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Am I the only person who wouldn't "keep moving"? (Some spoilers)

posted by aguyuno on - last edited - Viewed by 566 users

I'm not gonna bother "tagging" spoilers in here, because I'll likely end up accidentally leaving one in there and people will get mad. Just know that there ARE some.

The thing that's always bugged me about the walking dead series, and really most zombie apocalypse things, is people find a group of people... but then never sit still with it. Why? There's no reason to keep moving. Find a town, buckle down and then clear that shit out.

In the comics, Rick tries that at one point with a prison. It ends badly for reasons I won't go into, but he still tries - It was a good idea. But clearly this isn't the only route to go by. Look at Crawford - They survived for AGES until one crazy pregnant woman went on a shooting spree through the town. And really, as long as you don't try to implement any idiotic "no children, or sick, etc" rules, thereby ensuring that your people only survive one generation, you shouldn't have this problem.

The dead have huge numbers, but beyond that they're slow and stupid. Get your group together with some bladed weapons, clear out a small patch of town (preferably somewhere with a building you can fortify that is big enough to house a lot of people, like a hospital [bonus if it still has beds and/or medicine]), and then push outwards from there. Will the dead ultimately try to push you out? Yes. But that's why you keep fighting.

I don't understand the concept of constantly moving from one place to the next. Why? The only thing that could EVER accomplish is finding new people, and let's be honest - that's not always a good thing. No, the best plan of attack in a situation like this is to REBUILD. If you die trying? Fine. At least you died taking a bunch of zombies with you. But truly, I don't think you will. If your group has at least, let's say 5 or more people with you, you should be fine for at least a while. And once you get yourself set in, people WILL find _you_. And if they don't? Send out scouts, find some. Place flyers around the place, who cares?

Anyway. That's just my rant here. Thoughts, anyone?

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  • @Rommel49 said: We've seen two functional farms during the first season. Now, how many operational canneries did we see?

    There's also the fact that every surviving person is also going to competing for the same stuff. The nearest pharmacy, grocery, or gun store to your place you're thinking about looting if things go bad? They're also the nearest places for hundreds of other people. Wherever you plan to go next to scavenge for supplies? Odds are somebody's going to have beaten you to the punch.



    Never said their would be stores open dummy xD. And you do realize just how much food and other supplies are out there? If you were to assume maybe 50% population was wiped out so fast, do you think supplies would be disappearing so much? While at the farm, they still find a lot of food and antibiotics and the like at the one store. And when the walking dead come a' knockin', it's not easy to go looting potentially dangerous areas. Also, there are sources of food many people don't think of.

    For example, where does the food, ammo, cosmetics, prescriptions, etc. get shipped from? Warehouses usually. Most people wouldn't think about such.

    Or trucking companies. If a zombie apocalypse occurs, most truckers wont continue working. So whatever was at the trucking company when shit broke loose should still be there, and we aren't talking about a box of cookies, we are talking shit loads. Those tractor trailers aren't hauling some milk and bread for the local convinience store, but more like hundreds+.

    Maybe a survival/bomb shelter. Kinda like the one in episode 4 that Lee finds.
    If the owner dies and noone else knows the existance, the contents should be fine. You just gotta find one, which would take effort. They aren't mean't to be seen. Even if the food and/or meds go bad, the ammunition and survival kits/tools won't.

    Stop assuming what I mean, just gotta ask!

  • @Rommel49 said: This is undermined by the fact that Lee was within a stone's throw (literally) of the walkers in Ep. 1, he was within earshot of Doug (who told him to hurry up), nor was Lee all that subtle when he killed his brother.

    As I mentioned, the show has them chase road flares. The herd in the Season 2 finale was lured by a burning barn.

    I said they're easily distracted, and pretty much every case proves as much. That somebody needs to break line of sight hardly matters given the "slower than molasses" pace the zombies move at.



    The burning barn attracted a lot, however, Jimmy who was near the barn, also attracted a lot of zombies. Rick and Carl barely escape. Those at the house also get swarmed by a clusterfuck of walkers. I admit they are easily distracted, but they have priorities. A man will attract them over a rattling fence, because they can smell the food. The zombies from the train tracks followed that train for tens to hundreds of miles(idk, I live nowhere near Georgia) and although maybe some walkers became distracted down the path, there were still thousands going after them, showing that they will continue after prey until another prey comes along. They seem to use instincts, not common sense or intelligence. In the long run, neither of us know anything because we know nothing to little of how zombies would really be. One thing for sure, I know lot of you would be reliable for a group. (Let's meet up sometime xD) In seriousness, IMO the walkers can get distracted, but they know food from inedibles, so I think a chicken would excite them more than leaves blowing against the ground.

