community was over run and more recently when he went up against Negan. These key tragic events are over the course of over a year in Rick's world. Alot of the victories and hope inspiring moments have come at the end of the issues and comic story arcs so they were happy endings even if they were temporary. The walking dead is not all doom and gloom. There is balance, moments where the group even let their guard down because things were so comfortable, times where Rick has encouraged Carl to live like a child and go trick or treating like when he was in the Alaxandria safe zone.

    As for our so called misconceptions, telltale clearly stated that we could have a complete different set of survivors by the end of our game from someone else. Just watch the early playing dead videos. I'm sure you can still find them on youtube. I'm going to have the same survivors at the end of my game as you no matter what I do, that is not how the game was promoted, publicised or advertised. I would have bought the game any way because i'm a fan of the comics and the show but I was only expecting what Telltale said this game would do and how different from other games it would be because of player choices. Heavy Rain did not have as much an emphasis in the commercials and publicity about choices and that game actually has replay value since there is countless ways the game can unfold and end. Even in the latest playing dead episode Gary Whitta makes a point how episode 5 has 8 branches which the player can experience and how large the scripts were as a result of this, yet I found episode 5 to be the shortest of the 5 episodes and less conversation heavy than previous episodes.

  • @BlankCanvasDJ said: Plus Rick's just been exceptionally lucky (if you can call it that). Kirkman's never hidden the fact that he's very likely to kill Rick off at some point, and would probably keep the series going past him.

    No it's because Kirkman wrote the comics better than Telltale wrote the game. Rick's ability to survive is not purely luck, he has learned to survive in this world. Nothing he does seems out of place or wreckless. He's careful and he's learned from previous experiences. If Rick or any of the original Atlanta camp survivors were to be killed it wouldn't be a cheap kill by a lone zombie it will be at the hand of a human or the result of a herd overruning their area. With all the experience Lee had after 13 weeks of surviving this world he was caught of guard when wrestling a single walker. He was able to over come and get away from the reanimated Mr Parker when he was lying on his back (episode 2 on the truck)and the zombie was on top of him and he had less leverage but he couldn't overcome the zombie when he was standing up, why? Because Telltale wrote it that way.

    I had no problem with key characters dying in the game it's the way they died. I think Lee should have been bitten when he was in the midst of the horde when he was fighting to get to the Marsh house. I think Carly should have died struggling with Lily for the gun as opposed to Lily shooting her point blank for calling her a bitch. I think Katjaa should have died by Duck reanimating and biting her when she was saying her goodbyes, she could have been cuddling him at the time. Kenny's death was one of the least realistic. He only has 1 bullet, he shoots 1 of the 10 or so zombies approaching him and tries to fight the rest by punching them when he had plenty of time to run up the ladder with Lee, again, he could have died in the zombie horde on the way to the Marsh house.

    How dilusional must one be to accept Lee's death scene as being feasible. Lets put this in context. He has collapsed in the midst of a zombie herd and weighs at least 154 ibs (11 stone if your British) yet Clementine is able to drag him into a shop/building without attracting attention from the countless zombies and she is not persued. In such a situation sudden movements would be enough to alert the walkers to the fact you are not one of them. What would have been more believable would have been if he escorted her to the safe zone then collapsed like the man did in the movie called "The Road" and she pointed out that the train was right there, cried and then shot Lee with Christa and Omid running towards her and crying over Lee's body, taking his body with them to give him a burial. Arriving by train to a building/house in a secluded area, having a burial and saying their final words. That ending would have also been true to the walking dead.

  • @MaroubraDave said: Yes i'm not debating the fact we saw it coming (lee dying) i'm saying it's shit that you play a whole game only to end up dying no matter what you do. And what "option"? He dies whether you cut it off or not... WTF is the point. All that for stupid clem... :p

    Are you for real??? It's called a story for reason, not written by you. As I said before, you want a different ending...write your damn story:eek::eek:

  • and episodes 3,4 and 5 seem to take place in what like 4 days, ridiculous...

