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TT's King's Quest: R.I.P. (aka Really Improbable Project)

posted by Bloody Eugene on - last edited - Viewed by 6.8K users

I've heard that they have problems with the Activision's rights. Any TT official news or reference about the game (aside this forum thread) was deleted. They had a placeholder website similar to the Fable one, and it's not available anymore.
The last statement about it was "The genre doesn't need us anymore".
No official comments on the forum aside Mods, the last one being one year old.

So.....
Telltale's King's Quest R.I.P.?
:(

279 Comments - Linear Discussion: Classic Style
  • Actually KQ8 came out at the end of the 90s, end of 1998 to be exact. All the KQ9 revival attempts have occurrd in the 21st century.

    2002ish, 2005-10ish (Silicon Knights), and now the one announced about 2011-2013.

    We are talking basically the last decade.

    Also, btw Kickstarters only help with the overhead, and development costs. That still doesn't mean they will be successful once completed and released. A overhyped game can still turn out to be a failure.

    It also doesn't mean a big corporate entity like Activision will allow one of their games to go into "kickstarter" mode. Otherwise, maybe Space Quest 7 would be in development now, rather than SpaceVenture. But alas Activision holds its reigns on that IP tightly. The Two Guys can't get ahold of it.

    LSL is a somewhat special case, in that Codemasters is going into bankruptcy and trying to sell of its assets, if Al Lowe is lucky he might be able to buy LSL back. But until then, he's got permission from Codemasters.

    Also, its possible a big organization like Activison has lawyer issues, in which a kickstarter wouldn't be a valid option, as it might open up for huge class action lawsuits by multiple parties. That is to say Activision's lawyers might be holding Activision's reigns. Ya, Lawyers are all about making money for themselves...

    Ya, lawsuits by backers can hurt the little/startup businesses too;

    http://www.businessinsider.com/how-one-stupid-mistake-and-35000-from-kickstarter-made-an-average-guy-bankrupt-2013-1

    http://www.inc.com/eric-markowitz/when-kickstarter-investors-want-their-money-back.html

    Keep in mind this is almost the same as when a publically traded company has to deal with its financial backers and share holders. Ken Williams apparently has said it was his biggest mistake making Sierra go public, and he should have kept it as private company.

    Also, they've let this wretched thread run on and on for so long that perhaps admitting that they are not proceeding would be an embarrassment. On the other hand, I still want my free game for thinking positive.

    I haven't for the life of me seen Telltale developers ever visit the boards, threads, or read them, not since they were bashed by overzealous adventure gamers way back during one of the early Sam & Max seasons (middle of the 1st or during 2nd). The Admins themselves have nothing to do Telltale directly. When telltale began they used to be a bit more public.

  • All the KQ9 revival attempts have occurrd in the 21st century

    Yeah, well, Windows 2000 was released in the 21st century, too. And your point? Your standard of "happened in the same century" in order to show relevance and a close association and similarity between multiple projects just isn't a particularly useful one.

    Let's face it: today is a new day in adventure gaming. Projects that would never have seen the light a few years ago are now becoming reality. Let's hope this means that now a greater number of developers will have the opportunity to deliver adventure games with high-end production values.

    As for whether these Kickstarter projects will sell, we will sure find out soon enough. And I am very happy to even be talking about all these big new adventure releases rather than lamenting about how no developers can get funded. If nothing else, the Kickstarter funding successes prove there is significant interest in these kinds of games. That alone is a great development, and I bet you no one here a year ago thought we'd be talking about a burst of new, big, classic-style adventures to come out in 2013.

  • Activision is about making money, and making as much money as possible. Unless someone proves that an adventure game can make as much as the next Call of Duty... They are probably going to keep IPs under wraps, or have them turned into something with greater mass popularity.

    They have stopped other series, when they didn't meet expectations, and that's part of the problem why they tend to keep things to a formula, and don't experiment outside of that.

    Also Activision sticks to a formula because it doesn't cost as much, less overhead, to use the same systems over and over again... That's probably why they chose Telltale, because Telltale has a proven engine that they use over and over again, without little change. It simply doesn't cost as much for them to make games. They make alot of that back even from 'cheaper' costing games ($20-30 rather than Activision's average $60). Although I wouldn't be surprised if Activision tried to milk KQ by putting it above the average game price, and into their standard priceing formats...

