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The AP screenshot. Render or in-game?

posted by jp-30 on - last edited - Viewed by 1.2K users

full20080724163721.jpg

Is it a rendered mockup, or could that be an in-game screenshot (dynamic shadows!)?

:eek:

50 Comments - Linear Discussion: Classic Style
  • Well, we'll be trying our best to make the game look as good as we can. We'll see where reality intersects dreams, but we haven't hit that point quite yet.

  • @Jake said: Well, we'll be trying our best to make the game look as good as we can. We'll see where reality intersects dreams, but we haven't hit that point quite yet.

    I think Wallace and Gromit is going to be a great opportunity to go all-out on the graphics, and maybe reward those of use with higher-end cards :D - especially because Strong Bad and Sam & Max were 2D before being put into games, whereas W&G have always had that 3D look.

    One game I played recently which had fantastic graphics (even though they weren't a selling point) was Lego Indiana Jones, which added a lot of nice touches like reflections, high-level antialiasing and distance blur. I thought it was a decent effort because the game didn't really need to have great graphics (I mean, it's not really targeting the same people who play Crysis) but they were still awesome.

  • (erf, I don't know if I should use 'you' or 'they' to refer to telltale, so I used they)
    I'm curious about something : with 2 Sam & Max seasons and 2 Bone episodes, nobody's going to say Telltale isn't up to the challenge story-wise and character-wise ... and as Laserschwert, I believe the only real risk of this project is on the visual aspect : I've always been impressed by S&M animation (not so much by the rendering) but with W&G, I think TT is clearly playing in a whole new category now.
    I guess they chose this project knowingly, realizing that despite the constraints of episodic gaming, they'll have to deliver something tremendous ... so I'd like to know how this impact the balance of resources inside the project : are there more graphic programmers/engineer or is it pretty much the same as before ?

  • @vimes said: are there more graphic programmers/engineer or is it pretty much the same as before ?

    Telltale, as a company, has been growing. I don't know the specifics but they've made several references to increasing the size of their team since a couple years ago.

  • Heather is here, working on an MMO called Earth Eternal.

  • Thanks for the info, Jake.

    She'll be hard-pressed to drag me away from Club Penguin...

  • [quote]are there more graphic programmers/engineer or is it pretty much the same as before?[/quote]

    On Wallace & Gromit specifically, though, we don't have any more programmers than we do on the other projects. We have a few core programmers who work on the engine, and they build the technology necessary to make the games look how they need to look. The same people who built the tech that makes Strong Bad look like a flat Flash cartoon are building the tech to make Wallace & Gromit look like clay. :)

  • @Emily said: The same people who built the tech that makes Strong Bad look like a flat Flash cartoon are building the tech to make Wallace & Gromit look like clay. :)

    Glad to hear it... I have been incredibly impressed with the videos of SBCG4AP so far, and hope to be even further impressed when I get to see it live. So if those same guys are working on making W&G appear more like clay, I think we all have a lot to look forward to. :)

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