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[ToMI] OS X problem?

posted by Sandman1982 on - last edited - Viewed by 371 users

Hi everyone.
I have a problem with Tales of Monkey Island. The application closes as soon as I try to load the game or play a new game.
I was able to play before I update OS X... Does anyone know if the game is compatible anymore with this version (Mac OX X, 10.7.5)?

6 Comments - Linear Discussion: Classic Style
  • Hello,
    I have this problem with Tales of Monkey Island: every time I try to start a new game, it crashes and I don't know why.

    This is the error report, can anyone help?

    Process: Mac_Game [3525]
    Path: /Applications/MonkeyIsland103.app/Contents/MacOS/Mac_Game
    Identifier: com.telltalegames.MonkeyIsland103
    Version: 2.0.3.20 (2.0.3.20)
    Code Type: X86 (Native)
    Parent Process: launchd [105]

    Date/Time: 2012-12-23 18:30:19.342 +0100
    OS Version: Mac OS X 10.7.5 (11G63)
    Report Version: 9

    Interval Since Last Report: 41260 sec
    Crashes Since Last Report: 8
    Per-App Interval Since Last Report: -121 sec
    Per-App Crashes Since Last Report: 8
    Anonymous UUID: 0F60B830-C2B8-4973-A164-41E1641C9D67

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x000000003f80001c

    VM Regions Near 0x3f80001c:
    MALLOC_LARGE 000000000f009000-000000000f029000 [ 128K] rw-/rwx SM=PRV
    -->
    __TEXT 0000000070000000-0000000070142000 [ 1288K] r-x/rwx SM=COW /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio

