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Telltale's mistakes

posted by sattmullivan on - last edited - Viewed by 569 users

I should first mention i enjoyed the game very much and look forward to the sequel, but here are some criticisms:

My biggest gripe with this game is no puzzles...The reason i like telltale games so much is because its a return to classic puzzle games where story and problem solving are important and fancy graphics and sound are not necessary. But seriously, putting batteries in a radio was the biggest puzzle to be solved here. other than that it was just an interactive movie (like jurrasic park). Boy it sure was fun pressing 'q' really fast. at least the story was worth while but...

Gripe number 2 is the lack of tying the story together. It seems obvious to me that telltale wrote each episode at a time. They should have written out the whole thing so they could tie the episodes together. honestly there is very little difference your decisions make on the main story line and thats fine, but adding in little references to previous events here and there would have made a more fun story.

Example.

What i wanted the most- The guy who kidnapped clementine... he has been following you since you stole stuff from his car?? how about this instead:

He was the son of the senator that Lee killed before the zombie thing happened. He was been tracking him down all this time to get revenge now that there are no legal consequences. That would have been a million times better. Or even if he was a St John cousin or something. Instead of just some schmuck who lost his family.

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  • @sattmullivan said: ...adding in little references to previous events here and there would have made a more fun story.
    .

    Hang on...what?
    There were dozens of little references to earlier events thrown into later episodes.
    Kenny references the salt-lick scenario multiple times
    Clemmie calls you out whenever you cuss in front of her by saying "Swear!"
    If you save Carley, there are multiple jokes about her ineptitude with batteries
    Lee makes a joke about needing to pick a lock in Crawford
    Lee makes multiple jokes about Omid's height

    the list goes on and on... (anyone who can remember more, feel free to remind me)

  • Sorry but I much prefer the "schmuck who lost his family" due to a decision by your group(which the player experienced) than a crazed hillbilly cousin of the St John's(who I didn't kill) or the senator's son/brother/father who probably lost even more of his family in the ZA apocalypse and may be prioritizing the survival of himself and the ones he has left rather than track down a man he believes is rotting in a prison somewhere.

  • @sattmullivan said:
    What i wanted the most- The guy who kidnapped clementine... he has been following you since you stole stuff from his car?? how about this instead:

    He was the son of the senator that Lee killed before the zombie thing happened. He was been tracking him down all this time to get revenge now that there are no legal consequences. That would have been a million times better. Or even if he was a St John cousin or something. Instead of just some schmuck who lost his family.

    Cliche. (and in my opinion, lame)

    As for the puzzles, they've specifically stated that this isn't that kind of game. If the puzzles aren't things you can do in the real world, they don't belong in TWD.

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    N7.

    puzzles? In this game ? No I don't like that

  • this is a decision-making game. your choices matter. no need for puzzle solving, though there were times you had to solve stuff like how to distract andy st. john or how to escape from the locked room.

    jurassic park was also fun in my opinion, surprised it received so much backlash.

  • This sort of game isn't fit for difficult puzzles and like someone else said you're wrong about them not tying the story together, your decisions may not change the ending but theres alot of things that I did which others didn't which had an effect on the overall playthrough.

    I doubt anyone had the exact same playthrough as me and thats the best part.

    The whole senators son thing would have been a little cheesy and when the stranger was bringing up all the hard choices I made, I kinda felt bad for some of the things I did like taking the stuff from his car.

    The only problem I have with this game is the occasional technical hiccup but other then that, I can't find much fault with this game.

  • Cousin of the St. Johns? Son of the senator? Wow, how creative. It's very well tied together, and makes a lot of sense and is good the way it is. The way you describe it makes it seem like they didn't work. It makes sense, and it did work. Now, having the guy come back for revenge for his family's loss is perfect. Anything else wouldn't have been creative.

  • My biggest gripe with this game is no puzzles...The reason i like telltale games so much is because its a return to classic puzzle games where story and problem solving are important and fancy graphics and sound are not necessary. But seriously, putting batteries in a radio was the biggest puzzle to be solved here. other than that it was just an interactive movie (like jurrasic park). Boy it sure was fun pressing 'q' really fast. at least the story was worth while but...


    Uhm, there's tons of puzzles in this game? E.g. fix the swing, get the train starting, find a way to distract Andy. Unless you wanted the extremely unrealistic puzzles that are in like Resident Evil or something which would have been retarded considering Walking Dead is trying to be as realistic as possible and having puzzles with MAGICAL GEMS isn't realistic at all. Honestly the puzzles in this game is the worst part about it anyways.

    Honestly hitting "Q" is alright, a lot better then annoying quick time events.
    Gripe number 2 is the lack of tying the story together. It seems obvious to me that telltale wrote each episode at a time. They should have written out the whole thing so they could tie the episodes together. honestly there is very little difference your decisions make on the main story line and thats fine, but adding in little references to previous events here and there would have made a more fun story.
    I agree with this actually. A simple reference to like Carley would have been nice but meh.
    He was the son of the senator that Lee killed before the zombie thing happened. He was been tracking him down all this time to get revenge now that there are no legal consequences. That would have been a million times better. Or even if he was a St John cousin or something. Instead of just some schmuck who lost his family.
    No offense but this part actually made me giggle a little. You say you want the senator's brother, who's intent is to get revenge because Lee killed his family member, or perhaps a cousin of the St. Johns, who's intent would also be to get revenge for Lee killed his family members... because it'll be preferable to some guy who's intent is to get revenge on Lee because he "killed" his family members.

    All three motives are the same, all three characters would be the same (pretty much). I honestly would prefer the Stranger over, say, the senator's brothers because your decision to take the food out of the car is what fueled him. The players decisions (YOU), not Lee. It just makes it more personal. Even if you refused to take the food at least you were apart of the situation. Having it be a relative of the St. Johns would have been better then then the senator one because you killing the St. Johns would be his motive.

    The benefit to having a normal father being the bad guy is that not only would the fact that you took the food be a major fuel for his revenge, you being a bad father figure would also be another fuel. It's a lot more personal because, to me at least, being a father figure to Clem was on the top of my priorities... Clem was on the top of my priorities.

  • I thought the stalker's story was kind of lame as well. I instantly thought he was associated with the senator when he asked "Have you ever hurt anybody?"

  • Don't let the offhanded comments get to you. Your complaints are valid.

    I really wish they would've tied up Lee's past. It seems kinda wrong to introduce it as this huge plotpoint in the start of the series then completely forget about it near the end.

    The campman storyline was terrible. Not just because of the plotholes and laughable motivation of the stranger, but because it could've been done much better than it was.

    I wish TellTale will develop the entire game first rather than work on one episode at a time. Sure, it may mean waiting longer, but they wrote themselves in a corner with Episodes 3 and 4 and because of that, Episode 5 suffered immensely.

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