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Episode 3- Only 42% left Lilly behind?

posted by JakeBlues on - last edited - Viewed by 3.7K users

After she shoots Carly in the face? Really? What possible reason would people have for keeping her? I had been looking for a way to get rid of her since the drugstore.

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  • I ditched her the second it gave me the choice. Frankly I wanted a "Shoot her in the face" option but sadly that didn't come to pass. Since episode one I was like Me, clem, Doug and maybe Kenny and when he died like that I was so pissed off. I broke my rule of never going back just to see if I could save him. I was shocked that the final percentage of people leaving her wasn't like 80%.

  • Yeah I am surprised that more people took her with them. I liked her and felt really bad about siding with Kenny up until the moment she shot Carley in the face. I pretty much chose the option to leave her as soon as I saw it, even though I wanted the group to have as many members as possible. There is no way she would be properly let back in the group even if you took her with you. I think they would have left her behind once they got the train working.

  • @No Regrets said: Yeah... no. Doug was completely useless. How many times does Carley have to prove herself? Carley saved the group when they first came upon the drug store and where ambushed by walkers, taking a personal risk and invoking Lilly's ire; she saves you once again by shooting the walker that attacked Clementine inside the drug store, she reveals that she knows your past but promises not to tell anyone, she accompanies you on the rescue mission to save Glenn, she saves you from the David walker, she tries to push you into a more assertive leadership position within the group, she tries to advice you on how best to reveal your past to the others, she saves you from Andy St. John, she holds her own against the bandits; killing two of them. Doug's technical skills mean shit and proved rather useless in the end; aside from the laser pointer he used on Andy, which still was less effective than Carley's gun, and his alarm system wasn't very effective either; it doesn't buy anyone time to prepare against the bandits' raid like a competent lookout like Carley or Lilly could have. So, Doug saves you once, while Carley saves you numerous times and helps you out in more ways than Doug ever did.

    Well since Carley can ONLY shoot a gun that depends on bullets, when bullets run out, Carley has no other use. Doug on the other hand doesn't need bullets to be useful, he uses his surroundings to make nifty USEFUL things.

  • Count me in the 42% that left Lilly behind on the side of the road.

    She had just killed a member of the group (Carley) in cold blood. This also wasn't a case of shooting someone who was bit or had just had a heart attack, but rather someone was healty and bodied person and who happened to also be one of the most capable of the group with a firearm. Even worse, she had shot someone in a fit of paranoid rage who clear wasn't the traitor.

    There was no other way for it to end with Lilly, IMO. An unjustified murder of someone in your group would have to be one of the worst sins of the Zombie Apocalype, and Lilly had just robbed the group of one of its most capable members.

    For that Lilly fully deserved banishment. And flying off the handle like that meant she could no longer be trusted with the other survivors, especially when there were 2 children in the group to think about. (Duck's bite reveal not having happened yet)

    I suppose Lilly comes off as slightly more sympathetic if Doug is in the group, since she means to shoot the actual traitor (Ben) and only kills Doug accidentally. But even so, I still think she deserves to be left on the side of the road. In either case she kills the wrong person and endangers the rest of the group, and is clearly unstable and a risk to keep around.

  • She has knockers. People I guess were hoping they could bang her, even if she did take out Carley. Not many people really knew she was a comic character anyway, compared to Hershel/Glenn.

    If Lilly was a guy you can bet the number that left her would be more like 90%.

    I dumped her ASAP. I tried to be supportive of her the whole way (because she did make good points) but murdering Doug was too far.

  • She's a bitch who snapped and my first instinct was to leave her behind.

    At the last moment I figured we could take her and decide after, if we want to leave her behind later we can, right?

    Guess not, we should've left dat bitch while we had the chance.

  • If it were anyone else (cept clementine she could kill the group and I still love her :3 ) I would have left them .But I honestly like Lilly and I wished I could have helped her... then romance her ...

  • That moment in Episode 3 is really powerful and interesting. I didn't feel like I was playing a game at that moment, and I was so caught up in the heat of it, pissed, and only thinking of my groups well being, I just had to leave her behind. I didn't feel like I had made a choice...I had just reacted by cutting a line to avoid anymore trouble. Thinking back on it, when I realized Ben had been at fault, I suddenly regretted my decision, and I was more forgiving of Ben, but that was also unfair to Lily. From that point on, I was going to try and hold onto my humanity best I could and not lose anymore of my group best that I could...and the game still ends pretty much the same.

    It was no longer about holding grudges, or surviving...it was going to be about living and enjoying these people while I could. I suppose that's what the game's story was about in the end.

    It's surprising to me that one of the most powerful stories to come out this year wasn't from a book, movie, television series, or any of that. It was from a video game, and it was only as powerful as it was because of the choices I had to make. I'm forced to think about my choices at the end, and the game cruelly leaves me to interpret Clementine's fate with "Lee's Last Advice." You never get to see the results of your advise, and the only comfort is in knowing that "Clementine will remember this."

    The choices were never going to be about changing the ending like I expected, but how they affected people and their situations, and because of that this is one video game...no, this is one story I'm never going to forget. It hits something primal and so very emotional that there is no way video games can't be considered art anymore. This is one for the history of gaming.

  • @watertommyz said: That moment in Episode 3 is really powerful and interesting. I didn't feel like I was playing a game at that moment, and I was so caught up in the heat of it, pissed, and only thinking of my groups well being, I just had to leave her behind. I didn't feel like I had made a choice...I had just reacted by cutting a line to avoid anymore trouble. Thinking back on it, when I realized Ben had been at fault, I suddenly regretted my decision, and I was more forgiving of Ben, but that was also unfair to Lily. From that point on, I was going to try and hold onto my humanity best I could and not lose anymore of my group best that I could...and the game still ends pretty much the same.

    It was no longer about holding grudges, or surviving...it was going to be about living and enjoying these people while I could. I suppose that's what the game's story was about in the end.

    It's surprising to me that one of the most powerful stories to come out this year wasn't from a book, movie, television series, or any of that. It was from a video game, and it was only as powerful as it was because of the choices I had to make. I'm forced to think about my choices at the end, and the game cruelly leaves me to interpret Clementine's fate with "Lee's Last Advice." You never get to see the results of your advise, and the only comfort is in knowing that "Clementine will remember this."

    The choices were never going to be about changing the ending like I expected, but how they affected people and their situations, and because of that this is one video game...no, this is one story I'm never going to forget. It hits something primal and so very emotional that there is no way video games can't be considered art anymore. This is one for the history of gaming.

    You put my feelings into words much better than I could have.

    When I posted this thread, I had just finished the episode, and that was the first time I've ever played a game that gut punched me like that...and then came the ending...

  • I wanted to keep the humanity of Lee intact, no matter what happened, so I forgave everyone, didn't take a drink, didn't take anything from the trunk of the car and tried to stay friendly with everyone.
    This included keeping Lily in the group.
    Killing is never good, not even as revenge. Leaving someone behind is close to killing someone.

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