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The Walking Dead Game -vs- Heavy Rain

posted by dubesor on - last edited - Viewed by 1.1K users

I have read many times posts about people comparing Heavy Rain to TWD and I think it is legitimate.

If we compare the 2 games they are very similiar: both games have are heavily story driven, strong character development, minor focussed on gameplay mostly quicktime events, many choices.

Now if I compare both games I have to give telltale 1 pluspoint: I got more attached to the characters than I did in Heavy Rain. But if we compare choices, and IMPACT of choices TWD falls behind majorly. None of the choices make any difference besides some dialoguechanges or other temporary effects that are NOT "profound and lasting" (like advertised) but they have no influence on the story and no impact on the outcome whatsoever. Heavy rain on the other hand has like.... nearly 20 different endings and results depending on your choices. I think there are 17 different endings alone. This game has truly profound and lasting consequences to your choices - unlike TWD where it seems you only have "the illusion of choice".

Now, I see why that many different endings might not be possible for Telltale, as it would be near impossible and ludicrously expensive to start a 2nd season with that many endings, but at least give us 3 or so different results depending on what we did throughout our game? Or anything at all? I played this game 3 times, with 3 times totally different choices yet everything plays out the same and ends in only 1 ending.

After I played Heavy Rain I immediately played again, and the result was COMPLETELY different. My choices had MAJOR IMPACT. In fact I played it 6 or 7 times and every time it played out differently. The characters ended up totally different and the endings were completely different depending on my choices.

Now, with TWD after only my 2nd playthrough (opposite of 1st playthrough) I noticed there is no point in the choices. Everything feels so minor and temporary I have never seen a single choice that was profound and lasting.

Now, TWD was one of the better games I have played in 2012 due to story and character development. But gameplay and choices are rather poor.

Bottom Line is I wished they would take a route further down to Heavy Rain, where your choices actually altered the outcome.

Anyone with me on this?

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    bubbledncr Telltale Staff

    @dubesor said: Did you play the game? Because you definitely could die, several ways. You could die in the Warehouse, you could die by suicide (getting arrested 2x with no one helping) or by not finding Shaun and shooting yourself at home or at his grave. Or ofcourse you could do fine and live happily ever after.

    None the less - your statement is false.



    I did play the game - though I never died. I just either succeeded at things, just barely suceeded and felt bad, or the character just left the situation. Did those deaths lead to game overs? Or did the game continue on with that person dead?

    Perhaps I should have said no game overs.

  • when you die the story simply continues. obviously you get a "bad" ending. But that's what I wish for when I want any of my choices/actions to matter.

    I am not a huge fan of "GAME OVER": "you didn't do what the developer wanted you to do. Now replay and do exactly as you are told to proceed."

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    bubbledncr Telltale Staff

    @dubesor said: when you die the story simply continues. obviously you get a "bad" ending. But that's what I wish for when I want any of my choices/actions to matter.

    I am not a huge fan of "GAME OVER": "you didn't do what the developer wanted you to do. Now replay and do exactly as you are told to proceed."



    I agree. And deaths are expensive for us to make, as well.

    But take, for instance, Lee fighting the babysitter zombie in episode 1. How does that end if the player never pushes a button?

    In JP, we did "clumsy successes" if the player didn't hit the button so they wouldn't die every time, but my understanding is people didn't like that at all.

  • @bubbledncr said: But take, for instance, Lee fighting the babysitter zombie in episode 1. How does that end if the player never pushes a button?



    If you have read my OP-post you would have noticed my understanding about how this game can not be AS considering. Due to the fact that it's not just 1 game but several episodes (even seasons). Further more I have also mentioned a typical example of how this issue could have been handled instead (the Season 2 start Katjaa issue for example). I understand we cant have 20 different results. Due to money issues we have to limit the impact of the players to a low amount, say 3. But currently it is 0 impact = 1 result

    There are some situations where the procedure I mentioned could make our choices have impact. Katjaa is only 1 example. Another would be for example Brie (or Bree or whatever she is spelled). Say, we take her with us to Crawford, she dies the normal way as it is now. But now, if we leave 3+ people at our camp (any of Kenny, Ben, Christa, Omid) the Vernon group had lower chances at taking our boat (he mentioned 2 are extremely sick that need constant care so he has basically no more force).

    Now if we refused to take her with us to Crawford she would go back. That way she would have survived. And later Vernon had 1 more Person to take our boat. All of this makes sense.

    And all of this is just examples. I never mentioned to make the exact same strong impact as heavy rain (read OP). I said just "SOME" more impact on the result other than everything leading to exactly and only 1 outcome. That makes me feel my decisions are useless. Sure, the different dialog mentioning my choices here and there are cool, but I would love if if you guys would go just a little twist more into impactfull choices like Heavy Rain, of course not as much as it most likely would be too expensive to develop.

