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Killing off **** was a bad idea

posted by Jeenyus on - last edited - Viewed by 706 users

Don't get me wrong, it makes for a great story and all that, but game wise it doesn't make sense. Most games you get a character and thats your role. Now its pretty much like just make me play a bunch of characters because it really doesn't matter anymore. It just sets up season two for failure, assuming they continue with the story from season 1. Which I'm pretty sure is what's gonna happen (not saying it won't be good, just not as good).

Personally for me, I see it as was Lee was me (my character in this story) now that he's dead essentially my role in this story is over. No matter how I see season 2 going, I don't think I'll have the same attachment to the game. Unless they just make a completely new story with all new characters. Which would still suck, for me at least (I'd like to know what happens to Clem at the end)

Wether I'm a new character, who ends up being Clementines new guardian, I'd want to play it like I was lee (whom I'm not). If I take the role of Clementine then it would just feel weird. Regardless of the role, sans, lee just ruins it. Personally, I feel it would have been a smarter Idea to kill Clementine. Glad they didn't. But it makes more sense game wise.

Your thoughts.. ?

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  • You say you'd feel like "playing like you were Lee," if in the second game your role is to play a second, new guardian to Clem.

    My question to you:
    Who is Lee?

    There are several possible versions of Lee you can be depending on your choices during Game 1.

  • It seems to me that your issue is playing the same role with a different character. Basically, you don't want a rehash of season one. I agree with that, but disagree with your conclusion (that killing Lee was a bad move). It seems to me that you just need a new role. How about you no longer play Clementine's guardian in season 2? After all, Lee prepared her to deal with the hardships of the new world. She doesn't need that kind of protection anymore. She can be a full group member now; able to have her own input on things, her own ideas for problem solving, her own disagreements, her own job when things go south, etc.

  • @gimmeseason2 said: You're kidding about killing Clementine off right? The entire game was basically ABOUT protecting Clementine.. And I think they made the right move with killing Lee because I think that giving his life to protect Clem "redeems" him from that murder he committed prior to the zombie apocalypse. It's like Kenny. He felt like he wasn't the dad that he could have been to Duck or the husband he couldn't be to Katjaa, so he felt like he needed to sacrifice his life so that Ben didn't have to suffer. If you think about it and really go in depth with it, you would know that Lee's death was one of the most brilliant moves that TellTale did in this game. I know it sucks that Lee died and I used to be in denial too, but I learned to accept the fact that he will most likely not be coming back.

    I completely agree! When I figured it out that he would die, I was like fuck thats bull crap! Cause like most I became attached and felt Clem was my little girl now despite what other think, since Im black and she is either White or Asian ( i couldnt really figure it out). But I do think in season 2 that we will be playing a much older teenage Clem. I think that either there will be a prolouge release prior to season 2 which shows what happens to Clem in the end when shes sitting on that log in the meadows, or it will be part of season 2's episode 1! I would actually like them to stick with some of the same characters from season 1! give it more depth and you will surely get attached. lets face it, the goal of the comics and tv series for the characters that are important is to ultimately get you attached to those characters and have emotions and some feeling for them.SPOILER Like in the comics when Ricks wife and new born die at the prison.

    :cool:

  • Putting myself in Lee's shoes, I would do anything to save Clementine. She's my responsibility and I can't let her die. Although Lee's death made me depressed for a while, I felt that he was able to redeem himself by protecting this girl and he did all that he could.
    It would have been nice if they both lived though. So much for wanting a happy ending =.='

  • I thought it was brilliant that they killed off Lee.

    He had always protected Clementine and at the end of it, was practically given a death sentence and forced to let her go. When Lee got bitten, I felt his anguish. Part of it was because he was going to die, but the biggest reason was because he could no longer protect Clementine to personally ensure her safety and survival.

    Everything he did was for her. When she cried for him to get up when he clearly couldn't, he did it - all for her. His anxiety and concern of Clementine's well-being over his was made even clearer when Clementine was attacked by the security guard Walker and he was helpless to go to her aid.

