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Something I don't understand.

posted by Tazzle27 on - last edited - Viewed by 435 users

So originally, they were going to make you play as Clementine's brother. but the idea was scrapped because they didn't like the idea of having a pre-existing relationship with Clementine, alright fair enough. So the only change necessary was to make a young adult or late teen(Between the age of 17-20) to bump into Clementine, that would've fixed the whole " pre-existing relationship thing " and as the game went along they could have developed a brother and sister type relationship. Right?

But they didn't do it that way, it would have made the most sense, so instead, they made alot of changes..without any explanation.

They changed the relationship from a brother figure to a father figure
They changed the main character to African American
They changed Clementine's ethnicity from Caucasian to African American(So people would think she is Lee's daugther)
They changed it so Clementine has a mother and a father. Originally, Clementine didn't have a father.

Is it explained anywhere why all these changes were made? honestly, I know I am one of the very few people to say this, but I would have preferred to play as a brotherly figure. At least Clementine would have felt more like a companion and somebody I am just looking out for than playing daddy. It wouldnt have felt like a daddy simulator.

Not to mention that this has been done SO MANY TIMES in other games already. Hell, Dead Rising 2 had a similar setting where I had to take care of a little girl.

So yeah, does anybody have any input on this?

36 Comments - Linear Discussion: Classic Style
  • ""No, because if we were her actual brother, as it originally was planned, then we would already know her..., so... no getting to know sequences""

    No, I meant a young adult bumping into Clementine and becoming her brother figure

  • @Tazzle27 said: ""No, because if we were her actual brother, as it originally was planned, then we would already know her..., so... no getting to know sequences""

    No, I meant a young adult bumping into Clementine and becoming her brother figure



    Oh, then at least those parts would have been different, but maybe just as interesting, I guess we won't find out.

  • I'd rather her have a little/older sister figure :P for next season of course

  • Whether or not it's been done before, I've never seen a familial relationship work this well in a game. Lee may have needed to help Clem due to her age, but the reliability and trust they had worked mutually.

    A brother/sister dynamic could have been interesting, but it was Telltale's narrative choice, and I think they executed it wonderfully. Either way, there will likely be new types of relationships to build off of come season 2.

  • ""Whether or not it's been done before, I've never seen a familial relationship work this well in a game""

    I've seen it work well in other games as well, so this doesn't stand out for me.

    "A brother/sister dynamic could have been interesting"

    I think the results would have been better imo

    but....

    American culture Idolizes the Father figure saving the little girl, most people aren't able to grip the story with the brother figure saving his little sister instead of father figure I guess >.<

    Aw well, maybe someday, maybe.

    "will likely be new types of relationships to build off of come season 2."

    It would have to be with a new character though, There is no way Clementine will have a close bond with anybody else, it would be unrealistic. After what she went through. There is just no way.

  • @Tazzle27 said: Not to mention that this has been done SO MANY TIMES in other games already. Hell, Dead Rising 2 had a similar setting where I had to take care of a little girl.



    I am a HUGE Dead Rising fan, and you're sort of wrong with this. Although you sort of do have to take care of a little girl, she is in the Safe Room the whole time. Basically out of the way of danger. We knew she was safe from being bitten. The character is set, and all you do is give her Zombrex every 24 hours pretty much.

    However, The Walking Dead game is basically taking care of a little girl, where she has the chance of being bitten everywhere you go. Dead Rising 2 didn't have that. You get more attached to this character, because every desicion you make, basically decides the fate of you two. You're really trying hard to be the person to set her emotions the way they should be in dire times, and you're trying hard to be the best father figure you can. Throughout the game, Clementine basically says things that will affect your overall desicions throughout the game. This is a more of decide the path you want Clementine to experience.

    Dead Rising is just survive, kill psychopaths, and save survivors.

  • It's your personal preference to feel that you would like a different style of story, but I'm not sure why someone would say that the this specific narrative had less weight based only on the assumption that a different type of family focus would have been better.
    It's like criticizing Macbeth for not having Duncan actually be Macbeth's father to add to his moral dilemma, when that's just not the direction that Shakespeare took with it.

    @Tazzle27 said: I've seen it work well in other games as well, so this doesn't stand out for me.
    Can you name a few examples? I'm curious.
    I mean, I loved Shattered Memories with Harry Mason desperately looking for his daughter, and Bioshock and its theme of rescuing young inflicted kids, but, like Toasty said with Dead Rising 2, none of the bonds between these people were developed like Clem and Lee's was.

  • @Tazzle27 said: ""No, because if we were her actual brother, as it originally was planned, then we would already know her..., so... no getting to know sequences""

    No, I meant a young adult bumping into Clementine and becoming her brother figure



    Because kids suck as main characters in survival drama - unless all of the characters are under-aged.

    No adult, let alone group of adults, is going to take the lead of a kid - not when survival is at stake.

    Except maybe in JRPGs and the like... which thankfully this isn't.

  • @Mikejames said:
    I mean, I loved Shattered Memories with Harry Mason desperately looking for his daughter, and Bioshock and its theme of rescuing young inflicted kids, but, like Toasty said with Dead Rising 2, none of the bonds between these people were developed like Clem and Lee's was.



    Speaking of BioShock, recently been playing the first one since Infinity is on its way out, and I no longer have the heart to harvest Little Sisters for ADAM! It makes me think too much of Clementine! Damn you TTG for giving me a heart! :rolleyes:

  • heh - I'm a fairly heartless bastard - but I've never been able to harvest a little sister. :p

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