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Which choices change things drastically? (EP 5 SPOILERS GALORE)

posted by aguyuno on - last edited - Viewed by 2.2K users

So I've finished episode 5, but I had some q's about how different certain things are if I had chosen differently. So could I ask for people who HAVE played this way to answer some of them?

1) If you didn't save Ben at the clocktower, does Kenny ultimately end up living? Or does he still manage to die? Also, if you REALLY lose your temper with him, is it possible to like bash his head in with that marble statue instead of just throw it and have Omid deliver his best line of the series ("...Dude you totally wrecked that guy's face")?

2) If you send Omid/Christa AFTER you on that sign you cross, do either of them end up falling/dying? Or do they always survive beyond the end?

3) If you didn't kill the st. johns (I did), or help kill Larry (I did), or abandon Lily (I did) or, most importantly, help steal that guy's shit... does he end up being less angry with you? Or is it even someone else? Or is he still a raging psychopath?

4) If you go ALONE for the first part of the game, when you come back do you instead find like a whole bunch of bodies from Vernon and crew, or do they always steal your shit?

I think I had some more q's, but I forget them so this will do for now. Any answers will do :). Oh, and also, was that zombie in the hotel supposed to be Molly? Asking because you DO see an Andrea zombie at one point and yeah.

And also, how come Christa barely reacts when Lee calls her on being pregnant? She and Omid aren't surprised at ALL that he knows... even though she makes it pretty obvious, it's still weird.

65 Comments - Linear Discussion: Classic Style
  • @thestalkinghead said: in mass effect 2 you had to be pure renegade or pure paragon to get everybody to survive therefore making the choices of paragon/renegade and relationships meaningless (except to you personally)

    Wrong. It was not as simple as oh you're a paragon and you have everyone's trust. I was a paragon the whole game finished all character side quest but because of choices I'd made in conversation with tali she still ended up getting shot and dying. They had so many variables on what happened at the end that literally any character could die or survive no matter if you played paragon or renegade. I'm dont want to hate on TWD. I actually really enjoyed a lot about it. When i saw the preview for the second episode and all my decisions, i was so excited because i thought this would be a game where my decisions have weight. I felt like I was lead to believe I was impacting the story and at the end there are no choices that mattered. The times I sat racked with indecision were pointless because there weren't consequences.Maybe I just got my hopes up for what the game was based on all the hype.

  • @M1L0 said: Wrong. It was not as simple as oh you're a paragon and you have everyone's trust. I was a paragon the whole game finished all character side quest but because of choices I'd made in conversation with tali she still ended up getting shot and dying. They had so many variables on what happened at the end that literally any character could die or survive no matter if you played paragon or renegade. I'm dont want to hate on TWD. I actually really enjoyed a lot about it. When i saw the preview for the second episode and all my decisions, i was so excited because i thought this would be a game where my decisions have weight. I felt like I was lead to believe I was impacting the story and at the end there are no choices that mattered. The times I sat racked with indecision were pointless because there weren't consequences.Maybe I just got my hopes up for what the game was based on all the hype.

    in ME2 you can only make the conversation choices that make everybody come with you if you are either pure paragon or pure renegade, otherwise you don't have enough paragon or renegade points to choose the special conversation choices that make everybody come with you, so you are wrong, its not not complicated variables its the amount paragon/renegade points you have and the special conversation choices you get from being purely renegade or paragon throughout the game plus their loyalty quests that make it so you can get everybody to live, it's that simple

  • Oh good! Let's have this conversation, which will go nowhere, for the zillionth time.

    Fingers crossed that someone soon creates a "The Walking Dead isn't a game" thread too so we can commence beating that horse to death too.

  • You are not taking into account that even if you are a paragon and have someone's trust they can still die based on dialogue choices. In TWD the final two characters to survive of your group are predetermined. We can agree to disagree on this but I felt me2 gave me a lot more impact on the story, even more than me3 which I felt was like TWD in that it took all your decisions and threw them out the window at the end. Give me another game where you are indirectly in control of who in your party lives and dies. I could have everyone survive or a few people, I could have my main character die if I didn't prepare. Where in TWD are we given choices that actually affect the endgame?

  • @lucidity02 said: Oh good! Let's have this conversation, which will go nowhere, for the zillionth time.

    Fingers crossed that someone soon creates a "The Walking Dead isn't a game" thread too so we can commence beating that horse to death too.

    I apologize if this has been through a lot. I bought the game 2 days ago and finished it last night. While I enjoyed playing the game and story, I left it totally disappointed it was so linear while making you feel like your decisions matter.

  • @M1L0 said: This article pretty much sums up perfectly how I feel about this game:

    http://www.ign.com/blogs/lithosthehero/2012/12/10/telltales-the-walking-dead-average-not-goty

    whoever wrote that just seemed annoyed that it wasn't the game they imagined it was, someone must have told them it was a choose your own adventure book in a game and now they are annoyed that it wasn't.

    it took me a while to realise it wasn't a choose your own adventure game as well, but just because it isn't the game you were expecting doesn't make the game it actually is a bad game.

  • @M1L0 said: This article pretty much sums up perfectly how I feel about this game:

    http://www.ign.com/blogs/lithosthehero/2012/12/10/telltales-the-walking-dead-average-not-goty

    "Choice: Gaming hasn't got to the point where choice can be done right, Walking Dead is still one of the best. Mass Effect in the end had to funnel people to a very limited set of end game choices and so does Walking Dead. Fact is there are choices that make my game completely different to someone else, hell the last episode can have an entire different sequence if you choose to let it. But in the end Telltale are telling a story and it would be incredibly hard to track and cover every single angle, but they did give us choice and provide a damn good story along with it.

    Oh and ALL my characters came with me to help Clem, so that again leads to you and I having completely different experiences.

    Puppets: In a choose your own adventure, you are given options and some may lead to the book ending earlier than other choices. In the end there is one story that goes the longest and that is the main tale, from experiences I had as a kid I went back and took every option until I got the one that kept the story going, to enjoy the story being told to me. I think you sitting their judging the amount of restrictions the game handed you hurt your experience. I cared for Lee and Clem and I felt like my Lee did what I would have done.

    The Walking Dead has NO happy ending, no rainbows and puppy dogs, as a huge fan of the comics and TV show, nothing goes right and the ending showed that to perfection. It stayed true to the universe it was created in."

    Quote from a comment that got 389 +1's.

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