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Who cried during the finale?

posted by DatDude on - last edited - Viewed by 5.1K users

Admitting tears is no shame:(

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  • I cried like a baby the whole time after Lee told Clem he was infected, her reaction was heartbreaking, and then when he was slowly dying, and then when she shot him :(

  • The second game that made me cry, the first was Planescape: Torment. I've never been as emotional when playing a game as I was with TWD, which I love.

  • I started getting really choked up at the very end when Lee and Clem say goodbye.

  • @watertommyz said: It was one of the best moments I've had in gaming in quite awhile. Thank you!


    ONE of the best? More like THE best!
    Sorry, my love of the walking dead side interrupted there. :3

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    G.Ross Telltale Staff

    @watertommyz said: It was one of the best moments I've had in gaming in quite awhile. Thank you!

    thanks dude!

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    G.Ross Telltale Staff

    @Cyreen said: Did you cry during Toy Story?

    I lost it during the opening montage of Up.

  • Yes I cried. And that was the very first time while playing a video game...
    I didn't want Lee to die : I had his infected hand cut off, but it didn't work at all... It didn't even get him some additional time :/

    Saying goodbye to Clementine knowing that "I" was about to die was so harsh... And when Lee said "I'll miss you", god :'(

    Did you guys have the same feeling ? Like it was a little part of you that died while reading the credits ? And poor Clem. But hey, it's The Walking Dead, and I didn't want a happy end. But not like this. Not with Lee dead :( :( :( Tell me I'm not the only one who's been deeply moved by his death.

    Regardless, I'm SO buying season 2 the day it is released :)

  • I was really wondering what they were using for the ending credits. If it was the same as usual, I'd be fine and hold my tears. But it was "Take Us Back", and that song was just so perfect, I didn't even care about what happened next. I was completely satisfied. Then they showed the ending scene...Y U NO SETTLE EVERYTHING?

  • @G.Ross said: thanks dude!

    No problem! :)

    @G.Ross said: I was really wondering what they were using for the ending credits. If it was the same as usual, I'd be fine and hold my tears. But it was "Take Us Back", and that song was just so perfect, I didn't even care about what happened next. I was completely satisfied. Then they showed the ending scene...Y U NO SETTLE EVERYTHING?

    I actually thought the ending was perfect, which I went into a lot of detail in my "How I interpreted the story" thread I made about it. Which I point out that the after credits scene isn't even needed to feel satisfied, and that the meaning of the story is perfectly fully realized with the resolution, which is as others have pointed out as a passing of the torch moment between Lee and Clementine, which I do not disagree with.

    For me though, it goes much deeper; a perfectly executed moment in which only a video game would only ever be able to tell the story in this fashion or as well in this manner. Sure, a film could have done an ending that was just as powerful emotionally, but the themes wouldn't settle in you as much. Yeah, a book could have shaken you to the core with this same message, but choose your own adventure books are seldom that rewarding when it comes to emotion, which is the genre that would be closest to Telltale's The Walking Dead.

    Maybe I'm just giving this game way too much credit, but I do feel it's transcending storytelling for video games, and has found a way to push the envelope in the way one can view video games as an art form.

    The only other game I can think of that came this close in terms of storytelling as only video games could was Silent Hill 2, but unlike TWD there was just something missing from the puzzle. There was too much of linearity involved, or sort of a disconnect between the player and James. I'm not exactly sure what I'm trying to express here, but I'll definitely be thinking on it so I can reword it to better my point that I'm trying to get at later on. Perhaps if Silent Hill 2's "plot twist" had been revealed much sooner, and had the game been built more around the consequences of that twist, and had the story itself reflected it more often than just right before the ending, I think the game would have been closer to whatever piece of the puzzle Telltale was able to fit in order to make The Walking Dead work so well.

    I'm not saying Silent Hill 2 was a bad game or anything (it's my favorite Silent Hill), it's just the best example to compare TWD with, considering they do have a lot of similarities.

    And wow, I didn't mean to make my post this long lol.

  • I cried in episode 3 and a bit in 4 (the attic scene) in ep 5 i cried when it finally hit me that lee was going to hit the bucket *sniff* its amazing how this and heavy rain hooks you

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