User Avatar Image

Trying to be a good guy in Season Two should screw you over

posted by vivec on - last edited - Viewed by 626 users

For example: Shooting girl in street but having consuequences you can shoot the girl and still get a lot of supplies, or meat locker situation where if you save larry , lilly gets bitten.

65 Comments - Linear Discussion: Classic Style
  • @Rommel49 said: There's no proof they die from the infection. None. That doesn't stop them from dying of blood loss or what have you. However, the fact there's no undead animals is a pretty big indication that whatever the walkers carry doesn't cross species lines.


    I'm sorry for jumping in like this, but it's more likely than not that a bite would subdue an animal. I'm sure you're already aware of this but reanimation has nothing to do with the bite so the fact that there isn't any reanimated animals in The Walking Dead universe is hardly any evidence for the argument. Furthermore, the bite just carries a deadly disease, a modern Black Plague if you will. If an animal gets hit by the Black Plague? It's dead. If it's hit by deadly radiation poisoning? It's dead. It'd be a little far fetched if animal life would be immune to the crippling disease when humans are not.
    We've never seen walkers actually catch rabbits or deer. The rabbit we see being eaten at the beginning of Episode 2 was already dead, and it's implied the group were the ones that managed to catch it or bring it down "that's another meal lost"; ditto for the deer in the television show - Daryl shot that deer with his crossbow (the whole bit about how he had tracked it down over a couple of days).
    Although I agree that it's quite far fetched that a walker could catch a fast moving target, I do believe Telltale displayed the rabbit's death in a way that suggests that the walker killed it.

    "Shit, what did they get this time?"
    "A rabbit."

    I don't believe Mark would ask such a question if they were the one that killed it. That's assuming they didn't lay down some traps (meaning they wouldn't know what they caught until they checked the trap), although I don't see any nearby nor is there any evidence to suggest such a claim. Mark's statement that it's another meal lost seemed to say, too me at least, that he was more so like "damn, that's another meal we could have killed and eaten!"

    As to how a walker could catch a critter? That's a little fishy. One obvious one is if the animal was injured. Another possibility is if a lurker caught a critter off guard, although it's still a little strange due to the uncanny habit of animals to have amazing senses, it is also certainly not unbelievable.

  • @CarScar said: I'm sorry for jumping in like this, but it's more likely than not that a bite would subdue an animal. I'm sure you're already aware of this but reanimation has nothing to do with the bite so the fact that there isn't any reanimated animals in The Walking Dead universe is hardly any evidence for the argument. Furthermore, the bite just carries a deadly disease, a modern Black Plague if you will. If an animal gets hit by the Black Plague? It's dead. If it's hit by deadly radiation poisoning? It's dead. It'd be a little far fetched if animal life would be immune to the crippling disease when humans are not.

    Actually, animals tended to be the carriers of the black plague, that kinda prevented it from killing them. :p Hell, Komodo Dragons are a good example of such (they're teeming with bacteria since they eat rotten, diseased meat).

    It's not actually all that regular for things like viruses to cross species barriers, simply because they've tailored themselves to infect a given group (e.g. birds). It seems to be quite a bit more common for animals to transmit diseases to people rather than receive them from people.

    Additionally, while Bites don't cause reanimation in and of themselves, a person's bites also don't become lethal to others until after that person reanimates. On the same vein, the only things we've seen die via bites (atleast where obvious things like blood loss weren't a factor) are creatures capable of reanimating (i.e. people).

    In short, while walker bites don't cause reanimation, all of the available evidence shows us that reanimation or its potential has a lot to do with the ability to generate/be susceptible to bites.

    Although I agree that it's quite far fetched that a walker could catch a fast moving target, I do believe Telltale displayed the rabbit's death in a way that suggests that the walker killed it.

    "Shit, what did they get this time?"
    "A rabbit."

    I don't believe Mark would ask such a question if they were the one that killed it. That's assuming they didn't lay down some traps (meaning they wouldn't know what they caught until they checked the trap), although I don't see any nearby nor is there any evidence to suggest such a claim. Mark's statement that it's another meal lost seemed to say, too me at least, that he was more so like "damn, that's another meal we could have killed and eaten!"

    As to how a walker could catch a critter? That's a little fishy. One obvious one is if the animal was injured. Another possibility is if a lurker caught a critter off guard, although it's still a little strange due to the uncanny habit of animals to have amazing senses, it is also certainly not unbelievable.

