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The Ending is Absurd, and Very Poorly Done

posted by JackSchirmer on - last edited - Viewed by 710 users

The ending to Episode 5 was a hopeless bungle.

Lee's great "sacrifice", chaining himself to the radiator, is a preposterous mistake completely at odd with The Walking Dead universe. Worse, it's no sacrifice at all. First, it's unimaginable that Clem, if she even survives the city (and recall that we forgot to, you know, actually tell her how to find Omid and Christa--oops!), won't be forever haunted by the image of zombie Lee chained to a radiator in a windowless room for all eternity. The big deal he makes, that she shouldn't shoot him, is horribly, horribly misguided. Putting down someone before they turn is extremely cathartic. It was a point of honor, pride, and closure for Carl to put down Lori in the tv series. They got it exactly right there. In the game it completely spoils the whole ending, since Clem doesn't get that closure.

Second, are you kidding me? We're left with no cutscene, no reunion with Omid and Christa where we see Clem finally escape? It's clear that TTG badly rushed the entire episode, from the incredibly brief playing time to the pointless recycling of locations, but this was the worst sort of failure--betraying a fundamental point of The Walking Dead universe. It played exactly as though the developer simply hit the wall of a deadline and had to quit without finishing.

Very, very disappointing.

51 Comments - Linear Discussion: Classic Style
  • @CarScar said: I don't even know why I'm entertaining this obvious troll. No one is this dumb.

    I seriously think it's got to be one of the Telltale guys fucking with us or something.

  • @lucidity02 said: I seriously think it's got to be one of the Telltale guys fucking with us or something.

    well shit, gotta take drastic measures then :P (again)

  • "Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.

    No need to be rude to the OP, people.

    TellTale isn't immune to bad writing. If Steven Spielberg can make a bad movie, TellTale can make a bad Episode, and Episode 5 was pretty poor. The dialogue between Clem and Lee was amazing, but other than that, it was cliche, absurd, and rushed.

    I would've gladly waited until 2013 for the finale if it was longer and better thought out. Though, the problems started with Episode 3. 4 was good, but 2 and 1 were masterful.

  • @JackSchirmer said: The ending to Episode 5 was a hopeless bungle.

    Lee's great "sacrifice", chaining himself to the radiator, is a preposterous mistake completely at odd with The Walking Dead universe. Worse, it's no sacrifice at all. First, it's unimaginable that Clem, if she even survives the city (and recall that we forgot to, you know, actually tell her how to find Omid and Christa--oops!), won't be forever haunted by the image of zombie Lee chained to a radiator in a windowless room for all eternity. The big deal he makes, that she shouldn't shoot him, is horribly, horribly misguided. Putting down someone before they turn is extremely cathartic. It was a point of honor, pride, and closure for Carl to put down Lori in the tv series. They got it exactly right there. In the game it completely spoils the whole ending, since Clem doesn't get that closure.

    Wait what? You literally got to choose against both of those things if you wanted. You could have Lee not chain himself to the radiator AND be able to shoot him. The option was yours.

    Second, are you kidding me? We're left with no cutscene, no reunion with Omid and Christa where we see Clem finally escape? It's clear that TTG badly rushed the entire episode, from the incredibly brief playing time to the pointless recycling of locations, but this was the worst sort of failure--betraying a fundamental point of The Walking Dead universe. It played exactly as though the developer simply hit the wall of a deadline and had to quit without finishing.

    Now just for curiosities sake. Did you see the post ending after the credits? Where we see Clementime escape the city AND meet 2 shadowy figures which could've been Christa and Omid?

    @JackSchirmer said: Er, not in the PC version you didn't. Sorry, I'm not taking the heat for TTG's inability to cross platforms.

    I got the PC version and I remember Lee telling Clementime basic survival techniques, and where Christa and Omid live. You are either trolling, didn't pay attention at all, or have a bizarre glitch.

  • @Doctanian said: "Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.

    No need to be rude to the OP, people.

