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The Walking Dead OSX keeps crashing

posted by otterstyle on - last edited - Viewed by 725 users

Hi, first of all thank you for this great game.
I just purchased it today on steam and have been playing till mid(?) episode 3. Sadly the game keeps crashing (about 30 times in 3 hours allready).

There are 4 kinds of crashes:

- Game quits to OSX with the standard crash alert. Can start the game just fine till next crash.
- Mac shuts down (white screen with alert).
- The Game freezes (sound still running) and unable to get to OSX.
- Sound crashes (no sound till I unplug my external Soundcard).


I'm running the game on the latest 2012 Mac Mini with 16gb Ram (which runs the game fine peformancewise) on OS X 10.8.2.
I use an external soundcard (Apogee Duet) via firewire.

I had to replay several scenes more than 5 times because the game didn't run till the next checkpoint. :(

Hope there is any solution to this problem…

6 Comments - Linear Discussion: Classic Style
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    DjNDB Moderator

    Does it also crash if you don't use the external sound card at all?
    Can you somehow log the temperatures of your CPU and GPU till the Mac shuts down?

  • @DjNDB said: Does it also crash if you don't use the external sound card at all?
    Can you somehow log the temperatures of your CPU and GPU till the Mac shuts down?

    Thank you for the fast reply. I'll try this tomorrow.

  • I tried the game again today without using the external soundcard:
    It still crashed 3 times but just the application (exit to os x, no whitescreen reboot). But i recognized that the game freezes for 5-10 seconds occasionally just before saving (white spinning wheel). Didn't see this before. I assume that those freezes somehow killed the whole system when the firewire soundcard was used.
    There seems to be no problem with the GPU/CPU temperatures.

    Here is an log of one of the crashes that just killed the app:

    [code]Process: WalkingDead101 [492]
    Path: /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/MacOS/WalkingDead101
    Identifier: com.telltalegames.WalkingDead101
    Version: 1.0.22
    Code Type: X86 (Native)
    Parent Process: launchd [182]
    User ID: 501

    Date/Time: 2013-02-24 04:00:02.350 +0100
    OS Version: Mac OS X 10.8.2 (12C2034)
    Report Version: 10

    Interval Since Last Report: 30158 sec
    Crashes Since Last Report: 6
    Per-App Crashes Since Last Report: 6
    Anonymous UUID: xxxxxx

    Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

    Exception Type: EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000

    Application Specific Information:
    abort() called

    Application Specific Signatures:
    Graphics kernel error: 0x00000002


    Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x981b8a6a __pthread_kill + 10
    1 libsystem_c.dylib 0x905a7acf pthread_kill + 101
    2 libsystem_c.dylib 0x905de4f8 abort + 168
    3 libGPUSupport.dylib 0x047ee159 gpusKillClient + 111
    4 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd44ba5 IntelCommandBuffer::getNew(GLDContextRec*, DataBufferManager*) + 449
    5 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd3ff62 GenContext::prepareCommandBuffer(GLDContextRec*) + 36
    6 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd4458b SubmitPacketsToken(GLDContextRec*, unsigned char) + 305
    7 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bdd6dff Gen7Context::CheckOOM(USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, USC::IM_Shader*, unsigned long long) + 831
    8 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bdd8bd7 Gen7Context::ProgramClearPipeline(unsigned int, GLDClearValuesRec*, GLTDimensionsRec&, GLTCoord2&, bool, bool, USC::IM_Shader*) + 131
    9 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd43058 gldClearFramebufferData + 5629
    10 GLEngine 0x0933daa1 glClear_Exec + 659
    11 libGL.dylib 0x90ff2e18 glClear + 28
    12 com.telltalegames.WalkingDead101 0x001919a7 RenderDevice::ClearColor(bool, Color, bool) + 195
    13 com.telltalegames.WalkingDead101 0x000228d5 T3RenderBucket::SetupRenderTarget() + 435
    14 com.telltalegames.WalkingDead101 0x000222d8 T3RenderBucket::Execute(bool) + 42
    15 com.telltalegames.WalkingDead101 0x0035284f T3AfterEffectChainNode::ExecuteUseRenderBucket(bool) + 1007
    16 com.telltalegames.WalkingDead101 0x003524be T3AfterEffectChainNode::ExecuteUseRenderBucket(bool) + 94
    17 com.telltalegames.WalkingDead101 0x003524be T3AfterEffectChainNode::ExecuteUseRenderBucket(bool) + 94
    18 com.telltalegames.WalkingDead101 0x003524be T3AfterEffectChainNode::ExecuteUseRenderBucket(bool) + 94
    19 com.telltalegames.WalkingDead101 0x003524be T3AfterEffectChainNode::ExecuteUseRenderBucket(bool) + 94
    20 com.telltalegames.WalkingDead101 0x003534a6 T3AfterEffectManager::Execute(unsigned long, bool, bool&) + 124
    21 com.telltalegames.WalkingDead101 0x0018dab4 GameRender::RenderFX_AfterEffects() + 1228
    22 com.telltalegames.WalkingDead101 0x002944af GameEngine::RenderFX() + 169
    23 com.telltalegames.WalkingDead101 0x00294586 GameEngine::Render() + 50
    24 com.telltalegames.WalkingDead101 0x00294898 GameEngine::Loop() + 722
    25 com.telltalegames.WalkingDead101 0x00083061 GameEngine_Loop + 29
    26 com.telltalegames.WalkingDead101 0x0036aa4f -[MyOpenGLView EngineUpdate] + 19
    27 com.telltalegames.WalkingDead101 0x0036a9aa -[MyOpenGLView FullScreenMessageLoop] + 704
    28 com.telltalegames.WalkingDead101 0x0036a6b8 -[MyOpenGLView DoGLFullScreen] + 113
    29 com.telltalegames.WalkingDead101 0x003697f8 -[MyOpenGLView prepareOpenGL] + 538
    30 com.apple.AppKit 0x9337445b -[NSOpenGLContext makeCurrentContext] + 443
    31 com.apple.AppKit 0x933aa6f8 -[NSOpenGLContext setView:] + 1538
    32 com.apple.AppKit 0x933df80a -[NSOpenGLView lockFocusIfCanDraw] + 184
    33 com.apple.AppKit 0x93288202 -[NSView lockFocus] + 36
    34 com.apple.AppKit 0x9328cbd4 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 900
    35 com.apple.AppKit 0x9328d0aa -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2138
    36 com.apple.AppKit 0x9328d0aa -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2138
    37 com.apple.AppKit 0x9328c672 -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 5445
    38 com.apple.AppKit 0x9328af1f -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 290
    39 com.apple.AppKit 0x93286c83 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 4425
    40 com.apple.AppKit 0x9324f481 -[NSView displayIfNeeded] + 1468
    41 com.apple.AppKit 0x9324ee3d -[NSWindow displayIfNeeded] + 306
    42 com.apple.AppKit 0x93307719 -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1367
    43 com.apple.AppKit 0x933071b6 -[NSWindow _doOrderWindowWithoutAnimation:relativeTo:findKey:forCounter:force:isModal:] + 79
    44 com.apple.AppKit 0x93306ccd -[NSWindow _doOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 1052
    45 com.apple.AppKit 0x93306834 -[NSWindow orderWindow:relativeTo:] + 127
    46 com.apple.AppKit 0x931e12d8 -[NSWindow orderFront:] + 49
    47 com.apple.AppKit 0x9320b123 -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:] + 1454
    48 com.apple.AppKit 0x931e9572 loadNib + 373
    49 com.apple.AppKit 0x931e894a +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:] + 233
    50 com.apple.AppKit 0x933399a4 +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:] + 154
    51 com.apple.AppKit 0x931e861f +[NSBundle(NSNibLoading) loadNibNamed:owner:] + 709
    52 com.apple.AppKit 0x931e4498 NSApplicationMain + 447
    53 com.telltalegames.WalkingDead101 0x000028f5 start + 53

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x981b99ae kevent + 10
    1 libdispatch.dylib 0x9891ec71 _dispatch_mgr_invoke + 993
    2 libdispatch.dylib 0x9891e7a9 _dispatch_mgr_thread + 53