    Application Specific Information:
    objc[3525]: garbage collection is OFF

    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 com.apple.ATIRadeonX3000GLDriver 0x0829ad5c 0x8095000 + 2121052
    1 com.apple.ATIRadeonX3000GLDriver 0x0829900a 0x8095000 + 2113546
    2 com.apple.ATIRadeonX3000GLDriver 0x08281794 gldUpdateDispatch + 1662
    3 GLEngine 0x05c08a05 gleDoSelectiveDispatchNoErrorCore + 467
    4 GLEngine 0x05c85b99 gliGetInteger + 2449
    5 com.apple.opengl 0x939b8111 GLCGetParameter + 377
    6 com.apple.opengl 0x939b8230 CGLGetParameter + 253
    7 com.telltalegames.MonkeyIsland103 0x0027366e T3EffectBinaryDataAsm_GL::CreateEffect(String const&) + 1442
    8 com.telltalegames.MonkeyIsland103 0x002656ef T3EffectBinary::GetEffect() + 259
    9 com.telltalegames.MonkeyIsland103 0x0026596b T3EffectBinary::MetaOperation_Serialize(void*, MetaClassDescription const*, MetaMemberDescription const*, void*) + 613
    10 com.telltalegames.MonkeyIsland103 0x0007678d Meta::MetaOperation_Load(void*, MetaClassDescription const*, MetaMemberDescription const*, void*) + 154
    11 com.telltalegames.MonkeyIsland103 0x000144f7 HandleObjectInfo::Load(String const&) + 269
    12 com.telltalegames.MonkeyIsland103 0x000be03c D3DMesh::TriangleSet::SetEffect(String const&, unsigned long) + 152
    13 com.telltalegames.MonkeyIsland103 0x000be5da D3DMesh::SetupShaders(D3DMesh::TriangleSet&) + 478
    14 com.telltalegames.MonkeyIsland103 0x000c0ddc D3DMesh::MetaOperation_Serialize(void*, MetaClassDescription const*, MetaMemberDescription const*, void*) + 5214
    15 com.telltalegames.MonkeyIsland103 0x0007678d Meta::MetaOperation_Load(void*, MetaClassDescription const*, MetaMemberDescription const*, void*) + 154
    16 com.telltalegames.MonkeyIsland103 0x000144f7 HandleObjectInfo::Load(String const&) + 269
    17 com.telltalegames.MonkeyIsland103 0x000a4cc3 Handle::ObjectPointer() + 71
    18 com.telltalegames.MonkeyIsland103 0x0008c4d5 RenderObject_Mesh::SetMesh(Handle&) + 179
    19 com.telltalegames.MonkeyIsland103 0x000941e3 Method1, Ptr >::Call(Handle&) const + 163
    20 com.telltalegames.MonkeyIsland103 0x000603a6 PropertySet::CallAllCallbacks(void*) + 134
    21 com.telltalegames.MonkeyIsland103 0x000909e6 RenderObject_Mesh::SetAgent(Ptr) + 3652
    22 com.telltalegames.MonkeyIsland103 0x001090db Renderable::OnSetupAgent(Ptr&, Handle&) + 203
    23 com.telltalegames.MonkeyIsland103 0x000e87a8 SetupAgentModules(Ptr) + 203
    24 com.telltalegames.MonkeyIsland103 0x00176101 Agent::SetupAgent() + 351
    25 com.telltalegames.MonkeyIsland103 0x00176999 Agent::SetupNewAgents() + 127
    26 com.telltalegames.MonkeyIsland103 0x0017d743 Scene::Initialize() + 561
    27 com.telltalegames.MonkeyIsland103 0x0017eb47 Scene::UpdateScenes() + 337
    28 com.telltalegames.MonkeyIsland103 0x00196a5b GameEngine::Loop() + 601
    29 com.telltalegames.MonkeyIsland103 0x0018e7a9 GameEngine_Loop + 21
    30 com.telltalegames.MonkeyIsland103 0x0008880b -[MyOpenGLView FullScreenMessageLoop] + 658
    31 com.telltalegames.MonkeyIsland103 0x00088558 -[MyOpenGLView DoGLFullScreen] + 100
    32 com.telltalegames.MonkeyIsland103 0x00088295 -[MyOpenGLView prepareOpenGL] + 577
    33 com.apple.AppKit 0x92eccf3d -[NSOpenGLContext makeCurrentContext] + 436
    34 com.apple.AppKit 0x9317bf67 -[NSOpenGLContext setView:] + 1527
    35 com.apple.AppKit 0x9317e81a -[NSOpenGLView lockFocusIfCanDraw] + 187
    36 com.apple.AppKit 0x92c889ea -[NSView lockFocus] + 36
    37 com.apple.AppKit 0x92cbd87e -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 1342
    38 com.apple.AppKit 0x92cbde87 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2887
    39 com.apple.AppKit 0x92cbde87 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2887
    40 com.apple.AppKit 0x92c8c026 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 708
    41 com.apple.AppKit 0x92c8b627 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 259
    42 com.apple.AppKit 0x92c86caa -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4817
    43 com.apple.AppKit 0x92c7fbd9 -[NSView displayIfNeeded] + 1365
    44 com.apple.AppKit 0x92c7c99d -[NSWindow displayIfNeeded] + 316
    45 com.apple.AppKit 0x92d3e977 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1418
    46 com.apple.AppKit 0x92d3e3e6 -[NSWindow _doOrderWindowWithoutAnimation:relativeTo:findKey:forCounter:force:isModal:] + 79
    47 com.apple.AppKit 0x92d3e2a7 -[NSWindow _doOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 997
    48 com.apple.AppKit 0x92d3de51 -[NSWindow orderWindow:relativeTo:] + 126
    49 com.apple.AppKit 0x92dc7c34 -[NSWindow orderFront:] + 49
    50 com.apple.AppKit 0x92c5218c -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1616
    51 com.apple.AppKit 0x92c47dde loadNib + 380
    52 com.apple.AppKit 0x92c471c5 +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 235
    53 com.apple.AppKit 0x92c470cf +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 154
    54 com.apple.AppKit 0x92c47003 +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 418
    55 com.apple.AppKit 0x92ecb864 NSApplicationMain + 445
    56 com.telltalegames.MonkeyIsland103 0x0002ac72 start + 54

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x94d0790a kevent + 10
    1 libdispatch.dylib 0x9b644e04 _dispatch_mgr_invoke + 969
    2 libdispatch.dylib 0x9b643853 _dispatch_mgr_thread + 53

