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You don't need to kill anyone

posted by montesinos7 on - last edited - Viewed by 396 users

You don't need to kill every character in the game to make it compelling. Many great movies/books don't kill any (Or at least not all) characters that you like and it is still compelling. Seriously, every character I liked (Except for Clementine and Molly (I liked the other ones that survived too but I was never attached to them) ) died. Mark, Kenny, Carley, Lee, even ben.

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  • Maybe it's because I'm tired, but I've read that three times and have no idea what the hell you're saying.

  • @thestalkinghead said: but its the zombie apocalypse part that is hard to get to...



    Not really when you consider that in the Walking Dead universe, everyone is "infected". Regardless of how they die, they reanimate.

    The attachment to some characters is a direct result of their untimely demise.

  • @DreadMagus said: Maybe it's because I'm tired, but I've read that three times and have no idea what the hell you're saying.



    maybe I'm tired too :) sod's law or Murphy's Law is basically a law that makes the bad luck dial turn to 11 and even the smartest and bravest cant defeat bad luck.

    @DreadMagus said: Not really when you consider that in the Walking Dead universe, everyone is "infected". Regardless of how they die, they reanimate.

    basically what i am saying is that for the zombie apocalypse to actually happen (even with everybody being infected which does give the zombies a bit of an advantage) an incredible amount of world wide bad luck would have to happen for zombies to defeat the normal population of the planet let alone the planets military, so maybe Death from final destination has a plan but this time it involves zombies (bonus crazy theory, Lee and Rick are the guys at the beginning of the film who have the premonition)

  • Ok, with your further description - things make a ton more sense to me :D

    I look at it this way, if a ZA start Raccoon City style - yeah, it's containable, since you can just nuke the spot clean.

    But let's say it's spread across several cities/countries/continents before it pops (pick your poison: God/Virus/Aliens/Magic/Mormons) - each victim can create additional vectors.

    If, for any reason, each singular zombie creates even 1 zombie before dying - the entire mass continues to double.

    Mix in the fact you'll have tons of panic, etc - things break down fast. And that's before uninfected "opportunists" make things worse.

  • @DreadMagus said: Low? Are you kidding?

    You seem to be forgetting that zombies are effectively a walking viral weapon - that make more of themselves with each kill.

    A zombie apocalypse would be catastrophic, even if it didn't go with "Romero rules".



    Biting is a pretty crappy method to actually spread a plague though, that's the problem. Insects manage it by being hard to notice and/or having wings - zombies have neither of these attributes.

    As thestalkinghead picked up on, realistically you're never even going to get to the "apocalypse" stage to begin with, it's a non-starter... which is why virtually no ZA fiction (the Walking Dead included) makes a serious effort to explain how the apocalypse actually began in the first place.

  • Approximately 150,000 people die every day. Consider that community epicenters will be hospitals and it will initially quietly spread from there. Even assuming the military of whatever country in question tweaks to the situation early, how willing are they going to be to obliterate a hospital? Then there is the normal human reaction to hide weakness, the bitten will deny out of fear, loved ones will hide the infected until it's too late, and in the meantime, people will continue to die and whether they are infected or not, will reanimate. By the time the powers that be are aware of the situation, I doubt they will have a military left to command, considering soldiers are people with families too.

    @Rommel49 said: Biting is a pretty crappy method to actually spread a plague though

    Everybody in the Walking Dead is already inflected, bite or no bite.

  • @Rommel49 said: Biting is a pretty crappy method to actually spread a plague though, that's the problem. Insects manage it by being hard to notice and/or having wings - zombies have neither of these attributes.

    As thestalkinghead picked up on, realistically you're never even going to get to the "apocalypse" stage to begin with, it's a non-starter... which is why virtually no ZA fiction (the Walking Dead included) makes a serious effort to explain how the apocalypse actually began in the first place.



    Disagree.

    But only because there are far too many permutations.

    Let's say, for example, we go with Romero's rules (which TWD uses to an extent) - then there's no stopping it. Anything dies, or gets bit, and it turns. Period.

    Also if for some reason, let's say it starts on the streets of major cities among the homeless and poor and whatnot - you'll have a virtual horde before anyone DOES notice.

    I think the problem here, is that you seem to be looking at the zombies as carriers of a virus. I'm looking at them as the virus.

  • @DreadMagus said: Disagree.

    But only because there are far too many permutations.

    Let's say, for example, we go with Romero's rules (which TWD uses to an extent) - then there's no stopping it. Anything dies, or gets bit, and it turns. Period.

    Also if for some reason, let's say it starts on the streets of major cities among the homeless and poor and whatnot - you'll have a virtual horde before anyone DOES notice.

    I think the problem here, is that you seem to be looking at the zombies as carriers of a virus. I'm looking at them as the virus.



    but i think even with panic and all the people dying that is only like 60% apocalypse, there are literally millions of military personnel on the planet and they wont all die in the initial panic, infact most wont die in the initial panic, now you have loads of zombies and a tonne of pissed off military to kill them, bites and panic just wont get past the barrier of our technology and our will to survive (without and incredibly unbelievable amount of bad luck anyway)

  • To be honest, I doubt the military would be that efficient.

    For the main reason they're dangerous - their training... Aren't most soldiers trained to go for the center mass instead of the head on normal targets?

    Now apply that to enemies who will not go down due to torso shots..... by the time people actually realize the only way to kill a zombie is with a headshot/blow - and... well... there might not be much military left.

  • @DreadMagus said: To be honest, I doubt the military would be that efficient.

    For the main reason they're dangerous - their training... Aren't most soldiers trained to go for the center mass instead of the head on normal targets?

    Now apply that to enemies who will not go down due to torso shots..... by the time people actually realize the only way to kill a zombie is with a headshot/blow - and... well... there might not be much military left.



    let me put it this way, why would all of the survivors in the comic, tv show and game survive where a squad of trained well equipped military personnel would die?

    then add onto that, it would be planned out mission the military would be sent on not just parachuted down to random places on the planet, the military could build a city sized wall with guard post and mounted weapons in a day with the correct planning, plus overtime our technology would be developed to more efficiently kill/defend against zombies.

    i'm not saying everything would be fine in a few days, but we would recover a lot of our infrastructure in a short time (key power plants tactically taken and maintained etc.)

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