    I'm sorry, but I think you probably expect too much out of Activision... I'm skeptical of Activision, to even care.

    Also, you claim there is a new day in 'adventure gaming'. Time will tell if that is true... None of those games have been released yet, and none have proven themselves. We have what, only Cognition so far? How is it doing?

    Will these games compete with the mainstream games? If not are they going beyond the overhead, and making a profit that makes the corporate suits stop and look?

    Plus you completely overlook the fact that most of these kickstarters are being made by privately funded companies, include brand new IPs, and they don't have to deal with the corporate suits and lawyers. Which is probably the biggest bane of the computer industry, and 'artists' being able to make what they want to make.

    This here is actually a really good article on how 'corporate suits', lawyers, etc, can affect a designer's ideas, and shoot down ideas from a independent business trying to work with a super corporation and its Ips;

    http://www.polygon.com/2012/9/28/3425300/the-mirror-men-of-arkane

  • Activision is about making money, and making as much money as possible. Unless someone proves that an adventure game can make as much as the next Call of Duty... They are probably going to keep IPs under wraps, or have them turned into something with greater mass popularity.

    Sorry, but Telltale acquired the KQ rights before Back to the Future and Walking Dead (far and away two of their biggest sellers) came out. To claim that Activision would only show interest if a developer could sell KQ at Call of Duty-levels is just nonsense. Obviously they could not have expected such a result from Telltale at the time they licensed them the rights. Yes, they will want to go with a developer who has a proven track record of success. But I think they are more realistic than to expect Call of Duty-type numbers.

  • Actually they announced KQ at the same time they announced Walking Dead, Fables, Hector:Badge of Courage, and I think Puzzle Agent 2. This was after first two episodes of Back to the Future was released, and just before unveiled the first episode of Jurassic Park: The Game the month before it was was to be released originally (althought that game got pushed back beyond its release date). This would seem to show that they aquired a few of these licenses after the Universal Studio licenses.

    http://www.joystiq.com/2011/02/18/kings-quest-reboot-coming-courtesy-of-telltale/

    http://www.shacknews.com/article/67576/telltale-announces-new-kings-quest

    http://uk.ign.com/articles/2011/02/18/telltale-announces-kings-quest-puzzle-agent-2-more

    Hell they even announced a release date for Fables as Q1 of 2012... and we are when? Q1 of 2013?

    Speaking of Sierra's demise, as I mentioned earlier, his a bit of the story I was referring to. How Corporate Suits from a giant corp can help destroy the more independent company.
    It was actually much worse than anybody ever let on to. As the family member of a former Sierra employee, I witnessed it first hand.

    None of Sierra's competitors had the capabilities to take on Sierra financially, which was the only option. AOL, EA and Activision all got together, banded against Sierra, and lost (this was all outlined briefly in the fraud charges against the CUC members). So, their plan b was to bring in a conglomerate that had virtually limitless amounts of money - this was found in CUC, on paper anyway.

    CUC approached Sierra with the deal of a lifetime, from the eyes of the share holders. Even though Ken didn't want to give it up, he wasn't left much choice as the share holders would have ultimately dumped their shares of Sierra had the deal gone south unless he could have proven that it was all a fraud (he had nothing showing that data at the time, obviously). Which would have damaged and possibly destroyed Sierra anyway although they had plenty of cash on hand.

    The goal of those involved was to dismantle Sierra, ruin its reputation and software pieces, and then make it go away --and they did just that. They ruined the franchises - post acquisition, it was quite obvious that different developers had their hands in it, and that their hearts nor imaginations were in it as was the case with prior versions of the software pieces.

    Now look at who holds what little remains of Sierra (the name and IP)... Their number 1 competitor at the time. They've held on to all things Sierra very firmly, threatening anybody and everybody who attempts to do anything with the ancient software pieces. Making certain that none of Sierra's franchises are resurrected aside from those that did not transfer into their hands upon their final acquisition of what little remains, in which they have no control.

