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King's Quest 4 is #1

posted by MtnPeak on - last edited - Viewed by 1.4K users

For me the best King's Quest will always (or at least until the new non-Telltale KQ comes out) be The Perils of Rosella. They packed so many cool little subplots into this one. This is the KQ that I have the most fun playing through.

Anyone else agree?

I disliked very little about this one. What did you guys like/not like about this game?

16 Comments - Linear Discussion: Classic Style
  • What new 'non-Telltale' KQ game?

    How do you know the next "KQ" game will be the best?

  • I don't know if I will like the new non-Telltale one better than KQ4, so I should have been clearer. It is a possibility that I will.

    As for what non-Telltale KQ I am talking about, I am speaking about the one that I know is going to come. Right now it's just in my imagination, but one will come. I'm just thinking positively. Anyway, yeah, my post was more about KQ4, though.

  • Hey, even if a telltale one comes out. It doesn't mean that it will be better or worse than a previous game. I look at it as its own platform. I might like it for what it is, if they can tell a good story that keeps me coming back for the next episode...

    I personally enjoyed KQ8 even though it has some arguably very different traits added to it, compared to any previous game. It's arguably one of my favorite KQ games for story, not necessarily for the puzzle choices (though I do like some of the physic based puzzles it introduced). KQ3 has the weakest puzzles in the series though (collect spell items as listed in the manual, put spell items together exactly as stated in the manual, and use them exactly as it states in the manual for 90% of the puzzles).

    I actually really dug Back to the Future (it felt like Back to the Future), the Walking Dead (never saw the comics or the show, but it has good pacing between action and the puzzles, and the conversation moments: Ya, most of the puzzles are the conversation moments...), and Hector (course the latter game had the benefit of being produced outside of Telltale, by someone who was a big fan of the harder traditional adventure games).

    That being said KQ4 is definitely one of my favorites. It has some of the most beautiful well done 16 color graphic ever. Great soundtrack what little there is. Good amount of puzzles and puzzles are diverse. It was the first game to really take the game towards more dramatic story, with personality. The game has a darker tone with a world that matches.

    Even KQ3 was more cheery and bright on comparison.

  • I liked KQ IV - The Perils of Rosella. I think the neatest part of it for me at the time is that it was the first King' Quest game to use the new SCI engine. So it was the first Kings Quest to use music from a sound card instead of the PC speaker and it was the first one to use 320x200 resolution instead of 160x200.

    In fact KQ 4 was the first game to use SCI. The game play was fun. But I still have a special place in my heart for the first King's Quest. Maybe because it was the first graphical adventure game of its kind that I had ever played. It was somewhat difficult. Again, probably because it was the first game I had ever played like it. KQ II was probably too easy, or I just got used to those puzzles because I completed it in the second night I was playing it.

  • I actually think KQ4's graphics are rather on the ugly side--at least, nowhere near reaching the potential of what 16 color SCI graphics were capable of. They don't hold a candle to Hero's Quest, for example.

    I love certain elements of KQ4--the open land to explore, the day/night timer, the ghost/graveyard puzzle (minus the ridiculous broken shovel dead end) was always a highlight. The hidden bridle was terrible, among other things. Swimming out to Genesta's island was needlessly obtuse. It was definitely a "how many hint books can we sell?" type of game.

  • Ugh, I think Hero's Quest is fugly... The weird color choices for buildings in the town mainly... Forest and castle weren't too bad though.

    The gameplay though was top notch... Had more features than in the remake... Ability to drop any item, and pick it up later, etc.

    The hidden bridle was terrible, among other things.

    The hidden bridle is not exactly hidden in the SCI version. If you look around the boat, the narrator tells you spot something 'glinting'. Which should point you to get closer to the boat, and look around more.

    In the AGI version on the other hand, there were not clues...

    Swimming out to Genesta's island was needlessly obtuse.


    Pretty sure there are a few characters or so that mentions that she lives outside the mainland, on an island. It might even be mentioned in the introduction when you first talk to her.

    KQ4 was actually one of the KQ games I mostly completed without any hints. Discovered most of those things on my own.

  • I was 5 years old and discovered Genesta's island by exploring only. But it was kind of a clue in the introduction when Genesta took off to the west away from the mainland. If you just followed her you'd end up there.

    People forget that people used to use their brains back in the 80s and early 90s.

  • @MusicallyInspired said: I was 5 years old and discovered Genesta's island by exploring only. But it was kind of a clue in the introduction when Genesta took off to the west away from the mainland. If you just followed her you'd end up there.

    People forget that people used to use their brains back in the 80s and early 90s.

    I agree! You know what I am sick of hearing? I am sick of the clichéd complaint about how classic adventure games are supposedly so annoying because of so-called illogical puzzles and unwinnable situations. Impossible-to-figure out puzzles were the exception, not the rule. Now, whenever point-and-click classic style adventure games come up in discussion, you always hear somebody say that they don't like these kinds of games because of the so-called ridiculously hard puzzles. Unfortunate puzzle design quirks should not be seen as a core characteristic of the genre; they were just individual design decisions that I bet some designers later wished they could go back and tinker with slightly. I often found the more intricate puzzles in some classic adventure games to be absolutely ingenious and a joy to try to figure out. When done right, challenging puzzles are a huge asset to gameplay, not a detriment.

    And you know who I blame, in part, for smearing classic adventure gaming in this way? Telltale. I can't tell you how many times I have read some Telltale representative go on, in a self-serving way, about how they are "evolving" the genre and saving us from those evil, challenging puzzles that we are used to finding in adventure games. They are pushing this line left and right, claiming to be such "great fans" of the classics, while insulting the original designers and essentially telling us that they would have changed so much about the games. "Great fans," my behind! All I have to say to Telltale is, "What you call 'evolving' is really just a gutting of what makes adventure games adventure games. Adventure games are here to stay, no matter how many interactive movies (that are more movie than interactive) you put out."

    Anyway, sorry to digress. Back to the subject. I just want to say that I actually beat KQ4 years ago, and I did not need a hint book . I enjoyed every minute of trying to figure out how to beat the game.

  • I loved KQ4. One of the first games I bought with my very own moolah. The Day and Night cycles fascinated me too.

    Yeah - some puzzles were "illogical" back in the day, but finding them out was half the fun. People are walked through games today. Beating a game used to be an accomplishment, not a requirement - and the fun was in the journey. Not completing something and then saying "Yawn" what's next.

    But I still HATE the damn bridle puzzle in KQ4!!!


    Bt

  • I loved KQ4. It was my first adventure game ever. My parents were turned off to adventure games by it because they dead-ended themselves more than once in while playing it.

    I borrowed the EGA version of The Secret of Monkey Island from my aunt and uncle--it being my second adventure game ever--because KQ4 made me interested in the genre.

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