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QFG-style "Mage's Initiation" from Himalaya/AGDI

posted by MusicallyInspired on - last edited - Viewed by 1.1K users

Yeah, but besides the fact that ActiVision won't let us do anymore, we're kind of tired of doing this for free.

But we are working on a new original Sierra-style adventure game under our commercial brand Himalaya Studios which was just announced! It's an adventure/RPG hybrid like Quest For Glory called "Mage's Initiation: Reign of the Elements."

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  • Just got this in my email. It would seem that pre-ordering the game doesn't get you a collector's box set, but rather it gets you a notification that you should spend $100 on the KS page:

    o3PFIi6.png

  • I've always been a bit skeptical of Mage's Initiation, frankly.

    I think the sprites look pretty nice, but the backgrounds--meh. They all have that strange slightly blurry quality that plagues so much digital painting that I hate. It makes me wonder why they even opted to go for "high res," as the backgrounds do not take advantage of it at all with much in the way of additional detail and texture.

    I'm sure the music will be awesome though, if KQ3Redux was anything to go by. I know MusicallyInspired does great work.

    And yes, I agree that the "cutscene animations" look jarringly out of place. Diverging so radically from the established visual style of the rest of the game is a huge art direction "no no." As they look now, I can't imagine them doing anything but ripping players straight out of their immersion in the game. Hope they rethink those if they get successfully funded.

    I'll probably still back this, though. ;) Gotta support my fellow indies.

  • http://www.kickstarter.com/projects/2112639455/mages-initiation-a-classic-sierra-style-adventure

    I pledged $50. And that's just for starters.

    As for the pre-order thing, they never charged anyone. I was also one of the people who got on the pre-order/gauge-of-interest list.

    Honestly, I'm more interested in Mage's than I am the Coles' new project.

    And Daniel Stacey was a writer for them on a couple of their other games, I believe. He's a talented writer, and lot of credit should go to him for helping give the AGDI games a polished, professional feel and for helping them stand out among a crowd of other indie projects that too often felt amateurish. He deserves to be in that pitch video.

    Another thing I'll say about the AGDI/Himalaya team: from what I've seen they've always been great (and have always acted so professionally and responsibly) when interacting with and providing support to their customers, fans and others. Very classy.

  • From the Mage's Initiation KS: (top post is me, bottom is dev's reply)

    (image in question is in my post above)

    Y0bjb8H.png

  • @MusicallyInspired said: Only a couple of them. Actually, Mage's is the only project that has been completely mine with no contributions from another composer. I did the bulk of KQ3Redux, but Tom Lewandowski helped out with a fair amount of music.

    Is Erpy still working with that team? He always seemed very knowledgeable. Hopefully he is still involved in game design.

  • I honestly haven't seen Erpy around in quite a while. I've been wondering how he's doing. I know that he was involved in some capacity with designing an early rendition of the combat engine before I came aboard the project.

  • http://kck.st/W7OBdj

    A new Kickstarter from the people behind the awesome remakes of King's Quest 1-3 and Quest for Glory 2 (http://www.agdinteractive.com) as well as "Al Emmo & The Lost Dutchman's Mine" (http://www.himalayastudios.com/index.php)

    I love their previous games and "Mage's Initiation" looks really promising. Let's do this! :)

    [quote]Mage's Initiation is a Role-Playing / Adventure Game hybrid, very similar in style and execution to Sierra On-Line's classic Point-&-Click Quest for Glory and King's Quest series. It maintains all the charm of classic and timeless adventure games of yesteryear while adding 21st century innovation to the mix - like multiple game interfaces, and a free-range magical combat system!

    We're all very big fans of the adventure genre here at Himalaya Studios, and we feel that Sierra's games really hit their peak in the early 90s. We're working hard to provide a nostalgic experience, reminiscent of that golden era of 2D Sierra adventures circa 1993-1994.

    Mage's Initiation has a medieval / fantasy setting and it features multiple playable character classes, spell-casting, and an open-field magical combat system, complete with equippable items and monster loot drops![/quote]

  • They are already more than 50% funded in less than two days after their Kickstarter launch.

    Big fan here of Himalaya Studios. Happy to see them getting a lot of support.

  • @Chyron8472 said:
    Something about the difference in detail between the background and the sprites just doesn't look quite right to me.

    I agree and think some of the backgrounds could be brought up to the same standard they themselves set in KQ3 Redux. Look, I'm a big Himalaya fan and certainly don't want to come off like nitpicking either, but I also want them to hear feedback that is given in the interest of seeing the game be the best it can be.

    Here's what artist John Paul Selwood said in a comment on the Kickstarter page:

    Thanks so much for the support everyone! Adventure fans are truly the best fans ever. I've read a few comments concerning how the backgrounds mesh with the characters, and I will note these concerns for the remaining duration of development. One of the things the success of this Kickstarter will bring with it, is an increased opportunity for me to revisit areas of the game that could use improvement. Once the remaining background art pieces are finished, I can go back and re-edit older backgrounds, and even add additional environmental animations.

    I think this is the same artist who did amazing work on some of the KQ3 Redux backgrounds. I may be wrong, but it sounds like he was brought on board with Mage's after some background art had already been done. Given this, it appear that, if time and budget permit (and Selwood seems to suggest that merely reaching their initial funding goal will be sufficient in this regard), he will be sprucing up and polishing existing backgrounds. He does great work and seems like the perfect guy for the project.

  • Hey guys, Chris here from Himalaya. Yeah, rest-assured, that should we reach our funding goal, we'll definitely be revisiting all the backgrounds and sharpening the details up in some of them!

    The forest screens in particular are a bit blurry because those assets (trees, rocks, bushes, towers etc.) were made in bulk and resized dynamically by the AGS engine. We'll probably scale them manually to various sizes and edit more details into them at a later date.

    Yep, JP Selwood is the same artist who worked on the backgrounds for our King's Quest remakes. He's actually just finished a new high-res background piece for Mage's Initiation which I think is really going to blow people's socks off. We plan to show that in forthcoming update!

    No worries, we're listening to all the feedback and (assuming we hit the target goal and some stretch goals pertaining to artwork) we'll be re-examining all of these things. We've always been all about polishing our games up to the optimal level, so we'll do what we can to meet expectations.

    Cheers for your support!

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