    I figured that the rabbit had been caught in a snare, myself (being a trap, it kinda should be hard to detect it). And anyone in that scenario would (or atleast damn well should) be supplementing active hunting with trapping. Ditto for the fact that Lee and Mark knew where to go to find it (and they were hardly the world's best hunters).

    Regardless, we don't know how that rabbit ended up dead, and considering the beginning of episode 2 is the episode that brings us walkers that move more slowly than blue-haired old ladies... like you said, it's a little fishy. :p

  • @Rommel49 said: There's no proof they die from the infection. None. That doesn't stop them from dying of blood loss or what have you. However, the fact there's no undead animals is a pretty big indication that whatever the walkers carry doesn't cross species lines.

    And to reiterate, if ordinary people can outrun and evade walkers, there's no way something like a deer couldn't. It doesn't matter if walkers don't get tired when their target's moving atleast ten times faster than they can, there's literally going to be miles between them within a matter of minutes.

    Persistence hunting has been done by people, is currently done by animals like hyenas, etc. the thing they have in common? They can run and actually keep up with their prey. Walkers can't, except for the aforementioned cases of tortoises and sloths.

    False. We've never seen walkers actually catch rabbits or deer. The rabbit we see being eaten at the beginning of Episode 2 was already dead, and it's implied the group were the ones that managed to catch it or bring it down "that's another meal lost"; ditto for the deer in the television show - Daryl shot that deer with his crossbow (the whole bit about how he had tracked it down over a couple of days).


    People sometimes have to use guns to escape, and I can't see a deer using an AK. Actually, what is inside them is pretty obvious is can kill them to. The bite is just as deadly for them. The only difference is they don't turn, but you have no idea if they are infected or not. Something could be keeping them from turning for all we know.

    What is the point of outrunning a horde if another is still after you and you are exhausted? Humans get away by climbing trees, taking high ground, or going underground. Can the deer do that? Lol

  • I thought Telltale did a good job with the morally grey choices in season 1 and I hope to see more in season 2.I for one liked the fact that the right or wrong choices weren't blatantly obvious and how your choices would affect other group members opinions of Lee,which means they don't all hero worship the protagonist(or don't even bat an eyelid?!)no matter what he/she does "cough" Mass Effect "cough".

    Far cry 3 is a great game but it disappointed me in the way it reinforces the good/bad way you should act or karma will punish you. I hope Telltale continues to allow the player to decide for themselves what they feel should be the right or wrong way to act and that they shouldn't be necessarily punished/rewarded for choosing the morally acceptable bad/good choice. I found The Walking Dead refreshing because I felt it allowed the individual player to rationalize the choices they made for themselves without the usual ego massaging of the player,as other games do, or the game rewarding/punishing the player by deciding what is the right or wrong to act.

    The good shouldn't always be rewarded and the bad shouldn't always be punished, and vice versa.Similar to how the real world works...

  • @Mark$man said: People sometimes have to use guns to escape, and I can't see a deer using an AK. Actually, what is inside them is pretty obvious is can kill them to. The bite is just as deadly for them. The only difference is they don't turn, but you have no idea if they are infected or not. Something could be keeping them from turning for all we know.

    What is the point of outrunning a horde if another is still after you and you are exhausted? Humans get away by climbing trees, taking high ground, or going underground. Can the deer do that? Lol

    Show me a single animal that's died as a result of the infection in walker bites, just one. Don't bother, because you won't find it. That's a pretty big clue that whatever infection walker bites carry can't cross species lines.

    Again, persistance hunting only works if they can keep up with their food. They can't. A good, brisk walking pace (i.e. faster than walkers) is about 3 MPH, a deer moves over 30 MPH. At that rate, even if they could track it without error (which is disproven as a possibility by nearly every case people escape walkers) they have to keep moving for a full ten hours to catch up... one could literally get a good night's sleep, take a shower, eat breakfast and be off again and the walkers still wouldn't have caught up, the speed difference is that huge... that completely excludes dying of exhaustion as a possibility. As the old saying goes "speed is armor".

    Even worse, pretty much no living thing walks or runs in a perfectly straight line over distance. Hell, even human beings have trouble doing it when they want to unless they have a point of reference (such as a road or sidewalk) since they naturally favor their dominant side (which ultimately results in people walking in circles). As soon as a walker's target is out of the line of sight, the best they can do is follow the direction it was going, not the direction it is going.

  • @Rommel49 said: Show me a single animal that's died as a result of the infection in walker bites, just one. Don't bother, because you won't find it. That's a pretty big clue that whatever infection walker bites carry can't cross species lines.