    Thread 2:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x94d04c22 mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x94d041f6 mach_msg + 70
    2 com.apple.audio.CoreAudio 0x92be09d6 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
    3 com.apple.audio.CoreAudio 0x92be0a42 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, unsigned int) + 60
    4 com.apple.audio.CoreAudio 0x92bd8e37 HALC_ProxyIOContext::IOWorkLoop() + 1145
    5 com.apple.audio.CoreAudio 0x92bd88fe HALC_ProxyIOContext::IOThreadEntry(void*) + 136
    6 com.apple.audio.CoreAudio 0x92bd8870 __HALC_ProxyIOContext_block_invoke_6 + 20
    7 com.apple.audio.CoreAudio 0x92bd87f5 HALB_IOThread::Entry(void*) + 69
    8 libsystem_c.dylib 0x99ad5ed9 _pthread_start + 335
    9 libsystem_c.dylib 0x99ad96de thread_start + 34

    Thread 3:
    0 libsystem_kernel.dylib 0x94d04d36 mach_wait_until + 10
    1 libsystem_c.dylib 0x99a83439 nanosleep + 388
    2 libsystem_c.dylib 0x99a81cba usleep + 60
    3 libfmodex.dylib 0x00b0c1cf 0xb07000 + 20943
    4 libfmodex.dylib 0x00b935d9 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24653
    5 libsystem_c.dylib 0x99ad5ed9 _pthread_start + 335
    6 libsystem_c.dylib 0x99ad96de thread_start + 34

    Thread 4:
    0 libsystem_kernel.dylib 0x94d06b7a __sem_wait_nocancel + 10
    1 libfmodex.dylib 0x00b0be21 0xb07000 + 20001
    2 libfmodex.dylib 0x00b935a0 FMOD::SystemI::createFile(FMOD::SystemI*, FMOD::File**, bool) + 24596
    3 libsystem_c.dylib 0x99ad5ed9 _pthread_start + 335
    4 libsystem_c.dylib 0x99ad96de thread_start + 34

    Thread 5:
    0 libsystem_kernel.dylib 0x94d0702e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x99ad7ccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x99ad96fe start_wqthread + 30

    Thread 6:
    0 libsystem_kernel.dylib 0x94d0702e __workq_kernreturn + 10
    1 libsystem_c.dylib 0x99ad7ccf _pthread_wqthread + 773
    2 libsystem_c.dylib 0x99ad96fe start_wqthread + 30

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x0ca8c720 ecx: 0x00000000 edx: 0x3f800000
    edi: 0x007fe000 esi: 0x80000000 ebp: 0xbfffb848 esp: 0xbfffb7f0
    ss: 0x00000023 efl: 0x00010246 eip: 0x0829ad5c cs: 0x0000001b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0x3f80001c
    Logical CPU: 1

    Binary Images:
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    0xc9d000 - 0xe72ff3 +QtCore (4.5.3 - compatibility 4.5.0) <75B78DBE-081A-14CB-5D76-242DA98F87D9> /Applications/MonkeyIsland103.app/Contents/Frameworks/QtCore.framework/Versions/4/QtCore
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  • I'm having the same problem. I read on another thread that the game apparently doesn't work with Mac OS 10.7.5 (but it will if you can revert to a previous version). Only wish I had known that before purchasing the game...

    Maybe there'll be an update or patch after Xmas?

  • User Avatar Image
    DjNDB Moderator

    @Sandman1982
    I merged your two threads.

    What kubrickshines says is confirmed here.

    @MattP said: After looking into this issue, it appears that OS X 10.7.5 is the problem. If you can go back to 10.7.4 or earlier, or upgrade to a later version of Mac OS X, then this issue should go away.

  • So there won't be a patch for OS X 10.7.5?
    As far as I know there won't be any upgrades beyond Lion and I don't really see the point in upgrading to Mountain Lion.
    This can't mean I won't be able to play Monkey Island right?

  • User Avatar Image
    DjNDB Moderator

    That's something TTG would have to answer.

    Matt already mentioned downgrading to 10.7.4 as an option, until you upgrade to 10.8 or later at some point. That's something you would not have to pay for at least.

    Since a Mac OS X update caused the incompatibility though, you should rather blame Apple and make them fix whatever they broke.

  • @DjNDB said: That's something TTG would have to answer.

    Matt already mentioned downgrading to 10.7.4 as an option, until you upgrade to 10.8 or later at some point. That's something you would not have to pay for at least.

    Since a Mac OS X update caused the incompatibility though, you should rather blame Apple and make them fix whatever they broke.

    I see. Thanks for the heads up.
    I'm just glad I already finished Monkey Island before I upgraded :)
    I'll drop an email to TTG support with this question.

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