    Thread 2:: IOPollingHelperThread
    0 libsystem_kernel.dylib 0x981b99ae kevent + 10
    1 steamclient.dylib 0x12ddc5e3 OSXHelpers::CIOPollingHelper::RealRun() + 257
    2 libtier0_s.dylib 0x0ebcc563 CatchAndWriteContext_t::Invoke() + 159
    3 libtier0_s.dylib 0x0ebcc0ed CatchAndWriteMiniDumpExForVoidPtrFn + 86
    4 libtier0_s.dylib 0x0ebcc117 CatchAndWriteMiniDumpForVoidPtrFn + 37
    5 steamclient.dylib 0x12ddc4d1 OSXHelpers::CIOPollingHelper::Run() + 41
    6 libtier0_s.dylib 0x0ebcfe6e SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 16
    7 libtier0_s.dylib 0x0ebcc563 CatchAndWriteContext_t::Invoke() + 159
    8 libtier0_s.dylib 0x0ebcc0ed CatchAndWriteMiniDumpExForVoidPtrFn + 86
    9 libtier0_s.dylib 0x0ebcc117 CatchAndWriteMiniDumpForVoidPtrFn + 37
    10 libtier0_s.dylib 0x0ebcfde6 SteamThreadTools::CThread::ThreadProc(void*) + 204
    11 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    12 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 3:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x003bb965 ThreadPool_Default::WorkerThreadProc(void*) + 115
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 4:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x003bb965 ThreadPool_Default::WorkerThreadProc(void*) + 115
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 5:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 6:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 7:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 8:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 9:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 10:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 11:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 12:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x00357d57 JobManager_Async::_WorkThread(void*) + 45
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 13:: com.apple.audio.IOThread.client
    0 libfmodex.dylib 0x00e31bb6 FMOD::DSPConnection::getInput(FMOD::DSP**) + 84370
    1 libfmodex.dylib 0x00e361af FMOD::DSPConnection::getInput(FMOD::DSP**) + 102283
    2 libfmodex.dylib 0x00e2159b FMOD::DSPConnection::getInput(FMOD::DSP**) + 17271
    3 libfmodex.dylib 0x00e2159b FMOD::DSPConnection::getInput(FMOD::DSP**) + 17271
    4 libfmodex.dylib 0x00e2159b FMOD::DSPConnection::getInput(FMOD::DSP**) + 17271
    5 libfmodex.dylib 0x00e2159b FMOD::DSPConnection::getInput(FMOD::DSP**) + 17271
    6 libfmodex.dylib 0x00e2159b FMOD::DSPConnection::getInput(FMOD::DSP**) + 17271
    7 libfmodex.dylib 0x00e34e4e FMOD::DSPConnection::getInput(FMOD::DSP**) + 97322
    8 libfmodex.dylib 0x00e49165 FMOD::GeometryI::getMemoryInfo(unsigned int, unsigned int, unsigned int*, FMOD_MEMORY_USAGE_DETAILS*) + 35389
    9 libfmodex.dylib 0x00dd96ac 0xdd4000 + 22188
    10 libfmodex.dylib 0x00dd96f3 0xdd4000 + 22259
    11 com.apple.audio.units.Components 0x70009ae0 AUInputElement::PullInputWithBufferList(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList*) + 202
    12 com.apple.audio.units.Components 0x7000958b AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) + 299
    13 com.apple.audio.units.Components 0x70006f0d AUBase::DoRenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, AUOutputElement*, unsigned long, AudioBufferList&) + 117
    14 com.apple.audio.units.Components 0x70005461 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) + 419
    15 com.apple.audio.units.Components 0x7000cf9f AUHAL::AUIOProc(unsigned long, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) + 2467
    16 com.apple.audio.CoreAudio 0x95284d1c HALC_ProxyIOContext::IOWorkLoop() + 2878
    17 com.apple.audio.CoreAudio 0x95284131 HALC_ProxyIOContext::IOThreadEntry(void*) + 145
    18 com.apple.audio.CoreAudio 0x9528f50a ___ZN19HALC_ProxyIOContextC2Emj_block_invoke_0 + 20
    19 com.apple.audio.CoreAudio 0x95284033 HALB_IOThread::Entry(void*) + 69
    20 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    21 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 14:
    0 libsystem_kernel.dylib 0x981b68e6 mach_wait_until + 10
    1 libsystem_c.dylib 0x90637c1c nanosleep + 375
    2 libsystem_c.dylib 0x90637a46 usleep + 60
    3 libfmodex.dylib 0x00dd8ac2 0xdd4000 + 19138
    4 libfmodex.dylib 0x00e62427 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26099
    5 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    6 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 15:
    0 libsystem_kernel.dylib 0x981b680e semaphore_wait_trap + 10
    1 libfmodex.dylib 0x00dd86e0 0xdd4000 + 18144
    2 libfmodex.dylib 0x00e623ee FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26042
    3 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    4 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 16:
    0 libsystem_kernel.dylib 0x981b68e6 mach_wait_until + 10
    1 libsystem_c.dylib 0x90637c1c nanosleep + 375
    2 libsystem_c.dylib 0x90637a46 usleep + 60
    3 libfmodex.dylib 0x00dd8ac2 0xdd4000 + 19138
    4 libfmodex.dylib 0x00e62427 FMOD::SystemI::createSoundInternal(char const*, unsigned int, unsigned int, unsigned int, FMOD_CREATESOUNDEXINFO*, FMOD::File**, bool, FMOD::SoundI**) + 26099
    5 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    6 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 17:
    0 libsystem_kernel.dylib 0x981b9f42 __sem_wait + 10
    1 com.telltalegames.WalkingDead101 0x000affaf Semaphore::Wait() + 19
    2 com.telltalegames.WalkingDead101 0x003bb965 ThreadPool_Default::WorkerThreadProc(void*) + 115
    3 com.telltalegames.WalkingDead101 0x000ad17c Thread::_ThreadEntry(void*) + 48
    4 libsystem_c.dylib 0x905a6557 _pthread_start + 344
    5 libsystem_c.dylib 0x90590cee thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x00000000 ecx: 0xbfffd53c edx: 0x981b8a6a
    edi: 0xac080a28 esi: 0x00000006 ebp: 0xbfffd558 esp: 0xbfffd53c
    ss: 0x00000023 efl: 0x00000206 eip: 0x981b8a6a cs: 0x0000000b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0xe0743000
    Logical CPU: 0

