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You don't need to kill anyone

posted by montesinos7 on - last edited - Viewed by 755 users

You don't need to kill every character in the game to make it compelling. Many great movies/books don't kill any (Or at least not all) characters that you like and it is still compelling. Seriously, every character I liked (Except for Clementine and Molly (I liked the other ones that survived too but I was never attached to them) ) died. Mark, Kenny, Carley, Lee, even ben.

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  • @aaron1290 said: Ok, we wont kill anyone in the season 2! we can have kenny alive again and lee and clementine skipping off into a medow of flowers! and we can have christa and omids baby be the cure! and the St.Johns were just having a good ol' laugh too!

    And why not - At end game lee and clementine skip off into a sunset and find themselfs outside a home and it smells like hot dish night then... lee goes in and chet and all the other fallen people are sitting at a table and then the next day everybody realised Duck wasnt bit he was just coming down with a cold AND the bullet missed - Katjaa - she was learning a new move for a her dog at home! ( play dead ) and carley AND doug get married.

    Why not have BEN find the cure whilst your at it.

    and lets have Larry alive and well and it secretly turns out he is gay and loves lee.

    And the crew go to the swimming pool the next day!

    EDIT: Then Beatrice and Irene were bulletproof!

    When everyone we ever met on our travels sits down to eat - there is a knock on the door, Its lilly and a few zombies too! they all sit down and eat and lee gives the zombies a cinderella doll!
    then the zombies stand up and leave and lilly sees her dad after the zombies leave and its a typical running to eachover in a sunset field and hugging scene! Then lilly says '' i love you, Dad. ''

    Larry then replies - I know, i have charm coming out of my ass!
    then The St.Johns and maybelle AND maybelles baby laugh until the neighbours - Jolene and danelle complain!

    Are you high? :D

    The walking dead : glee

  • @Ctn04132 said: Are you high? :D

    The walking dead : glee

    xD.

  • @Dildor said: Telltale loves their characters.

    I think some people would disagree with that.

    Primarily the entire cast of Season 1.

  • @Rock114 said: I think some people would disagree with that.

    Primarily the entire cast of Season 1.

    Except Omid and Chritsta

  • @montesinos7 said: You don't need to kill every character in the game to make it compelling. Many great movies/books don't kill any (Or at least not all) characters that you like and it is still compelling. Seriously, every character I liked (Except for Clementine and Molly (I liked the other ones that survived too but I was never attached to them) ) died. Mark, Kenny, Carley, Lee, even ben.


    tumblr_m9k9rowwJm1qhfzdpo2_500.jpg

  • Just wouldn't be the same if we had even half the group alive at the end of the game. Sometimes I think a few deaths/disappearances could've been acted out a bit differently but hey... I'm okay with what went down.

  • @Yertos said: I don't but I believe Gary Whitta or someone else posted about it in the Questions for the Team thread, and also it was mentioned in one of the Playing Dead videos.

    Well, what was the reason?

  • @DreadMagus said: Well, what was the reason?

    http://www.youtube.com/watch?v=PvFvL3nqbMQ

    Around 12:15 they talk about killing Chuck.

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    NSS

    Killing off your characters isn't intrinsically a good or bad narrative technique.

    If the player has become attached to the characters (read: Lee, Kenny, or Ben as probably the biggest examples of this), then it's a good way to make the player feel emotionally lost or hurt, bringing them into the world of The Walking Dead by making them vulnerable.

    Killing characters for no reason, though, is just lazy, especially if you do it clumsily and without establishing a connection with the player. Chuck is probably the most egregious example of this. He's introduced as a kind of emotional cornerstone for the player to lean on after losing Carly/Doug and Lilly, but his impact isn't great enough for his death to be felt. Especially given that it's off-screen and pretty much ignored.

    All in all, deaths were handled well in this game. It's a sad story, yes, but it's a good sad story.

  • @Yertos said: http://www.youtube.com/watch?v=PvFvL3nqbMQ

    Around 12:15 they talk about killing Chuck.

    Thanks! :)

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