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Killing off **** was a bad idea

posted by Jeenyus on - last edited - Viewed by 709 users

Don't get me wrong, it makes for a great story and all that, but game wise it doesn't make sense. Most games you get a character and thats your role. Now its pretty much like just make me play a bunch of characters because it really doesn't matter anymore. It just sets up season two for failure, assuming they continue with the story from season 1. Which I'm pretty sure is what's gonna happen (not saying it won't be good, just not as good).

Personally for me, I see it as was Lee was me (my character in this story) now that he's dead essentially my role in this story is over. No matter how I see season 2 going, I don't think I'll have the same attachment to the game. Unless they just make a completely new story with all new characters. Which would still suck, for me at least (I'd like to know what happens to Clem at the end)

Wether I'm a new character, who ends up being Clementines new guardian, I'd want to play it like I was lee (whom I'm not). If I take the role of Clementine then it would just feel weird. Regardless of the role, sans, lee just ruins it. Personally, I feel it would have been a smarter Idea to kill Clementine. Glad they didn't. But it makes more sense game wise.

Your thoughts.. ?

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  • @dee23 said: I hear what your saying about the zombie genre but this game is not based on them, hell the walking dead is not based on them that is why it stands out. The zombies are just the back drop. The walking dead differs from said zombie flicks because you get attached to the characters, seeing them develop over long periods of time. Your point would be so much more valid if the protagonist of the walking dead series wasn't alive and kicking after 8 years worth of comics and hadn't been surviving the ZA for nearly 2 years.

    When you watch a movie like Dawn of the dead you expect everyone to die, every one does die and that is how the story ends but the walking dead is the zombie story that doesn't end so there is no rush to kill of it's characters.

    Isn't one of the most advertised aspects of the Walking Dead is people can die anytime and your favorite characters always die? Rick staying alive so long and remaining the main character really just feels like a decision made out of convenience, not a deliberate narrative decision. Killing him or retiring him would require the creation of a new character and that's a risky move for a writer to make. (Which seems to be a major point of discussion in this thread.)

    And the Walking Dead is most definitely based on popular zombie genre tropes. Character drama being a focal point of zombie stories has been a staple of the Living Dead series and many other zombie movies. As was the idea that humans are the real monsters or getting attached to characters who later to die. It's not uncommon for main characters to survive zombie movies either. (Like in the original Dawn of the Dead.)

    It's really only in the explosion of zombie action games and films over the last decade did some people forget these things, but those aspects of the Walking Dead aren't new to the genre. Maybe new to a generation who haven't seen the old stuff, but it has its roots firmly in traditional Romero style zombie flicks.

    Honestly, after watching the first two seasons of the T.V. Show and reading the first compendium, the only truly unique aspect of the Walking Dead is its length, which is likely a byproduct of it being in serialized formats. I guess that and it being a zombie story in a serialized format. I can understand a lot of people respond to that, the same story for continuing so long but I honestly find it tiresome after a certain point.

    This is probably why I like the game more since it settled on a conclusion after roughly ten hours. They could have had both Lee and Clem survive and just do the same thing over and over again until the series stopped being profitable. But I really think the crux of this issue is how much of the same story does someone want.

    Most of the people arguing against killing Lee in this thread don't seem upset by the ending to me so much as they're upset that there WAS an ending. The argument usually isn't "I wanted a happy ending" or "I wanted a different ending" it's "I didn't want it to end."

    For some I guess they wanted this story to go on longer, or simply never end. That's fine, the comic or the T.V. show will probably oblige that. But for me, I think the game was just the right length and I was happy it actually did conclude Lee's story and did not simply prolong it for the sake of the writer's convenience.

  • ^I liked the game alot, and would love if Telltale made another 2 or so seasons. However, I wouldn't have minded season 1 being the end if it wasn't for the cliff hanger.

    In my opinion that really sucked lol. Not that they did that, just that I don't like it. Makes me overthink stuff.

  • @Mark$man said: ^I liked the game alot, and would love if Telltale made another 2 or so epsiodes. However, I wouldn't have minded season 1 being the end if it wasn't for the cliff hanger.
    In my opinion that really sucked lol. Not that they did that, just that I don't like it. Makes me overthink stuff.

    I can understand that but I think that's kind of inevitable with most zombie stories, that they're almost always going to end in some form of a cliffhanger. There's very few that end with there being a cure or some kind of solution to the zombie problem and as such the story always has at least one major loose end. Except Shawn of the Dead, which actually had an awesome solution.

    Otherwise the best you can hope for is the characters end up somewhere reasonably safe and even that carries a lingering doubt that things could go right back to shit at some point. So much so that the remake of the Dawn of the Dead's epilogue snippets during the credits were added later because the audience didn't really buy the boat sailing off into the sunset thing as a happy ending.

    Still, you also have to consider that the "cliffhanger" probably wasn't originally conceived as a cliffhanger. When the story for the game was being written Telltale probably didn't know if the game would be a hit or not and the post credits sequence segment was probably conceived to give the audience something to go on about Clementine's fate if there never was another Walking Dead game to continue her story.

    If this ended up being the one and only Walking Dead game they made then at least's there's something there to feed the audiences expectations. I was just relieved to see Clementine made it out of Savannah in once piece but if you wanted you could just imagine the two people in the distance are Omid and Christa and that things worked out. Or Kenny and Molly. Or bad people Clem has to fight off, or whatever you wanted.