    It's disheartening to say the least. The plan that was executed and carried out thoroughly. And unfortunately, it wrecked the lives of over a thousand people, as well as the economy of the small town of Oakhurst, CA, which has not fully recovered to date.

    At one point, Ken even admitted he regretted going public with Sierra, as remaining private would have stopped these events from taking place - no share holders to please.
    http://www.infamous-adventures.com/f...p?topic=3578.0

  • Here is the original announcement (Feb 18, 2011);

    http://www.telltalegames.com/community/blogs/id-764

    Keep in mind, at that point King's Quest wasn't given a website, Fables and Walking Dead both received a basic website. Fables website hasn't changed since then either (other than a few minor date changes), Which seems to show that Fables was intended to come out (Q1 of 2012), after the Walking Dead (was originally to be released in Fall 2011), both long before King's Quest (which wasn't even given a predicted date). Since then, King's Quest still hasn't received a website.

    Just look at Fables barebones website;
    http://www.telltalegames.com/fables

    Here are link to the Telltale website just a few days after King's Quest, Fables and Walking Dead were announced in the link above. You can follow the Fables and Walking Dead links to basic webpage for each game. Look how Walking Dead was actually originally supposed to come out before Fables back in Fall 2011.

    http://web.archive.org/web/20110224031836/http://www.telltalegames.com/

    Based on this, it seems that King's Quest wasn't even planned for some time after both Fables, and Walking Dead, and both of those games were supposed to have come out way back in 2011, and 2012, but got pushed back. If they got pushed back, they certainly would have pushed King's Quest back as well.

    Since then everything has been out of wack.

  • Here is a link to the press releases as of March 2011 (the month after the Feb 18 blog announcement), however, these were the only press releases given on the Feb 18th, 2011 (KQ only had that single announcement, that day in the blog).

    http://web.archive.org/web/20110321104248/http://www.telltalegames.com/company/pressreleases/


    The latest from Telltale news central:


    Feb 18, 2011

    Telltale Games and Robert Kirkman Announce Partnership Bringing The Walking Dead to Gaming

    Feb 18, 2011

    Telltale Games and DC Entertainment Partnering to Create Games Based on Bill Willingham’s ‘FABLES’

    Feb 18, 2011

    Puzzle Agent and Soft-Bellied Detective Hector Expand Telltale Line-Up

    Feb 18, 2011

    All-New Jurassic Park Game Roars to April 2011 Release

    Notice, that they never gave an official 'press release' for King's Quest (although they announced it in a blog that day). This too would suggest that it was something way beyond the release of both Walking Dead and Fables, and as those those games as I mentioned before were supposed to be released at the end of 2011, and start of 2012 respectively. But as we know they got pushed back to end of 2012, and Fables is supposed to come out later this year.

    This means they likely had only just gotten the KQ license, and no production or any planning done on it yet. Whereas they had a general idea for when Walking Dead and Fables was to be released, which suggests they were much further into their development back then.

  • Just a thought: JD Straw had a major episode design role on both Back to the Future and Jurassic Park but not on The Walking Dead or Law and Order. He's either been working on King's Quest this whole time or helping Mike Stemmle with Fables.

  • Going over the reports of the 2011 press event, it seems that the License is not a specific "KQ" license but apparently more of a "Sierra license" in general that they obtained from Activision. Telltale had just decided they just wanted to work on KQ first, and then other Sierra ips later.

    Telltale has entered into an agreement with Activision, current owner of the rights to the classic Sierra On-Line adventure franchises, to create new episodic games based on these series. The first will be King’s Quest.

    So that was more important 'press announcment' that they could do all kinds of Sierra games, than announcing any specific Sierra game IP.

    This would suggest since its a comprehensive Sierra license, that its probably pretty open ended, and meant to last several years...

  • Come to think of it, since they never really released a 'set in stone' press release on King's Quest. They could easily decide at any time, to oh, switch to "Space Quest" instead, for example! Maybe, not since they still gave us the King's Quest message board.

    We probably won't receive more clear press release as to what is to be released in the future, until after Fables is released. As there are not much left from the previous 'press releases' to be completed.

    BTW, the last official 'press-release' they have on their website is a press release of the second episode of Walking Dead! So they apparently rarely update or add press releases to the website.

This discussion has been closed.