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New gameplay in season 2?

posted by JulianAR on - last edited - Viewed by 258 users

I know you are all familiar with and love TWD as it is, but I also partially agree with those who say that this game was more like an interactive movie than a game.

It blew my mind that this game beat out games like Dishonored and Halo 4 for game of the year. But when I thought about it, it really deserved the win, no matter what the reason. So how strong do you guys think this game could get if season 2 showed an actual increase in "game" like features?

Without straying from the initial, well set-up point-and-click gameplay with scene-to-scene activity, what if Telltale were to give us some slightly more complex options? It might even help *gasp* change the outcome of our decisions! Or at least help strengthen the illusion of choice.

For example, during the game we switch to a scene that takes place in a wide open area, like a city or a field. In the middle of it, such as when we stopped to roam around and solve puzzles with Lee in season one, we can roam around in a much wider area. Not only that, but say we're traversing this area alone, or with Clementine if she's still a little girl we need to protect. In this wide-roaming area, we can be given the option to wield and use a gun. Switching from interacting with or without a gun can change our interaction options, so we can click on the option of a phone in the middle of a street without a gun to use it, or switch to a gun and click on the option of a zombie head to interact with it with a bullet. At the end of the scene, when we've eliminated all zombies and solved all the puzzles, things like how many bullets you have left effect the outcome of the story just as much as dialogue options do. Most importantly though, again, if Clementine is a little girl we still have to protect, we can probably feel an even stronger connection to Clem if we protect her with our own skill and ability!

TL;DR, Wide open areas and active threats that can be approached multiple ways might strengthen the gameplay in TTWD if they can properly meld it with the story tailoring, but also limit this gameplay to a single, maybe two scenes, and everything else is strictly TTWD classic gameplay.

P.S. I just thought of this, but I would also love to see characters move around and be active a bit themselves while we're exploring instead of just standing or sitting around like lumps on a log.

Thoughts?

30 Comments - Linear Discussion: Classic Style
  • @thestalkinghead said: i want the whole game when i buy it, DLC can go F*ck itself, seriously



    He he. You do get the whole game, well one episode at a time of course. Maybe the DLC is the wrong terminology to describe how, in theory, this would work. After episode 1 is complete, the program, based on the choices you made,then downloads the next episode for your game so forth and so on. When your game is done there are 4 alternate episodes that you never played because of the choices made during your game. Let's say you played the "A" path and these unused episodes are for the "B" path.

    All I'm saying is if you wanted to see what happens on the "B" path you can by buying those episodes.

  • I'm good for now. At least with season 1, the storyline was focused on more than the actual gameplay. I'd like to see that continue with season 2. I feel as if we were introduced to wider open areas, that would probably cut us out of the narrative.

  • @Kiel555 said: He he. You do get the whole game, well one episode at a time of course. Maybe the DLC is the wrong terminology to describe how, in theory, this would work. After episode 1 is complete, the program, based on the choices you made,then downloads the next episode for your game so forth and so on. When your game is done there are 4 alternate episodes that you never played because of the choices made during your game. Let's say you played the "A" path and these unused episodes are for the "B" path.

    All I'm saying is if you wanted to see what happens on the "B" path you can by buying those episodes.



    i don't know if i am explaining why i hate DLC so much (it doesn't matter what you call it it's the same thing) i would not have bought TWD as episodes, it would be like buying a demo, and that is what the game you are describing sounds like to me, it sounds like i would buy the demo then have to buy the game, i don't do subscription based MMO's because to me it's like buying the same game every month

  • Well, I think we can all agree at this point that Telltale is successful enough to budget in a little more variation into season 2 to keep things fresh, right? I'm sure that everyone just wants the story to stay good, but let's not give the gaming crowd anything to complain about, such as repetitive or drawn out game mechanics. Stay innovative, Telltale. After all, we want to win VGA 2013, too, you know? :P
    It's okay, I have faith in Telltale. I'm sure they can pull off anything now. :)

  • So long as they don't use BioWare logic and take "gameplay improvements" as "tack on combat EVERYWERE".

    I have more faith in Telltale than that, but I'm a single soul.

  • @Arcanine said: If it ain't broke...



    This guy gets it. I'm happy with things the way they are and TT should just concentrate on the story and the characters.

  • @Wrighty said: This guy gets it. I'm happy with things the way they are and TT should just concentrate on the story and the characters.



    But surely you get tired of just clicking on options at some point, right?

  • I would like an even mix of interaction and cutscene. The ratio in season one favoured cutscenes slightly too much, but it was great nonetheless. Wide open areas as previously suggested would have been much more welcome, like the open area at the centre of Crawford instead of being locked in thin corridors.

  • @JulianAR said: But surely you get tired of just clicking on options at some point, right?



    Nope. :P

    Honestly I wouldn't really mind a little bit of variety but as long as the story is good I won't even notice or care. Besides what if TT makes a mistake and makes it frustrating/stupid.

  • @Wrighty said: Nope. :P

    Honestly I wouldn't really mind a little bit of variety but as long as the story is good I won't even notice or care. Besides what if TT makes a mistake and makes it frustrating/stupid.



    It would be a frustrating/stupid mistake to re-hash the same old choices and options. I mean, I might really end up getting tired of a choice between "Person A" or "Person B." That was what season 1 was all about. Season two can have hard choices as well, but I'll be disappointed if that's all we get. Gameplay is a large part of what makes the story good to follow in the first place. If all you want is a good story, go watch a movie or read a book.

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