    Again, persistance hunting only works if they can keep up with their food. They can't. A good, brisk walking pace (i.e. faster than walkers) is about 3 MPH, a deer moves over 30 MPH. At that rate, even if they could track it without error (which is disproven as a possibility by nearly every case people escape walkers) they have to keep moving for a full ten hours to catch up... one could literally get a good night's sleep, take a shower, eat breakfast and be off again and the walkers still wouldn't have caught up, the speed difference is that huge... that completely excludes dying of exhaustion as a possibility. As the old saying goes "speed is armor".

    Even worse, pretty much no living thing walks or runs in a perfectly straight line over distance. Hell, even human beings have trouble doing it when they want to unless they have a point of reference (such as a road or sidewalk) since they naturally favor their dominant side (which ultimately results in people walking in circles). As soon as a walker's target is out of the line of sight, the best they can do is follow the direction it was going, not the direction it is going.

    It's kind of hard to argue since neither of us know. You can argue you never see an animal die of the bite, but that can also be used on my side, that since you never see a dead animal of a bite, it's safe to assume if they get bitten they died and were eaten to pieces. I do know that the walkers can rely on smell, sight, and hearing more than a human, and more than some animals. A walker that Carl found made it's way through the swamp, found it's way to the farm, and killed Dale. That happened simply because it saw Carl, and basically tracked him. And walkers aren't living, as much as that counts for ;)

    It doesn't matter if they can't keep up with their food, they don't get tired, they don't stop their searching, and they don't die of lack of food. They'll keep chase until they find you or something else attracts them. It doesn't even matter if they get distracted, zombies travel IN HORDES. Outrun thousands, it doesn't matter, if you can't find a safe place to hide to sleep or find food without coming into contact with more walkers, you are going to get torn apart. Even most humans couldn't last against them.

    Either way now, we don't have the information required to win in favor of either side. So I'm gonna drop it now okay? Okay xD

  • @Rommel49 said: Show me a single animal that's died as a result of the infection in walker bites, just one. Don't bother, because you won't find it. That's a pretty big clue that whatever infection walker bites carry can't cross species lines.

    Again, persistance hunting only works if they can keep up with their food. They can't. A good, brisk walking pace (i.e. faster than walkers) is about 3 MPH, a deer moves over 30 MPH. At that rate, even if they could track it without error (which is disproven as a possibility by nearly every case people escape walkers) they have to keep moving for a full ten hours to catch up... one could literally get a good night's sleep, take a shower, eat breakfast and be off again and the walkers still wouldn't have caught up, the speed difference is that huge... that completely excludes dying of exhaustion as a possibility. As the old saying goes "speed is armor".

    I think it's just further evidence of how deeply misanthropic Robert Kirkman's creation is when the animals seem to do a decent job of avoiding walkers, and yet the humans can't get their act together long enough to wipe out an enemy that's so intensely stupid.

  • @Robert Morgan said: I think it's just further evidence of how deeply misanthropic Robert Kirkman's creation is when the animals seem to do a decent job of avoiding walkers, and yet the humans can't get their act together long enough to wipe out an enemy that's so intensely stupid.

    I think it's just a numbers game. No matter how many you kill, outwit, avoid etc. there will always be more, and they will always be everywhere you go. Every city, town, and eventually every forest, countryside, hilltop, beach etc. they will always be there, waiting.

    Get enough people to ram their heads into a door and they'll eventually get through.

  • @vivec said: For example: Shooting girl in street but having consuequences you can shoot the girl and still get a lot of supplies, or meat locker situation where if you save larry , lilly gets bitten.


    No it shouldn't because then it would justify taking the immoral path at every critical decision and sometimes being a selfish prick just isn't going to work out for you. Sometimes being the selfless good guy isn't either. The beauty of a game like TWD is in the unpredictability of our choices when faced with a dilemma. Some of us vote with our hearts. Some of us with our heads. If we were all lead to believe that being the good guy is never the way to go, the freedom of choice is not there. And honestly, I don't wanna be an asshole to everyone because that's just not me.

  • @Mornai said: I think it's just a numbers game. No matter how many you kill, outwit, avoid etc. there will always be more, and they will always be everywhere you go. Every city, town, and eventually every forest, countryside, hilltop, beach etc. they will always be there, waiting.

    Get enough people to ram their heads into a door and they'll eventually get through.

    That was one of my points :P

Add Comment