  • it is very hard to ask for..... behind heavy rain was a developer with very much money... sony. behind walking dead game is company with very small money telltale. while the games are extremely similiar other than the universe it is in of course which are entirely different but everything else is extremely similiar in terms of gameplay, characters and choices.

    but... you have to imagine telltale is very low money productions. so they limit choices that everything makes one result. i know we all want many result but then the game isnt 30 dollar but 60 dollar.. think about it.

  • There are game overs in Heavy Rain. They just disguise them heavily.

  • @bubbledncr said: I agree. And deaths are expensive for us to make, as well.

    But take, for instance, Lee fighting the babysitter zombie in episode 1. How does that end if the player never pushes a button?

    In JP, we did "clumsy successes" if the player didn't hit the button so they wouldn't die every time, but my understanding is people didn't like that at all.



    Lee doesn't slip on the blood smear again. :p

    I don't know, it could be something minor. It doesn't always have to not result in a game over screen. I watched a video of Heavy Rain when one of the characters was forced to cut off his own finger. He could choose to let the time run out and not do it, or try to find the most effective, least painful way of doing it. In most cases the result was the same -- the character ended up without a finger, but the scene varied significantly based on the methods the player used.

    I kinda liked the fighting scenes with Molly and Kenny because you could progress the game even if you lost them, and in Kenny's case at least, it would've been brought up again.

  • Heavy Rain is, for the most part, a joke.

    The game has stupid sequences (e.g. the chase scene [ermahgerd chickens!], anything with those random future glasses, Ethan's trials, Shelby going into the clock store), really unnecessary shit (oh no Shelby has asthma, oh wait where did that go... oh no Ethan passes out, oh wait where did that go... oh no Madison has insomnia, oh wait where did that go...), really bad voice acting (I get it, they're French. It's just annoying and I can't take anything anyone says seriously).

    It doesn't help that the only character I cared about was Shelby, every other character was pitiful, dumb, and boring. The overall plot was neat, I suppose. Meh though. The only thing Heavy Rain has over Walking Dead is how your choices effect the game. I'm fine with how Walking Dead made it though, the choices didn't effect the game, they effected me personally. Which is 100% better.

    Walking Dead is way better IMO.

  • When I first finished Episode 1, I also started comparing The Walking Dead Game with Heavy Rain. In fact, these are the characters that I think that can be compared with the most.

    Lee -- Ethan
    Carley -- Madison
    Doug -- Norman
    Campman -- Scott

  • I loved Heavy Rain and I have played it many times.

    Some of the things I think HR did better than TWD were:
    -The action. The fighting scenes were a lot more involving because of the more advanced controls at the players' disposal. Whereas in TWD, there are only two input methods (moving the cursor and clicking, or rapidly tapping a key). I'm not saying TWD's action was bad, far from it, but HR's was better. (Fighting Mad Jack anyone? Fighting the killer with Jayden?)

    -The consequences. Yeah, it had multiple endings. Characters could die, and the story would continue on. But they could only die at very specific points in the narrative. Outside of those points they had plot armour. But even with this, they managed to have a variety of different endings. (Who survived? Was Shaun saved? Was the killer caught? What relationships were formed? Did Jayden give up or give in to his drug addiction? And so on...)

    In TWD, the 'consequences' meant something different. And personally I had no problem with the way it was done. Instead of having specific characters live or die almost arbitrarily, our relationship with those characters changed. The way we felt about those characters, and the story in general, is what results from our choices.

    What the Walking Dead did better than Heavy Rain was engage our emotion. Heavy Rain was great, and I think it did a fine job of that too, but TWD did it better.

    I'd put this down to the episodic nature and the voice acting. I had no problem with the voice acting in HR (Nahman Jayden - loved it!), but man, did the Walking Dead get some great voice actors. I'd say the only voice actor I didn't like was Duck's. He just sounded like he was doing a quiet shout into the microphone a lot of the time (prior to episode 3. In episode 3 he was good).

    Heavy Rain and The Walking Dead are two of my most favourite games. They are both great in the same area and in different areas, for different reasons.

    @CarScar said: Heavy Rain is, for the most part, a joke.

    The game has stupid sequences (e.g. the chase scene [ermahgerd chickens!], anything with those random future glasses, Ethan's trials, Shelby going into the clock store), really unnecessary shit (oh no Shelby has asthma, oh wait where did that go... oh no Ethan passes out, oh wait where did that go... oh no Madison has insomnia, oh wait where did that go...), really bad voice acting (I get it, they're French. It's just annoying and I can't take anything anyone says seriously).


    He was chasing him through a market. There were chickens there. Really not that crazy. What's wrong with the ARI glasses? They added a cool element to Jayden's character. The trials were the most important part! Ethan had to prove himself to the killer. A clock store - what's so stupid about that?

    I had no problem with the voice acting. But it's a matter of taste I guess.

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