    TellTale isn't immune to bad writing. If Steven Spielberg can make a bad movie, TellTale can make a bad Episode, and Episode 5 was pretty poor. The dialogue between Clem and Lee was amazing, but other than that, it was cliche, absurd, and rushed.

    I would've gladly waited until 2013 for the finale if it was longer and better thought out. Though, the problems started with Episode 3. 4 was good, but 2 and 1 were masterful.


    I honestly thought episode 5 was the greatest episode in the Walking Dead game. All the characters stepped up and became really awesome (Christa was actually genuinely concerned for Lee and wasn't a bitch, Omid was really funny, Kenny actually realized his mistakes and wasn't an asshole to me for once / was actually understanding, and Ben, although didn't do much, had that awesome speech about his families well-being).

    Telling Christa and Omid you want them to be Clem's parents was really touching, Kenny sacrificing himself was really awesome / sad (the soundtrack they played was really awesome too), and Lee mowing through so many walkers was just pure badass (dat soundtrack too). The last scene was really depressing and I'd be surprised if anyone wasn't, at least, close to tears during it. The animation seemed more fluid and the art seemed a tad better too. My only gripe with it was how short it was, it's true to the name at least "No Time Left."

    I'm wondering, what didn't you like about it?

  • @Doctanian said: "Whatever TellTale writes is masterful and if you don't agree you're just sad about the game's ending." - Typical Poster.

    Careful, that way of thinking is one step away from claiming anyone who likes TWD and doesn't agree with a negative comment is a blind fanboy :p

    It's possible to present negative opinions constructively - if a person doesn't, don't be surprised if people react in an opposite and equal manner.

  • @JackSchirmer said: The ending to Episode 5 was a hopeless bungle.

    Lee's great "sacrifice", chaining himself to the radiator, is a preposterous mistake completely at odd with The Walking Dead universe. Worse, it's no sacrifice at all. First, it's unimaginable that Clem, if she even survives the city (and recall that we forgot to, you know, actually tell her how to find Omid and Christa--oops!), won't be forever haunted by the image of zombie Lee chained to a radiator in a windowless room for all eternity. The big deal he makes, that she shouldn't shoot him, is horribly, horribly misguided. Putting down someone before they turn is extremely cathartic. It was a point of honor, pride, and closure for Carl to put down Lori in the tv series. They got it exactly right there. In the game it completely spoils the whole ending, since Clem doesn't get that closure.

    Second, are you kidding me? We're left with no cutscene, no reunion with Omid and Christa where we see Clem finally escape? It's clear that TTG badly rushed the entire episode, from the incredibly brief playing time to the pointless recycling of locations, but this was the worst sort of failure--betraying a fundamental point of The Walking Dead universe. It played exactly as though the developer simply hit the wall of a deadline and had to quit without finishing.

    Very, very disappointing.


    Hey guy. You do realize she can shoot him, right?

    I'm figuring you're probably trollin' and if you are I have an idea if a certain tumblr blog mod you may be. But whatevs.

  • @JabbaDaHuttX7 said: Yeah, maybe the thread didn't start out in the politest of possible ways but then shouting ''lololo troll'' doesn't help either.

    I thought the original post and subsequent replies were condescending as fuck. I'm not shocked that everyone's first instinct was to condescend back.

    It also doesn't help that -- though the dude clearly is very proud of his writing abilities or whatevs -- his post was so blatantly wrong, on so many counts, that being called a troll is probably preferable to him being just some imbecile who didn't notice you could actually CHOOSE to shoot Lee.

  • Um, he is trolling though.

    http://www.telltalegames.com/forums/showthread.php?t=41417

    Check out this gem he posted too, lol.

  • @DreadMagus said: Careful, that way of thinking is one step away from claiming anyone who likes TWD and doesn't agree with a negative comment is a blind fanboy :p

    It's possible to present negative opinions constructively - if a person doesn't, don't be surprised if people react in an opposite and equal manner.

    I was just joking, lol. That's the way it feels on this forum sometimes. I literally lay out my gripes in a constructive and generally polite manner, and someone's always like "You just sad Lee died."

    BUT I SAID I DIDN'T CARE IF LEE DIED!

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