  • @Rommel49 said: I note you didn't actually contest the point. (and other words)



    I'm fairly sure you don't understand the point.

    Plus, I'm rather tired of repeating myself at this juncture.

    But, since all you seem to want to do is repeat yourself, I'll just.... point to my above posts that you seem to be ignoring or only selectively reading until you get on the same page.

    I'll wait.

    That's nice.

    Personally, I'm bored.

  • [quote=dreadmagus;772925]i'm fairly sure you don't understand the point.

    Plus, i'm rather tired of repeating myself at this juncture.

    But, since all you seem to want to do is repeat yourself, i'll just.... Point to my above posts that you seem to be ignoring or only selectively reading until you get on the same page.



    That's nice.

    Personally, i'm bored.[/quote]

    hahahahahahahahahaha

  • @Mark$man said: Never said their would be stores open dummy xD. And you do realize just how much food and other supplies are out there? If you were to assume maybe 50% population was wiped out so fast, do you think supplies would be disappearing so much? While at the farm, they still find a lot of food and antibiotics and the like at the one store. And when the walking dead come a' knockin', it's not easy to go looting potentially dangerous areas. Also, there are sources of food many people don't think of.

    For example, where does the food, ammo, cosmetics, prescriptions, etc. get shipped from? Warehouses usually. Most people wouldn't think about such.

    Or trucking companies. If a zombie apocalypse occurs, most truckers wont continue working. So whatever was at the trucking company when shit broke loose should still be there, and we aren't talking about a box of cookies, we are talking shit loads. Those tractor trailers aren't hauling some milk and bread for the local convinience store, but more like hundreds+.

    Maybe a survival/bomb shelter. Kinda like the one in episode 4 that Lee finds.
    If the owner dies and noone else knows the existance, the contents should be fine. You just gotta find one, which would take effort. They aren't mean't to be seen. Even if the food and/or meds go bad, the ammunition and survival kits/tools won't.

    Stop assuming what I mean, just gotta ask!



    In pretty much all cases of disaster prevention, you're advised to have your stuff together and do things like pack food before the disaster hits. Your average person in the U.S. eats a few hundred lbs. of food a year.

    The reason why it seems like so much stuff is out there is strictly because people are still producing it and transporting it.

    In the case of even a perceived shortage, that stuff'll disappear pretty quick. Best precedent - the toilet paper shortage of 1973. :p It took weeks for TP supplies to return to normal after one not-so-great joke from Johnny Carson.

    Warehouses probably aren't a safe bet either. I figure that the people who work at a Campbell's warehouse are probably going to have the notion in their heads to loot the place if soceity falls apart. Beyond that, I'm inclined to think that goods consumed on a year-round basis (like food) probably don't actually spend that much time in them. A company makes money for the goods it's selling on store shelves, the stuff languishing in a warehouse? Not so much.

    Regardless if we're positing that stuff isn't getting shipped from a warehouse because of the apocalypse, there's also no reason to assume it was shipped to a warehouse either.

    If you're tracing stuff back along to its origin point, the ultimate go-to source is the farm when it comes to food. There's no earlier link in that chain. With other stuff like ammunition or medicine? We haven't seen any working munitions factories. Even if you do find ammunition? No guarantee it's compatible with the weapon you're carrying; all the .44 ammunition in the world won't do you any good if the weapon you have is chambered for 5.56 :p. Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue. :p

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    zjs

    @Rommel49 said: Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue. :p



    It's not relevant, but at this point I have to bring up the fact that there's ALWAYS a doctor in the initial group, or who joins at some point after (usually precisely when needed) in any thing that's ever involved zombies.

    Useful technique to explain how they collect the right medicine, ofc. Plenty of them in the profession? Granted. Decent chance of surviving due to intelligence/knowledge? Quite possibly. However, hospitals would soon become epicenters of the apocalypse and walker buffets for those inside them, so they're also on the front lines, so to speak.

    As such, it's strange to think how every group, almost no matter how small, seems to involve a doctor (or very closely related i.e. vet, as in TWD, so as not to make it too obvious). I mean, the game has a vet AND a doctor, and that isn't even counting Hershel, if he's the same farm-owning vet! The group's not that big, even with Vernon and the cancer survivors.

  • @Rommel49 said: In pretty much all cases of disaster prevention, you're advised to have your stuff together and do things like pack food before the disaster hits. Your average person in the U.S. eats a few hundred lbs. of food a year.

    The reason why it seems like so much stuff is out there is strictly because people are still producing it and transporting it.

