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I can guess what Telltale is going to do in S2...

posted by Robert Morgan on - last edited - Viewed by 397 users

Horror sequels are always about topping their predecessors (unless they're DTV, of course). Doing things bigger, better, scarier. So, if Telltale were to top killing off the PC at the end of S1, how would they go about doing it?

By killing off the PC in mid-episode.

Why not? A lot of shit went down in part 3, where most of the original group was slaughtered. How else could Telltale up the ante besides axing the PC before part 3 is even over? Player control would then abruptly switch to another character in the group, and maybe it could even be a character Telltale has gone out of its way to make us hate, just to twist the knife.

Looking at the pattern of the game's story arcs so far, and the WALKING DEAD universe's one and only real rule - "anyone can get it any time" - don't be surprised if this comes to pass.

41 Comments - Linear Discussion: Classic Style
  • @ZeroShoot said: Depends on whether you mean satisfying in terms of the story coming to a worthy ending, or the death itself. Seeing her die would not be satisfying in any way, and they couldn't possibly write it to be satisfying for the player, but it would be a great ending, since it'd show, that in an apocalypse anyone can die, even kids, even Clementine. And the ending, and especially the part where she dies a probably nasty, painfull death would stay on your mind.



    Well, both really...
    As much as I wanted to see Lee live, I felt that his last moments made for an incredible finale, but one of the things that made the last episode so hard-hitting was the desire to strive for someone else. I already figured that Lee was going to die, but I didn't start shedding tears until Clem started begging him to get up. It was knowing that we saved her, but she would be on her own now; knowing that we had taught her all that we could right up to those final moments. "I'll miss you..."
    That's what made it both genuinely tragic and beautifully heartfelt for me. Bittersweet if you will.

    We already know that no one is safe in this story, but the idea that Telltale would give Clementine a nasty death for the sake of shock value, or for the sake of trying to make a strictly hopeless ending, isn't what I would want to see at all.

  • @aerial-ballet said: That doesn't mean everyone has to die like in real life.


    No, it's "The Walking Dead", death is inevitable to all.

    @aerial-ballet said: If the game ends with her dying, fuck it. I won't be satisfied at all. I'd rather see something more creative than that.. something more hopeful. Not a happy ending, per se.. just something a little more creative than senselessly killing everyone.

    You've watched "Night of the living dead"? Or "Dead set"?

    However, I must be mistaken, all the same TWD differs from the rest of the stories of zombies, then that TWD is a story about people. Maybe there is still hope for Clem? (really really hope so!!!)

  • @aerial-ballet said: Clem dying would pretty much ruin the whole game for me. I mean yeah, this is "The Walking Dead universe", and I realize that "no one is safe", but come on, it's still a work of fiction. That doesn't mean everyone has to die like in real life. Bring some more meaning to their journey.. don't make it some absurd ending where everyone just dies.

    If the game ends with her dying, fuck it. I won't be satisfied at all. I'd rather see something more creative than that.. something more hopeful. Not a happy ending, per se.. just something a little more creative than senselessly killing everyone.



    Clementine is not everyone. There could be survivors that would still be alive at the end of the day, people we came to know through the previous season(however long the game lasts). She may hold more weight than most other characters for some, but that doesn't mean if she dies everybody else does too.

    Omid, Christa, Kenny, Molly, Lilly, Vernon and co. all have varying chances at still being alive. If they all lived but Clem died would you still call that "everyone dying"?

  • @aerial-ballet said: Clem dying would pretty much ruin the whole game for me. I mean yeah, this is "The Walking Dead universe", and I realize that "no one is safe", but come on, it's still a work of fiction. That doesn't mean everyone has to die like in real life. Bring some more meaning to their journey.. don't make it some absurd ending where everyone just dies.

    If the game ends with her dying, fuck it. I won't be satisfied at all. I'd rather see something more creative than that.. something more hopeful. Not a happy ending, per se.. just something a little more creative than senselessly killing everyone.



    I'd argue that ridiculously unhappy endings in recent years have become just as cliched as ridiculously happy endings. Let's hope Telltale will strike that perfect note if/when the series ever finishes.

  • @Mikejames said: Well, both really...
    As much as I wanted to see Lee live, I felt that his last moments made for an incredible finale, but one of the things that made the last episode so hard-hitting was the desire to strive for someone else. I already figured that Lee was going to die, but I didn't start shedding tears until Clem started begging him to get up. It was knowing that we saved her, but she would be on her own now; knowing that we had taught her all that we could right up to those final moments. "I'll miss you..."
    That's what made it both genuinely tragic and beautifully heartfelt for me. Bittersweet if you will.