    Binary Images:
    0x1000 - 0x56afd4 +com.telltalegames.WalkingDead101 (1.0.22) <32263626-34B5-341C-B1CF-9F9DC4A53C87> /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/MacOS/WalkingDead101
    0xce4000 - 0xcfbff7 +gameoverlayrenderer.dylib (1) <44D03C83-0FA9-3A4E-985D-CA82144C18FF> /Applications/Steam.app/Contents/MacOS/osx32/gameoverlayrenderer.dylib
    0xd10000 - 0xd11ff3 +steamloader.dylib (0) /Applications/Steam.app/Contents/MacOS/osx32/steamloader.dylib
    0xd14000 - 0xd79f17 +SDL (1.2.14 - 1.2.14) /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
    0xd8b000 - 0xd90ff7 +libsteam_api.dylib (1) /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/libsteam_api.dylib
    0xd96000 - 0xdc2fd7 +libBinkMacx86.dylib (0) /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/libBinkMacx86.dylib
    0xdd4000 - 0xea0fe7 +libfmodex.dylib (1) <708A4B89-0DBA-0C2E-9665-A3957ED8A00E> /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/libfmodex.dylib
    0xef6000 - 0x1107ffb +QtCore (4.6 - 4.6.2) /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/QtCore.framework/QtCore
    0x11a9000 - 0x1214fe7 +QtDBus (4.6.2) <733DB56F-5F34-990C-B1A3-E8349764E6BC> /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/QtDBus.framework/QtDBus
    0x1241000 - 0x1b2bff7 +QtGui (4.6.2) /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/QtGui.framework/QtGui
    0x1e03000 - 0x1ef2ff7 +QtNetwork (4.6.2) <1349BAD9-16AC-451A-431D-5DE120C6045A> /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/QtNetwork.framework/QtNetwork
    0x1f4d000 - 0x2f85fef +QtWebKit (4.6.2) <9EEA2D76-4808-46F9-1558-B4968DB019A4> /Users/USER/Library/Application Support/Steam/*/TheWalkingDead.app/Contents/Frameworks/QtWebKit.framework/QtWebKit
    0x378a000 - 0x37d7ff7 +QtXml (4.6.2) <257A075C-78AF-20B3-05A8-68C6280423A6> /Users/USER/Library/Applicati

  • What happend to my last reply?

  • User Avatar Image
    DjNDB Moderator

    @otterstyle said: What happend to my last reply?

    It went to the moderation queue. I just approved it.

    @otterstyle said:
    Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x981b8a6a __pthread_kill + 10
    1 libsystem_c.dylib 0x905a7acf pthread_kill + 101
    2 libsystem_c.dylib 0x905de4f8 abort + 168
    3 libGPUSupport.dylib 0x047ee159 gpusKillClient + 111
    4 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd44ba5 IntelCommandBuffer::getNew(GLDContextRec*, DataBufferManager*) + 449
    5 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd3ff62 GenContext::prepareCommandBuffer(GLDContextRec*) + 36
    6 com.apple.driver.AppleIntelHD4000GraphicsGLDriver 0x0bd4458b SubmitPacketsToken(GLDContextRec*, unsigned char) + 305

    System model name: Macmini6,2 (Mac-F65AE981FFA204ED)

    This kind of crash seems to be related to your integrated intel graphics chip.

    You might not be able to play TWD on that system.
    According to the system requirements it is "Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks "

  • @DjNDB said: It went to the moderation queue. I just approved it.

    This kind of crash seems to be related to your integrated intel graphics chip.

    You might not be able to play TWD on that system.
    According to the system requirements it is "Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks "

    Just chipping in for a second. I am running TWD on a Macbook Air with the Intel HD 4000 and it runs great. So I am not sure the problem is related to the gfx-card.

    Maybe I was just lucky.

    Good luck Otterstyle.

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