  • @dee23 said: No it's because Kirkman wrote the comics better than Telltale wrote the game. Rick's ability to survive is not purely luck, he has learned to survive in this world. Nothing he does seems out of place or wreckless. He's careful and he's learned from previous experiences. If Rick or any of the original Atlanta camp survivors were to be killed it wouldn't be a cheap kill by a lone zombie it will be at the hand of a human or the result of a herd overruning their area. With all the experience Lee had after 13 weeks of surviving this world he was caught of guard when wrestling a single walker. He was able to over come and get away from the reanimated Mr Parker when he was lying on his back (episode 2 on the truck)and the zombie was on top of him and he had less leverage but he couldn't overcome the zombie when he was standing up, why? Because Telltale wrote it that way.

    I had no problem with key characters dying in the game it's the way they died. I think Lee should have been bitten when he was in the midst of the horde when he was fighting to get to the Marsh house. I think Carly should have died struggling with Lily for the gun as opposed to Lily shooting her point blank for calling her a bitch. I think Katjaa should have died by Duck reanimating and biting her when she was saying her goodbyes, she could have been cuddling him at the time. Kenny's death was one of the least realistic. He only has 1 bullet, he shoots 1 of the 10 or so zombies approaching him and tries to fight the rest by punching them when he had plenty of time to run up the ladder with Lee, again, he could have died in the zombie horde on the way to the Marsh house.

    How dilusional must one be to accept Lee's death scene as being acceptable. Lets put this in context. He has collapsed in the midst of a zombie herd and weighs at least 154 ibs (11 stone if your British) yet Clementine is able to drag him into a shop/building without attracting attention from the countless zombies and she is not persued. In such a situation sudden movements would be enough to alert the walkers to the fact you are not one of them. What would have been more believable would have been if he escorted her to the safe zone then collapsed like the man did in the movie called "The Road" and she pointed out that the train was right there, cried and then shot Lee with Christa and Omid running towards her and crying over Lee's body, taking his body with them to give him a burial. Arriving by train to a building in a secluded area, having a burial and saying their final words. That ending would have also been true to the walking dead.

    OMG are you asking for a different ending?? LOL.....too hilariuous....deal with it

  • @Demonseed said: Are you for real??? It's called a story for reason, not written by you. As I said before, you want a different ending...write your damn story:eek::eek:

    It's called a GAME because it's INTERACTIVE. If you want just a good story, read a book or watch a film.

    Seriously. Why do some people have a problem with the idea that you can have a good story AND have it be interactive and branching based on player decisions?

    The sales pitch for this game was that the story was going to be shaped by the collaboration between TTG and the people playing it through the decisions that the players made.

    That was the promise. That was what was constantly mentioned in interviews (along with statements that TTG was paying attention to the choices being made and altering the game based on forum feedback and those choices) and what, ultimately, was not delivered.

  • @Evinshir said: None of which negates the complaint that cutting Lee's arm off had no impact on the story.

    If anything, it makes the decision even less relevant and raises the question of why bother having the option there at all if it wasn't going to mean anything to the story?

    That is the point dude...too late do do anything about it, deal with it

  • @ColtPeacemaker00 said: the biggest disappointment I have is that the episode was way to short and didn't seem to have alot of substance. it was like looking forward to Thanksgiving dinner for a month and finding out when you got there it was vegen., or opening presents on Christmas day and findind socks and underwear.


    Excellent! I love the analogy. It sums up my thoughts exactly.

  • @Demonseed said: That is the point dude...too late do do anything about it, deal with it

    Really? That's the best you can come up with?

    I'm arguing from the point of narrative - not "real life."

    From the point of narrative, why bother having Lee cut off his arm. If it isn't doing anything to change the way the story plays out, what's the point? Decisions characters make in a story are meant to serve some purpose to the plot.

    Cutting off his arm *should* have meant that someone else had to go to the bell tower and risk their life. It *should* have meant crossing the sign was near impossible and another route needed to be found.

    It should not have meant absolutely nothing to events and actions that Lee faced after that decision.

    As such - if cutting off his arm has zero narrative impact beyond a few cripple jokes, why bother having the option at all? It just makes the whole exercise pointless in a rather unsatisfying way.

    IF it had meant that there would be a scene all about how he's turning anyway and how hard he had tried to live... then maybe. But the game really just goes "Lee cuts off his arm and that's all."

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