    Yet as the game comes to a close, Lee did all he could to make sure he taught Clementine whatever he could from their dire situation... he was her protector right up to the end, and successfully moulded her into a survivor who will not be helpless in face of danger.

    But I think the lesson is also that nothing is for permanent, especially in a zombie apocalypse world. It was also about the maturing of Clementine from one who is protected to one who can protect herself (the scene of her killing the Walker and arming herself) without Lee. Seeing that, Lee can go in peace.

    Because of this very strong connection and relationship between Lee and Clementine, which clearly affected the players as well, his death made the ending shine.

    Players always feel the sense of accomplishment when they complete a game, but won't necessarily be too emotionally involved. This was an ending that achieved both. What more can you ask for? :D

  • @gimmeseason2 said: You're kidding about killing Clementine off right? The entire game was basically ABOUT protecting Clementine.. And I think they made the right move with killing Lee because I think that giving his life to protect Clem "redeems" him from that murder he committed prior to the zombie apocalypse. It's like Kenny. He felt like he wasn't the dad that he could have been to Duck or the husband he couldn't be to Katjaa, so he felt like he needed to sacrifice his life so that Ben didn't have to suffer. If you think about it and really go in depth with it, you would know that Lee's death was one of the most brilliant moves that TellTale did in this game. I know it sucks that Lee died and I used to be in denial too, but I learned to accept the fact that he will most likely not be coming back.

    Right, the game is about protecting Clementine. "As lee". I completely agree, killing off lee is the best ending for the story. But again this is a game at the end of the day, not a tv show or a book. Yes some games you jump from character to character, but this is pretty much story based and you're given one guy to be. If they just made an entirely new story without any connection to season 1, then I'd be fine just being a different character. I'd be curious to what happened to Clementine and what not but continuing on a second season with a new character, following the same group of people (whoever is left alive) would just feel unnatural without being "Lee".

    I'm sure if they did just continue on and add a new character for you to play as, in time I'd grow to like them. I just doubt I'll enjoy the overall experience as much.

    Again this is just my personal opinion

  • @Platinumb said: You say you'd feel like "playing like you were Lee," if in the second game your role is to play a second, new guardian to Clem.

    My question to you:
    Who is Lee?

    There are several possible versions of Lee you can be depending on your choices during Game 1.

    The very fact that you get to help create a unique "Lee" is part of the reason it would feel off being someone else. If you ended up in the same role as a new guardian to Clem, just seems like most people would adopt most of the same traits they used in the previous game. Basically just a knock off Lee. Not very satisfying.

    I highly doubt they'd want to end up doing the same thing, so I really don't see that happening but regardless, for me it would feel weird not being lee not being that guardian role for clem (as him) and just being someone who is just part of the group now and may or may not be overall concerned about her character.

  • While I am very optimistic about the future of the series, I am also concerned that they might have killed Lee off too early and that they won't be able to duplicate the Lee-Clementine dynamic from season 1.

    Great characters aren't easy to create and TTG took a big risk killing off such an excellent character so early in their series. We see this happen a lot on TV shows when a major character is killed off, some shows come back stronger than ever while others can never recover from the loss. I look forward to seeing what TTG can come up for S2 to replace Lee.

  • As I've said in the past, for me, the problem isn't so much that Lee croaked. I was expecting that from the get-go since it's currently the "in" thing to kill off the protagonist and from a writing standpoint, sadness is the easiest emotion to evoke. It was the manner, it really came across as forced. The "Lee gets bitten" scene even looks awkward if you have Lee check the garbage pile first... and I'm positive I couldn't have been the only one that knew what was going to happen when they saw that pile near the walkie-talkie at the end of Episode 4.

  • Killing off Lee was brilliant and its the thing that made the game so memorable. Season 2 might not be as good as season 1, but why does it have to be? Besides, maybe we play as Clem in season 2, and I care about Clem a big deal.

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