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2012 VGA's

posted by Icedhope on - last edited - Viewed by 928 users

I have created this thread for those of us who will be watching the VGA's have a chance to discuss the nominee's, the awards, and overall everything we thought about the show.

127 Comments - Linear Discussion: Classic Style
  • @Shadowknight1 said: Agreed. What I've seen and played, it's a fantastic looking game. Still, I won't be one of those that says "This award means nothing" just because it's the VGAs. The fact that a smaller studio won that award does mean something. Heck, the fact that Journey was nominated means something.



    The fact that Journey won ANY award, and no less than three on that, says enough.

  • @Shadowknight1 said: Agreed. What I've seen and played, it's a fantastic looking game. Still, I won't be one of those that says "This award means nothing" just because it's the VGAs. The fact that a smaller studio won that award does mean something. Heck, the fact that Journey was nominated means something.



    I wonder if the Grammy nominated composer of Journey felt that way when he was handed his VGA on the red carpet before the show began.

  • Yeah, in that regard the VGA was pretty shite. From what I've heard only four awards were actually handed on-stage.

  • Im guessing there are some unseen budget concerns that prevented them from airing everyone getting their awards on stage.. maybe they couldnt afford to book the venue.. or dedicate that much airtime... but it was still a darn shame.. to see some of these people cheated out of their moment to shine in front of their friends and peers.

  • @Secret Fawful said: I wonder if the Grammy nominated composer of Journey felt that way when he was handed his VGA on the red carpet before the show began.



    While I think it's amazing that a video game soundtrack is finally getting recognition(it's about bloody time, I've heard better soundtracks out of Mario and Zelda than some films for years), I don't think Journey's going to get the Grammy. I'd love to be proven wrong, but my bet's on The Dark Knight Rises.

  • @Alcoremortis said: How about Dungeons of Dredmor, then? Half the achievements are about dying in interesting ways. Because you die. A lot.

    And it's turn-based, so tons of time for thought.



    i own both FTL and Dungeons of Dredmor on steam and i have played FTL for just over 37 hours (i enjoy problem solving and planning) but only just over 2 hours into Dungeons of Dredmor and i don know if i would count all the deaths in Dungeons of Dredmor as making it hard because you are expected to die, i prefer a normal RPG over rouglikes where you are expected to compete the game but they make it hard (in my opinion) like baldur's gate

  • @Secret Fawful said: You're right.

    After seeing how the awardees were treated in the pre-show, it's impossible to treat this award with any REAL favor. It's a really big deal that Telltale beat out games like AC3, though, in such a shallow show.



    It doesn't surprise me that AC3 lost. I love the AC series as a whole but AC3 was the weakest. Story sucked, main character sucked, controls sucked, and it was full of pointless side quests to make up for a very brief and badly written story. However, I don't think TWD truly deserved the title and most certainly not best adapted game. I would give it to ME3 before I would TWD even though ME3's ending was disappointing, at least I had three choices whereas TWD gives nothing. If anything the award will just tell them that their game was fine the way it was and season 2 of the game will be the same old same old. If anything, fans of the show itself gave it the vote regardless of whether they've played it or not.

  • @thestalkinghead said: when presented with a level on Super Meat Boy you basically instantly know what to do (obviously some thought is required but that part is easy) the game is about making fiddly reaction based moves to finish the level, in my opinion that doesnt make a game dificult just fiddly, and i didn't say it was easier than TWD, i said "you can describe a game as hard or easy depending on how you look at it" and the way i look at Super Meat Boy is that it is an easy game with an irritating control system



    There are two separate aspects of a game's difficulty. The difficulty of figuring out what to do, and then the difficulty of actually carrying that out. Some games have one or the other, some have both, and some have neither. Games that have neither are terrible games (good story or no, in my opinion. It shouldn't be a game if it has no gameplay challenge). I suppose it's all down to opinion on whether or not games that have one or the other are bad or good. I personally like having both difficult. It also depends on how they're presented I guess.

    You could have a game that's easy to figure out but stupid hard to accomplish. Or really difficult to figure out but once you do it's a cakewalk. Whether or not it's annoying depends on how fun the game makes the challenge and how satisfying the reward of accomplishing it is.

    I get your outlook on SMB. I've felt this way about more than a few games in my life and they have pushed me to the point of cheating just to get by the dumb section. But it also matters what the purpose of the game is. Is it more to try and figure out what to do (like an adventure/puzzle game) or to try and actually accomplish it with all the obstacles and challenges that stand between it and you (like SMB)? And which do you enjoy more? And then there's a thousand flavours of either.

    Something like BTTF, on the other hand, was neither difficult to figure out or to accomplish. And the story was just ok. It survived purely on nostalgia. I haven't met a single player who has never heard of BTTF and yet enjoyed the game. Then again, I enjoyed The Stanley Parable and Dear Esther which have basically no gameplay whatsoever, but rather interactive narrative. I guess experience is worth something by itself once in a while. But in those cases the interactivity was treated as something special. I don't know, it felt different.

    TWD, from what I've played and seen, is not bad story-wise, but the puzzles are fairly simple. I like that you can walk and that there are actual game puzzles beyond QTE, but it still pales in comparison to the adventure greats of years passed. Not my cup of tea. And I loved the storytelling of the comic and show.

    I guess I'm just thinking out loud.

  • TWD is not a puzzle game, i to enjoy the old school point and click adventure games, but that is not what TWD is, the "challenge" in the game is the moral choices made and the personal relationships that can be formed by the choices you make and the things you say, if there were hard puzzles in TWD it would break the reality that is created by the brilliant story telling and acting that the game has, and also some arbitrary choice at the end of the game of red, blue or green would just ruin it, in my opinion that isn't what "choose your own ending" should mean, if you are going to affect the ending it should be multiple choices throughout the game that change it, not one choice at the end.

  • @Hazevamp said: It doesn't surprise me that AC3 lost. I love the AC series as a whole but AC3 was the weakest. Story sucked, main character sucked, controls sucked, and it was full of pointless side quests to make up for a very brief and badly written story. However, I don't think TWD truly deserved the title and most certainly not best adapted game. I would give it to ME3 before I would TWD even though ME3's ending was disappointing, at least I had three choices whereas TWD gives nothing. If anything the award will just tell them that their game was fine the way it was and season 2 of the game will be the same old same old. If anything, fans of the show itself gave it the vote regardless of whether they've played it or not.



    ME3?! That's not an adaptation.

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