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Best episode in season 1

posted by JordyLicht on - last edited - Viewed by 295 users

So yeah, I liked the thread about putting the episodes in order from best to worst, but I haven't seen a "best episode" thread yet.
I agree it's probably difficult to choose one, but I'm curious what the percentages will be, once everyone has finished the game and voted.

For me it's season 5, and that's gonna get me some arguments, but it had everything for me. Action, emotion, cliffhangers, etc.
I liked all episodes, but episode 5 was clearly ending the season and they threw in some unexpected moments and stuff.

Anyway, what's yours?

23 Comments - Linear Discussion: Classic Style
  • I loved all of them, I do believe that Episode 2 was the best.
    There was so much twist, tension and drama.
    I knew something was up with the St. Johns as well, they seem to perfect for that situation.(Barbecue? Where the hell did you get barbeque meat?! -Larry)
    Also the meat locker situation. It shows how much your relationship with Kenny changes. One disagreement with him, and you're no longer bros =.=

  • Episode 2 was the best all around for me. Tense and still full of surprises even after you learn the St. John "family secret."

  • @Viner16 said: Larry's Death leading up to Lilly's instability.

    Destroying the Dairy so the Bandits lose their food source.

    Stealing from good ol' Campman.

    You were saying :D?


    Probably should've clarified a little.

    But, then again, there never really was a normal to begin with.

  • Gotta go with episode 5 like a sap. It just had the most impact with me. With a short time frame for Lee to accomplish one last goal and save Clem, and so many things happening to delay it, things were just tense. Waking up in the jewelry store and getting a look at Lee sent a chill down my spine. He was so pale and his eyes had a bad case of jaundice. It was like it finally sunk in. Lee was really dying, and soon.

    As good as the confrontation with the stranger was, nothing can beat Lee's final minutes with Clem. That alone would carry the episode as my favorite, but everything else was up to par as well (special mentions go to the fight with the stranger). I get a lump in my throat just thinking about it. It's even stronger when I'm actually playing that moment, no matter how many times I play and watch let's plays on youtube. I don't remember the last time a game had that effect on me.

    Yeah, episode 2 was messed up, but there were too many hints that something was up. I may not have been correct (thought they were eating the walkers that got caught in their fence, but I'm not sure which is more disturbing), but the St. Johns were too suspicious and creepy right from the start.

    Episode 3 was good as well, but it had a different meaning than just hitting us with a lot of character departures. It was meant to plant the seed of fear in the player's mind that Clementine might not survive this game. Kids aren't protected by plot armor (Duck's death). Death can come at any time, from anywhere (Carley/Doug). Living people are more than just dangerous, but there's one actually out to cause you trouble personally. Yet, we still had hope (meeting new firendly characters in Christa and Omid).

  • As much as I loved Ep 2, I have to say 5 was by far my favourite.

  • @BlackBoxx said: Gotta go with episode 5 like a sap. It just had the most impact with me. With a short time frame for Lee to accomplish one last goal and save Clem, and so many things happening to delay it, things were just tense. Waking up in the jewelry store and getting a look at Lee sent a chill down my spine. He was so pale and his eyes had a bad case of jaundice. It was like it finally sunk in. Lee was really dying, and soon.

    As good as the confrontation with the stranger was, nothing can beat Lee's final minutes with Clem. That alone would carry the episode as my favorite, but everything else was up to par as well (special mentions go to the fight with the stranger). I get a lump in my throat just thinking about it. It's even stronger when I'm actually playing that moment, no matter how many times I play and watch let's plays on youtube. I don't remember the last time a game had that effect on me.

    Don't forget the Lee "300" mode, when you have to cut a path thru the zombies to get to the hotel. Good stuff right there...

  • It depends Standalone it may be 2 if it was only play 1 episode but if experience from the series it would be 5

    As in episode 5 without the others wouldn't be better than episode 2 but as a series and a conclusion it is the best

  • @cnaf said: Don't forget the Lee "300" mode, when you have to cut a path thru the zombies to get to the hotel. Good stuff right there...

    I sure did. Thanks for the reminder. Unfortunately, that scene is a bit... inconsistent, I guess would be the word I'm looking for. Is it cool to see your character cut a swathe through an endless crowd of undead all to rescue a child he has know for roughly 4 months? Omid said it best, "Hells yeah". Does it make sense within the context of the game? No, unfortunately not.

    Throughout the game, the walkers represented a major threat, both seen and unseen. A single walker may be no big deal, but there are always more. Killing the loner incorrectly will alert the others, and then you have a horde on your hands. This is when people die, and plans get ruined. How is it that Lee can just waltz right through them all of a sudden, especially now that he's near death, and possibly one-armed?

    Sure, he has nothing left to lose and everything to gain, but it's more a question of how, than why. Several times during the scene, Lee has to choose between a large number of walkers to kill. Why do the others not get him when he's rushing headlong into the first one?

    So yeah. Awesome in concept, but just ill-fitting with the rest of the game in my opinion. Like I said, his final minutes alone was enough to make it my favorite episode, forgiving all negatives, Lee-hundred (I hereby dub as the name for that scene) included.

  • @BlackBoxx said: I sure did. Thanks for the reminder. Unfortunately, that scene is a bit... inconsistent, I guess would be the word I'm looking for. Is it cool to see your character cut a swathe through an endless crowd of undead all to rescue a child he has know for roughly 4 months? Omid said it best, "Hells yeah". Does it make sense within the context of the game? No, unfortunately not.

    Throughout the game, the walkers represented a major threat, both seen and unseen. A single walker may be no big deal, but there are always more. Killing the loner incorrectly will alert the others, and then you have a horde on your hands. This is when people die, and plans get ruined. How is it that Lee can just waltz right through them all of a sudden, especially now that he's near death, and possibly one-armed?

    Sure, he has nothing left to lose and everything to gain, but it's more a question of how, than why. Several times during the scene, Lee has to choose between a large number of walkers to kill. Why do the others not get him when he's rushing headlong into the first one?

    So yeah. Awesome in concept, but just ill-fitting with the rest of the game in my opinion. Like I said, his final minutes alone was enough to make it my favorite episode, forgiving all negatives, Lee-hundred (I hereby dub as the name for that scene) included.

    It didn't seem too out of place for me. Lee doesn't have to be careful about killing them, because he simply is already dead. All the caution around the methods of taking them out is to prevent death, but since Lee was already bitten, there's no reason to worry about dying anymore. At the very least, you could say when Lee kills the first few walkers and gets their blood splattered on him(maybe even from the very first one alone) the majority of the walkers don't notice him anymore due to the smell.

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