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Are you willing to make a game ?

posted by N7. on - last edited - Viewed by 1.4K users

Hi, I've mentioned this before that I'm a game maker for years
I've actually haven't any big success in those years
I' worked on lots of projects and I have some experience

In the past ten years I've been almost worked on every parts of a 3d game
Like 3d design-rig-animate-skin-texturing-programing (Not pro in this one)
I'm not pro in any of these parts but I've worked alot on each of these parts and I know how it works

First of all I should say I know it isn't an easy work at all, I'm going to create a game like TWD! but not quite like that
And I'm pretty sure it's a terrible hard work especially for an online group

But we can do this! How ? So we should find 6 or 7 people to work with and we must swear no one will leaves the work until the game is complete

I know it's looks kind of crazy and it's much harder than what it looks but we can do that!

We need to create a strong alliance, No one is the boss! We just work together and everyone are same( We can speak more about this later)

I say again that creating a game like TWD is a lot harder than what it looks and It coulde take years (depends on how we'll work!)

We can speak more later but for now who will accompany me in this long road ?
(If you have any skills in these parts)
Sorry for broken English

46 Comments - Linear Discussion: Classic Style
  • I want to help! I'm good at creating music in FL studio and drawing (maybe I can help with the character design). And I do know some basic programming... Also, can I be the voice actress? :)

  • @N7. said: I didn't say that, I'm just saying the most important part for making a game like TWD is animations
    The game would be like The Walking Dead

    With the risk of sounding like a dick, that's not how (video) game development works, and that's not how Telltale went into creating the game.

    Since they already had the engine, they only needed a setting, a story, character design and global description of the gameplay. Then, before they began working out the assets, they made sure they fine-tuned everything.

    Graphics and animations most of the time comes last, NOT first.

    And there's a reason for this. When you dive head-first into developing games, it always turns out shit. I don't know exactly how Telltale did it specifically, but in the software development department, we always go through several stuff first. We always plan out, we first want to know what our software is all about, what it should do, what is important. We prioritize stuff, see what works and what doesn't. During this phase, visual design might also be done.

    Then we either prototype, to see if our ideas work, or just go ahead and build the engine. It is mostly preferred to do prototyping, as you can more easily discard ideas in this stage, but as I am not a good programmer, I always skip that phase. It's only after we know stuff works we actually implement the visuals we planned earlier.

    It all makes sense even. If you don't do all this, you end up with a product that only barely works. Visually it might even be apalling, as you might end up with different styles. Only through planning you could make something that is at least half-decent. It literally is what separates a bad game from a good game.

    The base line here is that developing a game takes planning. A lot of fan and group projects failed because of bad planning.

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    N7.

    @ParadoxalMindElla1 said: I want to help! I'm good at creating music in FL studio and drawing (maybe I can help with the character design). And I do know some basic programming... Also, can I be the voice actress? :)

    That's really good, First I have to say sorry if I wasn't here a fwe days
    I'm working on this game hard and I passed all the initial steps and now I can say we will shouldn't have any problem with Main character and his rigs and his skin and animation and texturing and modeling and programing and .......
    Also I've test all of this in the game engine and everything seems really good

    In the next 3 days I'll start working on story line(I have a good start for the game in my mind, this start can be fit with any kind of story)
    I hope we'll work together on this project

    @ParadoxalMindElla1 said: With the risk of sounding like a dick, that's not how (video) game development works, and that's not how Telltale went into creating the game.

    Since they already had the engine, they only needed a setting, a story, character design and global description of the gameplay. Then, before they began working out the assets, they made sure they fine-tuned everything.

    Graphics and animations most of the time comes last, NOT first.

    And there's a reason for this. When you dive head-first into developing games, it always turns out shit. I don't know exactly how Telltale did it specifically, but in the software development department, we always go through several stuff first. We always plan out, we first want to know what our software is all about, what it should do, what is important. We prioritize stuff, see what works and what doesn't. During this phase, visual design might also be done.

    Then we either prototype, to see if our ideas work, or just go ahead and build the engine. It is mostly preferred to do prototyping, as you can more easily discard ideas in this stage, but as I am not a good programmer, I always skip that phase. It's only after we know stuff works we actually implement the visuals we planned earlier.

    It all makes sense even. If you don't do all this, you end up with a product that only barely works. Visually it might even be apalling, as you might end up with different styles. Only through planning you could make something that is at least half-decent. It literally is what separates a bad game from a good game.

    The base line here is that developing a game takes planning. A lot of fan and group projects failed because of bad planning.

    Thank you, I'm agree with you but just belive it isn't my first time, As I said before I know what we going to do and know there will be no technical problems that be able to stop us from creating this game

    Forgive me If there was any insult in my post it's becuase I can't use English words in the right place

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    N7.

    For now I'm working on main animation, I've created just one character and I have to use this character as all other characters!(for now)

    In the first scene we need 4 characters and for now I use main character as the other characters

    Everything is going well but It would really help if someone will join me to create more characters

  • I would love to help the project looks good. But if we really want to be serious I agree with GaryCXJk the story and outline of the game should be made. Arsun97 and a few other people should start on that. I could collaborate on it too.

    We are going to want to decide what kind of this game is going to be, exactly how it will work. We don't want to be too similar to TWD, instead we should try and make something original. It can have the same idea but should come out differently.

    I think a larger group could be useful too. About 3-4 should work on the story/outline, and the rest should go to programming/animation.

    I can help with English edits and putting this together. I think I could also help on the story. If this is actually serious we should probably find another way to communicate besides this forum, doesn't have to be skype or anything though.

  • @montesinos7 said: I would love to help the project looks good. But if we really want to be serious I agree with GaryCXJk the story and outline of the game should be made. Arsun97 and a few other people should start on that. I could collaborate on it too.

    We are going to want to decide what kind of this game is going to be, exactly how it will work. We don't want to be too similar to TWD, instead we should try and make something original. It can have the same idea but should come out differently.

    I think a larger group could be useful too. About 3-4 should work on the story/outline, and the rest should go to programming/animation.

    I can help with English edits and putting this together. I think I could also help on the story. If this is actually serious we should probably find another way to communicate besides this forum, doesn't have to be skype or anything though.

    This sounds really great! I think this is how we should progress.

  • I am a total n00b when it comes to programming and / or designing, but I am always willing to put my education to use and create some music for games and / or movies.

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    N7.

    Hi again, Sorry if I wasn't here for a while! I've been working on the game

    And I have to say This project has gone so far
    I'll surprise you soon
    We'll must established a website soon

    Sorry if I don't respond to the comments, I have a list of people who send comment and are willing to work togather, I'll be in touch with them when we start to work as a team

  • Any progress and future plans, N7?

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    N7.

    @Arsun97 said: Any progress and future plans, N7?

    Sure, I've never left working on this game even one day! I'm working hard on it and I'm pretty sure everything is going awesome

    Sorry I can't say anything more, But I'll be in touch with you and other guys that posted in this thread,

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