    We already know that no one is safe in this story, but the idea that Telltale would give Clementine a nasty death for the sake of shock value, or for the sake of trying to make a strictly hopeless ending, isn't what I would want to see at all.



    Just imagine if it was Vice versa, Clementine would dieing instead of Lee, and you should decide: shoot her in the face, staring at her big, angel eyes... Or leave her. Imagine what emotions evoked the words "I'll miss you" "Me too" in that situation.

  • @Mornai said: Omid, Christa, Kenny, Molly, Lilly, Vernon and co. all have varying chances at still being alive. If they all lived but Clem died would you still call that "everyone dying"?


    I think he was basically saying that he's hoping for more than a resound "All the main characters are now dead," ending, where Clem was the final nail in the coffin. In this I would second him.

    Either way, knowing that Vernon was off on a boat somewhere or that Molly was still running around, wouldn't exactly have been a consolation prize if Lee hadn't been able to save Clementine.

    @Mornai said: Just imagine if it was Vice versa, Clementine would dieing instead of Lee, and you should decide: shoot her in the face, staring at her big, angel eyes... Or leave her. Imagine what emotions evoked the words "I'll miss you" "Me too" in that situation.

    It's the Duck situation times a million...

  • @Mikejames said:
    We already know that no one is safe in this story, but the idea that Telltale would give Clementine a nasty death for the sake of shock value, or for the sake of trying to make a strictly hopeless ending, isn't what I would want to see at all.



    Me neither, but she would never commit suicide, and if she would get shot by some bandit,... that would be a very shitty ending. The only options left are: 1) she gets bit, but escapes the herd -> dies of fever, painfull, resurrection.
    2) she gets overrun by walkers, and that would be nasty and painful as I said.
    3) she dies by some accident, like accidently falling off some building (but that's not very likely of course...)
    assuming she dies at all, not like it's decided or something, just speculating.

    @Mikejames said: Just imagine if it was Vice versa, Clementine would dieing instead of Lee, and you should decide: shoot her in the face, staring at her big, angel eyes... Or leave her. Imagine what emotions evoked the words "I'll miss you" "Me too" in that situation.

    It took me almost 15 minutes to man up and pull the trigger in Duck's death scene and it was awfully hard to do it... I don't even wanna imagine how wet my controller would get if it was for Clem... I would need way more than 15 minutes, and would probably die from the inside... and those words would feel like giant whales dropping on my guts... or kicks to the stomach. And there would be no way I could leave her, no fuck it, even if it's hard for me, I wouldn't let her turn, that I know since the nightmare scene in episode 3...

    regardless of all ideas in this thread, one thing is for sure:
    If they want to top season 1's ending, they must be very skilfully about it.

  • @Mikejames said: Well, both really...
    As much as I wanted to see Lee live, I felt that his last moments made for an incredible finale, but one of the things that made the last episode so hard-hitting was the desire to strive for someone else. I already figured that Lee was going to die, but I didn't start shedding tears until Clem started begging him to get up. It was knowing that we saved her, but she would be on her own now; knowing that we had taught her all that we could right up to those final moments. "I'll miss you..."
    That's what made it both genuinely tragic and beautifully heartfelt for me. Bittersweet if you will.

    We already know that no one is safe in this story, but the idea that Telltale would give Clementine a nasty death for the sake of shock value, or for the sake of trying to make a strictly hopeless ending, isn't what I would want to see at all.



    Right on. This is pretty much what I was trying to express in my above post, but Mikejames says it a lot better.

  • @zev_zev said: Just imagine if it was Vice versa, Clementine would dieing instead of Lee, and you should decide: shoot her in the face, staring at her big, angel eyes... Or leave her. Imagine what emotions evoked the words "I'll miss you" "Me too" in that situation.



    I don't think I could have done that :,( I probably would have raged off the game, like god damn, it's Clem!!! Why? It was hard enough with Lee, it was equivalent to Clem leaving me to die :/ too sad... too sad...

  • No. The PC has to come in without a personality attached to the character. If we were to jump into another characters shoes in mid-episode, our decisions would change the whole character they had set up before that point in the story. Wont happen.

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