    In the case of even a perceived shortage, that stuff'll disappear pretty quick. Best precedent - the toilet paper shortage of 1973. :p It took weeks for TP supplies to return to normal after one not-so-great joke from Johnny Carson.

    Warehouses probably aren't a safe bet either. I figure that the people who work at a Campbell's warehouse are probably going to have the notion in their heads to loot the place if soceity falls apart. Beyond that, I'm inclined to think that goods consumed on a year-round basis (like food) probably don't actually spend that much time in them. A company makes money for the goods it's selling on store shelves, the stuff languishing in a warehouse? Not so much.

    Regardless if we're positing that stuff isn't getting shipped from a warehouse because of the apocalypse, there's also no reason to assume it was shipped to a warehouse either.

    If you're tracing stuff back along to its origin point, the ultimate go-to source is the farm when it comes to food. There's no earlier link in that chain. With other stuff like ammunition or medicine? We haven't seen any working munitions factories. Even if you do find ammunition? No guarantee it's compatible with the weapon you're carrying; all the .44 ammunition in the world won't do you any good if the weapon you have is chambered for 5.56 :p. Medicine? I'd be amazed if your average person could tell a pain-reliever like Aleve from Viagra, honestly. Hey, they're both blue. :p



    Dude, when the apocalypse first hit, nobody was warning them, most people either figured it out or died. Only after the first outbreaks did media and whatnot try to warn people, and it was simply where to go and what to do if you think someone was infected etc.

    Warehouses aren't just for food, they are for pretty much anything(and I mean ANYTHING).

    If you looked up in a phone book you'd find a shitload of warehouses for specific things, and that'd prob be where you'd find your specific ammunition or firearms. Or medication. Or food. Or camping equipment. Or vehicles.

    As for the medication, it depends on the person, and where they are from. Obviously a rich person or some relatively locked out of life individual wouldn't know the difference between certain medicines and pain killers, or what they are, but for I'd think at least 60-70% of people would know the difference. At least they'd read the goddamn bottle lol. I don't see the point on that; I mean it doesn't sound relevant.

    You can't say if survival shelters would be good or not, it would depend on how long into the apocalypse, whether you are a dick or not, or if the owner(s) died when zombies came walking along one day :D. If you were a dick you could raid someone's survival shelter fairly easily if you have the tools to get in, whether it is vacant or not. They are almost always packed, and unless the shelter was packed with 50+ people those supplies won't drain that fast. Just matters if you are a dick or not. I, however, think it would be a great idea because if a zombie apocalypse occurs some people don't know. i mean, if you see a person stumbling along the side of the road, wouldn't your first assumption be they are drunk or injured? Wouldn't the first instinct be to help them? You go up to them and they come toward you. You ask if they are okay, and then maybe if you are familiar with 'zombies' or see something isn't right, like they don't answer you, they keep coming toward you, they have blood on them, their skin looks rotten, etc. But other than if you are a dick or always paranoid, I think a lot of people, and I mean A LOT would die within the very first week.

    As for your argument on warehouses being filled or not or looted quickly, I doubt it. Warehouses are drained slowly, but at the same time are being replenished by fresh supplies. Unless they just took a shipment in, the warehouse should be full( or close to it). Some people might think of warehouses, but most won't. When people panic, they won't be able to think rationally. The first thing that would come to mind are stores, and if they are empty houses. Most wouldn't have it cross their mind. Those who work in the warehouse are the shippers, the stockers/manage inventory, and the owner(s). Shippers don't stay overnight, the main workers would go home to their families or get killed in-between work and home, and the owners can only loot their place if they survive the initial outbreaks. It's just a series of what if's. Nothing is certain, but thinking, guessing, and assuming gets you farther than sitting on your ass.

    I don't mean to argue with you, because you make some good points. To be honest, I don't even know what we are arguing over anymore...

  • Y'know what would be sweet? We find a nice safe spot, and a fair way away from it we have some speakers or a PA-system blasting out something loud enough to keep the main mass of walkers there and not near the base. That way no-one has to risk their ass every day ringing bells like Molly (or hell, let's just get some enormous lengths of rope attached to the bells that we we can ring from base-camp)

  • @FreemDeem said: Y'know what would be sweet? We find a nice safe spot, and a fair way away from it we have some speakers or a PA-system blasting out something loud enough to keep the main mass of walkers there and not near the base. That way no-one has to risk their ass every day ringing bells like Molly (or hell, let's just get some enormous lengths of rope attached to the bells that we we can ring from base-camp)



    Exactly. It's stupid.

  • i would keep moving until i found somewhere safe and with renewable resources, but the chances of finding that are so slim i would be prepared to always be on the move

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