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E5 unanswered questions

posted by Taaka on - last edited - Viewed by 232 users

I'm left with some questions about the entire E5.

*Vernon stealing the boat was pointless. Even if it were a sad attempt to show the audience how an expected personality can twist into something unexpected. We already went through that with the cannibals. Why play that card twice?

*Ben's death was pointless. Although he got people killed, ultimately, it wasn't done with malice. His death was simple way to get rid of excess plot. I think we could have gotten much more from his character... I'm not talking about redemption, but more of 'things not to do'.

*Omid and Christa were played well. I never gave Clem to them, as they both are hiding something besides pregnancy.

*The stranger was out right silly. Do you realize the amount of time Clem had to be alone for that sicko to get the amount of detailed information in which he disclosed to Lee. I don't buy that part one bit.

*Speaking of bites... The entire second season could have fallen into the hands of Lee and Clem. Infecting Lee and leaving Clem alone is viable but highly undesired. I realize it is not my story to dictate such a path, but do you really think we can care any more about Clem then we already do?

TWDG might have held my attention into the second season, but like most other people, we already see the never ending plot. It's too predictable at this point to waste any more time with the 'life and times of Clem'.

Clearly, the story is great. The characters are well developed. The suspense is not there anymore. You didn't have to sell the whole TV version in your game. The game could have taken a life of its own and gave us what we wanted.

I stopped watching the TV series because it became a rinse and repeat. This doesn't have to be your only way to make a buck. Thinking outside the box got the developers this far. Sadly, they must be out getting drunk on the profits, celebrating a small success at the patronage of the survivors -the public eye.


I'm done.

20 Comments - Linear Discussion: Classic Style
  • @marcu5 said: i dont see why they killed lee off.



    without it season 2 would just be more of the same.

  • @HiggsBoson2142 said: No. The "reality" route would have been a balcony railing that stays sturdy like they always do. The same for the sign above the horde that Lee terrorizes. And as for reality, even though I loved the episode, the amputation scene and Campman scene were the only ones that really made sense to me.



    I also keep wondering why in every single zombie story, buildings and other sturdy things such as the balcony are damaged even if the army didn't bomb the town. I don't think those things need some kind of maintenance and it's only 3 months after the outbreak.

  • @englishnick said: without it season 2 would just be more of the same.



    its' going to be more of the same regardless.

  • I agree that the stories are lacking interest over time.

    The Mad Max films have done it better.
    1st film: pre apocalypse in a degenerated society.
    2nd film: total anarchy after the apocalypse.
    3rd film: slow recovery and start of a new martial society.

    In 28 Days Later they toy with the idea that even Zombies die with lack of food or lack of a digestive system in general. That offers room for new stories and the sequel at least tried something new.

    it is time those Zombies die and make room for something new, because we sure know by now that people are worse than Zombies.

  • @Kaserkin said: I also keep wondering why in every single zombie story, buildings and other sturdy things such as the balcony are damaged even if the army didn't bomb the town. I don't think those things need some kind of maintenance and it's only 3 months after the outbreak.



    I hate that as well, it's too much Hollywood-logic!

    I was also thinking how these people must be pissed that after they had built their nice house with the cute balcony someone built a higher house right in front of it and in arm's reach. It must really suck living there. I would have shot myself as well.

  • @bl4ckrider said: I agree that the stories are lacking interest over time.

    The Mad Max films have done it better.
    1st film: pre apocalypse in a degenerated society.
    2nd film: total anarchy after the apocalypse.
    3rd film: slow recovery and start of a new martial society.

    In 28 Days Later they toy with the idea that even Zombies die with lack of food or lack of a digestive system in general. That offers room for new stories and the sequel at least tried something new.

    it is time those Zombies die and make room for something new, because we sure know by now that people are worse than Zombies.



    28 days later the "zombies" weren't dead.

  • Yeah, these are just complaints; nothing about unanswered questions.

  • @marcu5 said: i dont see why they killed lee off.


    I realize it seems very improbable but you don't actually see Lee die, but I think it's a fools hope to think he survived.

  • @Anyday said: I realize it seems very improbable but you don't actually see Lee die, but I think it's a fools hope to think he survived.


    lee is dead, man. i hate it had to be that way, but his chapter is over.

    i just don't see why they made it happen this way when the game was a huge success.

  • my unanswered questions are - how did the couple that killed themselves even get into that room (and why didn't they bring the kid in the room with them?)? and is there any way to get christa to admit that she's pregnant or what? how did vernon and his group drag that boat to river street without being faced by zombies (I really would like to know what happened to them)?

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