    I've seen at least one person suggest the post credits scene is actually heaven. Clementine died on her way out of Savannah and the two people on the hill are actually her parents. In any case, it was a smart way to give some closure without having to write a whole new story to do so. All though now that the Walking Dead game is a hit, there probably will be another story at some point. But still, I think it was a smart way to conclude Lee's story while still giving us something to think about in regards to Clementine.

  • I know... but Lee... "Damn... God... DAMN." He wasn't ready to go, Clemmy needs him :/ She's 9 for crying out loud lol. I can't lie that the way he died was awesome and touching but now it's Clem, Christa and Omid, maybe Molly (doubt it, she a lone wolf), Lilly(I'd hate that so much), and Kenny (dreaming). So... yeah not alot to go from, but alot to branch to. I just didn't want it to end like that ya know? Like if they got reunited and were suddenly attacked by an unknown group then maybe I'd be fine because I at least know that they WERE safe. Right now Clem is the only 100% alive character, unless ya know, like ya said she is in heaven. That would suck too. And yeah I knew that they didn't know, that's why they had to change Kenny and make his death 'ambiguous' in case they needed him.

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    zjs

    @montesinos7 said: I agree. It would have been a good idea only IF they were not going to have a season 2. I will never be as attached to those characters than the season 1 characters. I think it makes a compelling story, but they should have done it at the end of season 2 if they wanted to continue the story.

    I disagree.

    If you continue the next season with Lee, you're essentially re-running the same game, with a slightly older and wiser Clem.

    As I've said before, there needs to be a new dynamic: a new group, with an older and more experienced Clementine, who's a useful member of the group and at an age where she's like a (younger sister) to a younger character, who can take care of herself. The absolute worst thing would be to see someone else taking up Lee's role with Clem and going through the exact same paternal role.

    Moving the story on a few years so that Clem is a young teenager, has seen and done a lot more etc, means she can elude to Lee. Your character could even be someone with a similar story, but the key point is: new group, new areas.

    I was most disappointed that Carley was killed off and that Lilly left the group. In my game, Kenny was killed off, but it allowed him to redeem himself. He was definitely a Shane character; caring only about himself and his family, willing to do anything etc. Sometimes he was right, a lot of times wrong. He wasn't bad to the point of being evil, but he did fail to help on a lot of occasions until his final redemption.

    Having Kenny alive would make sense if you let Ben go, but it would have to be a token appearance. I mean, if the saves are being imported, then he couldn't be someone who took a big role, as it would either mean he'd have to come back as a human (when he was 'lost to the horde' last season) in saves where he sacrificed himself. It could work if those saves where Kenny died meant he was replaced with a different character model/name for the few episodes he's in during the next season, if he was to return.

  • @zjs said: I disagree.

    If you continue the next season with Lee, you're essentially re-running the same game, with a slightly older and wiser Clem.

    As I've said before, there needs to be a new dynamic: a new group, with an older and more experienced Clementine, who's a useful member of the group and at an age where she's like a (younger sister) to a younger character, who can take care of herself. The absolute worst thing would be to see someone else taking up Lee's role with Clem and going through the exact same paternal role.

    Moving the story on a few years so that Clem is a young teenager, has seen and done a lot more etc, means she can elude to Lee. Your character could even be someone with a similar story, but the key point is: new group, new areas.

    I was most disappointed that Carley was killed off and that Lilly left the group. In my game, Kenny was killed off, but it allowed him to redeem himself. He was definitely a Shane character; caring only about himself and his family, willing to do anything etc. Sometimes he was right, a lot of times wrong. He wasn't bad to the point of being evil, but he did fail to help on a lot of occasions until his final redemption.

    Having Kenny alive would make sense if you let Ben go, but it would have to be a token appearance. I mean, if the saves are being imported, then he couldn't be someone who took a big role, as it would either mean he'd have to come back as a human (when he was 'lost to the horde' last season) in saves where he sacrificed himself. It could work if those saves where Kenny died meant he was replaced with a different character model/name for the few episodes he's in during the next season, if he was to return.



    I'm not sure they can do that. I'm not familiar with the deal they have with Kirkman, but do we know if they are allowed to go farther than he has in the comics? In the comics I think they've only covered a couple of years so far. If TTG isn't allowed to go past that point they really can't age Clem at all.

    And even if they can do that I hope they don't. I understand not wanting the same dynamic with Clem as S1, but I don't thinking jumping several years is the answer. I'd like to play those years and see what happens rather than start S2 with Clem part of a group that has survived for several years already.

  • I am attached to Lee, AND THIS ATTACHMENT CAN ----------------NEVER----------------- be BROKEN, NEVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR EVEN AFTER MY FUCKIN' OWN DEATH!

  • Deaths I didn't like: Carley, Mark, Kenny, Ben, and I wished Lee hadn't died. I understood his death, and by his death didn't mind Carley's as much as I would have if they both could have made it. Mark was pretty cool and Lee's friend. Sucked he got... well... eaten. And Ben... I'm sure people could say he deserved it, but I don't sympathize it.

  • i think it would be good if telltale continued to make unique stories in the walking dead universe, they could be set anywhere on the planet but just use the established rules of TWD universe, i liked that there were 5 episodes and that ending had a real conclusion instead of just being a set up for more of the same.

    there could be a whole series called "The Walking Dead : stories " or whatever and each one tells the story of a different set of people, there could be the odd cameo or tie in but they are separate stories from each other, that would be more appealing to me than the continued adventures of Lee and Clementine (that wont end until people are really bored of it)

  • @Web Head said: I am attached to Lee, AND THIS ATTACHMENT CAN ----------------NEVER----------------- be BROKEN, NEVERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR EVEN AFTER MY FUCKIN' OWN DEATH!

    What he said!

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