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[SPOILERS]The Walking Dead episode 5 and entire game REVIEW thread

posted by Vainamoinen on - last edited - Viewed by 6.3K users

Yup, this is it. Post your long and short, detailed or general, random or specific thoughts about the last episode and concluding thoughts about the Season right here.


(poll rates the whole game, not just episode 5)

278 Comments - Linear Discussion: Classic Style
  • I rated the game as very enjoyable. The game could use some more fight scenes like the one with Lee trying to get to the marsh house in episode 5. This I feel would balance out all the dramatic and heavy decision making that characterizes the game. There were also some very tough choices to make which are part of what made this game great, however the time limit should be increased for big decisions. Sometimes the player does not have a chance to choose what they feel is the best course to take because of the time bar running out so fast.

    Episode 2 was the best in my opinion, and episode 4 my least favorite. Likely because the majority of the original group had been killed off by that point. My biggest criticism of the game was the death of Lee. It is very disheartening that after the hell Lee goes through trying to keep clementine and the group safe through the previous 4 episodes the game ends with his death...idk just didnt seem right to me. Even though this is the zombie apocalypse the ending shouldnt have been so depressing. There should have been at least a small bit of happiness at the end of the game, such as Lee and Clementine together again, unsure of what the future holds for them, but alive together none the less.

  • I knew it will end like this !!!!! sooooo mad

  • Now that I think about it, your group chosen in episode four could have taken a bigger role in episode five. Would have been interesting if you didn't get to see someone you left behind, for example. After going to the morgue, I thought me and my group were going to look for Clementine straight away, instead of going back to the Mansion. That's why I tried everyone to come with me, honestly.

  • Oh, come on, it was an awesome game.

    All you people complaining that your choices didn't matter: Sit down and plot the story with alternate branches for every possible outcome. See how far you get before you throw your hands in the air and give up. Making a game like that is just not possible, period. At least not in the timeframe and with the manpower that Telltale have available.

    And although I suspected as much from the start, the decisions were still hard and it was still fun to play through. I still felt I was playing MY version of the game, and it was great. I cared about Clem and the other characters, much more so than in any other game I ever played. I think if you are disappointed because of a lack of fundamental changes resulting from your decisions, then you're playing with the wrong mindset. But that may just be my point of view. I'm just sad that so many people are disappointed because of that. This isn't a role playing game... it's not even an adventure in the traditional sense, really. Frankly, I don't know what it is. :) Interactive fiction perhaps. So thank you Telltale for an AWESOME game experience that is unparalleled. More please! :)

    And on a sidenote... I for one am even glad there aren't many different outcomes. I don't have the time to play a game twice or even more often just to see all different branches of the story... :)

  • I thought it was great. The characters and voice acting were phenomenal.

    My only real complaint is that the decisions didn't mean much. No matter what the same characters get killed and you get the same conclusion to everyone. Aside from that though it was fantastic.

  • The end of Ep 4 group thingie didn't turn it out as well as I hoped, but better then I feared.

    At least they didn't make everyone go back to the Mansion immediately.

  • Man, there sure are a lot of morons on this board.

    The story should not have had any alternative conclusions. The ending we got was great and any alternate endings would have taken away from the emotional weight of the story.

    HOWEVER--in a game that is supposed to be about choices affecting a narrative, branching paths to the same conclusion would have improved the game significantly, and added replay value. To those who say "OMG, it's UNPOSSIBLE TO DO THIS IN A GAME, IT WOULD TAKE FOREVER TO PLOT EVERY POSSIBLE OUTCOME!!" That is a moronic argument. Even two or three divergent paths over the course of the story could have been included and would not necessarily have had to affect the ending at all. There is no reason the narrative could not have organically come back full circle to the same ending. Look at a game like Indiana Jones and the Fate of Atlantis--3 divergent paths based on a choice the player makes at a specific point earlier in the game all lead to the same final area and ending. And that was 20 years ago. It would not have been difficult to have planned this game around a few divergent narrative paths based on things like whether or not you sided with Lilly or Kenny at various points, whether you chose to go the Dairy Farm or not, who you took with you to search for Clem, etc.

    Great story, but divergent paths would have been a major improvement here.

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    Vainamoinen Moderator

    @Lambonius said: Man, there sure are a lot of morons on this board.

    Those who call others morons usually deserve the name.

  • Best game ever. I just bought it again for a friend. ^^

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