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2012 VGA's

posted by Icedhope on - last edited - Viewed by 989 users

I have created this thread for those of us who will be watching the VGA's have a chance to discuss the nominee's, the awards, and overall everything we thought about the show.

127 Comments - Linear Discussion: Classic Style
  • @RingmasterJ5 said: Super Hexagon? Binding of Isaac? Spelunky? Stealth Bastard Deluxe? FTL? Hotline Miami? Super Meat Boy? XCOM? Trials Evolution? Ms. Splosion Man?

    But, how does this have any relevance to the fact that TTG games have had barely any puzzle-based difficulty since BTTF? Are you trying to say that easy single-player games are just the norm now?



    super hexagon is incredibly simple it's just twitch reaction based and doesn't appeal to me at all, FTL isn't hard it is just incredibly random, super meat boy is a platformer that relies on twitch reactions and repetition (not hard just irritating in my opinion), trials evolution is only hard if you love high scores, and XCOM has a save and load function and even without it is only punishing if you don't play conservatively.

    you can describe a game as hard or easy depending on how you look at it eg. dwarf fortress is easy, the controls and the mechanics just take a while to learn so you could say it was hard.
    you could say that TWD was hard because it would make you feel bad for doing things in the game, or you could say it was easy because you have infinite ammo, it really just depends on what you want out of a game and how you define "hard" or "difficult"

  • Ugh, I had a nice, long post about the declining difficulty versus the rising of complex narratives in games, but the forums ate it. So blah.

  • @thestalkinghead said: super hexagon is incredibly simple it's just twitch reaction based and doesn't appeal to me at all, FTL isn't hard it is just incredibly random, super meat boy is a platformer that relies on twitch reactions and repetition (not hard just irritating in my opinion)



    The fact that they don't appeal to you doesn't invalidate their difficulty.

    @thestalkinghead said: trials evolution is only hard if you love high scores

    Ah, so you just breezed through all those Extreme levels?

    @thestalkinghead said: and XCOM has a save and load function and even without it is only punishing if you don't play conservatively.


    Iron man mode. I see that you've also selectively left out a few of the games I've mentioned, by the way.

    @thestalkinghead said: you can describe a game as hard or easy depending on how you look at it eg. dwarf fortress is easy, the controls and the mechanics just take a while to learn so you could say it was hard.

    Some games do increase in difficulty, even after you've already learned the mechanics. Quite a few of them(like the ones I've mentioned) do.

    @thestalkinghead said: you could say that TWD was hard because it would make you feel bad for doing things in the game, or you could say it was easy because you have infinite ammo, it really just depends on what you want out of a game and how you define "hard" or "difficult"

    If you feel bad for doing things in the game, that's much more story-related than it is gameplay-related.

    If I wanted a visual novel with difficult puzzles, I'd play the Ace Attorney games or something.

    @thestalkinghead said:
    Ugh, I had a nice, long post about the declining difficulty versus the rising of complex narratives in games, but the forums ate it. So blah.

    While this applies to some current AAA titles, I can't say things like Far Cry 3 are sacrificing gameplay for story. Hell, XCOM isn't, either. You'll find great gameplay if you know where to look, too, like indie releases.

    But, at least things like Dishonored actually have gameplay, and they aren't morphing people's definitions of an entire genre into "CYOAs with QTEs". The amount of times I've seen TWD called an adventure game just amazes me.

    Basically, what I'm trying to say is that while I'll be sort of content adventure-wise just moving on and playing things like Primordia, I don't want licenses like Sam and Max being held hostage by a company who's lost track of why they were founded in the first place. I don't want, and it's a bit too early to call it "selling out", but it's getting a bit close.

  • Typical of attitudes on here that a chance to celebrate a success is also used as a stick to beat the company with.

  • @RingmasterJ5 said: The fact that they don't appeal to you doesn't invalidate their difficulty.

    Ah, so you just breezed through all those Extreme levels?

    Iron man mode. I see that you've also selectively left out a few of the games I've mentioned, by the way.

    Some games do increase in difficulty, even after you've already learned the mechanics. Quite a few of them(like the ones I've mentioned) do.

    If you feel bad for doing things in the game, that's much more story-related than it is gameplay-related.

    If I wanted a visual novel with difficult puzzles, I'd play the Ace Attorney games or something.

    While this applies to some current AAA titles, I can't say things like Far Cry 3 are sacrificing gameplay for story. Hell, XCOM isn't, either. You'll find great gameplay if you know where to look, too, like indie releases.

    But, at least things like Dishonored actually have gameplay, and they aren't morphing people's definitions of an entire genre into "CYOAs with QTEs". The amount of times I've seen TWD called an adventure game just amazes me.

    Basically, what I'm trying to say is that while I'll be sort of content adventure-wise just moving on and playing things like Primordia, I don't want licenses like Sam and Max being held hostage by a company who's lost track of why they were founded in the first place. I don't want, and it's a bit too early to call it "selling out", but it's getting a bit close.



    i left out the ones i haven't played, my point about twitch reaction based games (Super Hexagon,Super Meat Boy,Trials Evolution) is that they aren't difficult in my opinion because they don't require thought just reaction, just like a QTE.

    and i would not play iron man mode because i dont enjoy mistakes ruining my entire game.

    there are tonnes of games that ignore story and only concentrate on game play mechanics, but i think what TWD has done is prove that story can actually be a part of game play

  • Okay, so I've seen one or two being displeased that it took selling out to win a GOTY, but:

    1) If it takes me selling out to earn hard cash, I'm all for it. Yes, I'm evil.

    2) Can't we just be unambiguously, genuinely be happy that Telltale Games won? I mean, considering you can't call Telltale Games a triple A developer (no offense).

    3) It was either this game or Journey. Which one would you prefer then? Journey? Really? Oh, okay then.

  • Congratulations Telltale! Totally deserved it.

  • I didn't thought, TWD would have any chance to win, but it actually did. Sure, TWD has a lot of flaws and many are quiet severe and obvious, but it also shows, what games can do on an emotional level, if they just try to. And I really hope, other developers well follow this and make games to what they could be: The most immersive and emotional media, we have.

  • @thestalkinghead said: i left out the ones i haven't played, my point about twitch reaction based games (Super Hexagon,Super Meat Boy,Trials Evolution) is that they aren't difficult in my opinion because they don't require thought just reaction, just like a QTE.

    And you are still wrong.

  • @der_ketzer said: And you are still wrong.



    good one

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