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The Walking Dead Game -vs- Heavy Rain

posted by dubesor on - last edited - Viewed by 2.1K users

I have read many times posts about people comparing Heavy Rain to TWD and I think it is legitimate.

If we compare the 2 games they are very similiar: both games have are heavily story driven, strong character development, minor focussed on gameplay mostly quicktime events, many choices.

Now if I compare both games I have to give telltale 1 pluspoint: I got more attached to the characters than I did in Heavy Rain. But if we compare choices, and IMPACT of choices TWD falls behind majorly. None of the choices make any difference besides some dialoguechanges or other temporary effects that are NOT "profound and lasting" (like advertised) but they have no influence on the story and no impact on the outcome whatsoever. Heavy rain on the other hand has like.... nearly 20 different endings and results depending on your choices. I think there are 17 different endings alone. This game has truly profound and lasting consequences to your choices - unlike TWD where it seems you only have "the illusion of choice".

Now, I see why that many different endings might not be possible for Telltale, as it would be near impossible and ludicrously expensive to start a 2nd season with that many endings, but at least give us 3 or so different results depending on what we did throughout our game? Or anything at all? I played this game 3 times, with 3 times totally different choices yet everything plays out the same and ends in only 1 ending.

After I played Heavy Rain I immediately played again, and the result was COMPLETELY different. My choices had MAJOR IMPACT. In fact I played it 6 or 7 times and every time it played out differently. The characters ended up totally different and the endings were completely different depending on my choices.

Now, with TWD after only my 2nd playthrough (opposite of 1st playthrough) I noticed there is no point in the choices. Everything feels so minor and temporary I have never seen a single choice that was profound and lasting.

Now, TWD was one of the better games I have played in 2012 due to story and character development. But gameplay and choices are rather poor.

Bottom Line is I wished they would take a route further down to Heavy Rain, where your choices actually altered the outcome.

Anyone with me on this?

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    bubbledncr Telltale Staff

    @dubesor said: when you die the story simply continues. obviously you get a "bad" ending. But that's what I wish for when I want any of my choices/actions to matter.

    I am not a huge fan of "GAME OVER": "you didn't do what the developer wanted you to do. Now replay and do exactly as you are told to proceed."

    I agree. And deaths are expensive for us to make, as well.

    But take, for instance, Lee fighting the babysitter zombie in episode 1. How does that end if the player never pushes a button?

    In JP, we did "clumsy successes" if the player didn't hit the button so they wouldn't die every time, but my understanding is people didn't like that at all.

  • @bubbledncr said: But take, for instance, Lee fighting the babysitter zombie in episode 1. How does that end if the player never pushes a button?

    If you have read my OP-post you would have noticed my understanding about how this game can not be AS considering. Due to the fact that it's not just 1 game but several episodes (even seasons). Further more I have also mentioned a typical example of how this issue could have been handled instead (the Season 2 start Katjaa issue for example). I understand we cant have 20 different results. Due to money issues we have to limit the impact of the players to a low amount, say 3. But currently it is 0 impact = 1 result

    There are some situations where the procedure I mentioned could make our choices have impact. Katjaa is only 1 example. Another would be for example Brie (or Bree or whatever she is spelled). Say, we take her with us to Crawford, she dies the normal way as it is now. But now, if we leave 3+ people at our camp (any of Kenny, Ben, Christa, Omid) the Vernon group had lower chances at taking our boat (he mentioned 2 are extremely sick that need constant care so he has basically no more force).

    Now if we refused to take her with us to Crawford she would go back. That way she would have survived. And later Vernon had 1 more Person to take our boat. All of this makes sense.

    And all of this is just examples. I never mentioned to make the exact same strong impact as heavy rain (read OP). I said just "SOME" more impact on the result other than everything leading to exactly and only 1 outcome. That makes me feel my decisions are useless. Sure, the different dialog mentioning my choices here and there are cool, but I would love if if you guys would go just a little twist more into impactfull choices like Heavy Rain, of course not as much as it most likely would be too expensive to develop.

  • it is very hard to ask for..... behind heavy rain was a developer with very much money... sony. behind walking dead game is company with very small money telltale. while the games are extremely similiar other than the universe it is in of course which are entirely different but everything else is extremely similiar in terms of gameplay, characters and choices.

    but... you have to imagine telltale is very low money productions. so they limit choices that everything makes one result. i know we all want many result but then the game isnt 30 dollar but 60 dollar.. think about it.

  • There are game overs in Heavy Rain. They just disguise them heavily.

  • Heavy Rain is, for the most part, a joke.

    The game has stupid sequences (e.g. the chase scene [ermahgerd chickens!], anything with those random future glasses, Ethan's trials, Shelby going into the clock store), really unnecessary shit (oh no Shelby has asthma, oh wait where did that go... oh no Ethan passes out, oh wait where did that go... oh no Madison has insomnia, oh wait where did that go...), really bad voice acting (I get it, they're French. It's just annoying and I can't take anything anyone says seriously).

    It doesn't help that the only character I cared about was Shelby, every other character was pitiful, dumb, and boring. The overall plot was neat, I suppose. Meh though. The only thing Heavy Rain has over Walking Dead is how your choices effect the game. I'm fine with how Walking Dead made it though, the choices didn't effect the game, they effected me personally. Which is 100% better.

    Walking Dead is way better IMO.

  • When I first finished Episode 1, I also started comparing The Walking Dead Game with Heavy Rain. In fact, these are the characters that I think that can be compared with the most.

    Lee -- Ethan
    Carley -- Madison
    Doug -- Norman
    Campman -- Scott

  • I loved Heavy Rain and I have played it many times.

    Some of the things I think HR did better than TWD were:
    -The action. The fighting scenes were a lot more involving because of the more advanced controls at the players' disposal. Whereas in TWD, there are only two input methods (moving the cursor and clicking, or rapidly tapping a key). I'm not saying TWD's action was bad, far from it, but HR's was better. (Fighting Mad Jack anyone? Fighting the killer with Jayden?)

    -The consequences. Yeah, it had multiple endings. Characters could die, and the story would continue on. But they could only die at very specific points in the narrative. Outside of those points they had plot armour. But even with this, they managed to have a variety of different endings. (Who survived? Was Shaun saved? Was the killer caught? What relationships were formed? Did Jayden give up or give in to his drug addiction? And so on...)

    In TWD, the 'consequences' meant something different. And personally I had no problem with the way it was done. Instead of having specific characters live or die almost arbitrarily, our relationship with those characters changed. The way we felt about those characters, and the story in general, is what results from our choices.

    What the Walking Dead did better than Heavy Rain was engage our emotion. Heavy Rain was great, and I think it did a fine job of that too, but TWD did it better.

    I'd put this down to the episodic nature and the voice acting. I had no problem with the voice acting in HR (Nahman Jayden - loved it!), but man, did the Walking Dead get some great voice actors. I'd say the only voice actor I didn't like was Duck's. He just sounded like he was doing a quiet shout into the microphone a lot of the time (prior to episode 3. In episode 3 he was good).

    Heavy Rain and The Walking Dead are two of my most favourite games. They are both great in the same area and in different areas, for different reasons.

    @CarScar said: Heavy Rain is, for the most part, a joke.

    The game has stupid sequences (e.g. the chase scene [ermahgerd chickens!], anything with those random future glasses, Ethan's trials, Shelby going into the clock store), really unnecessary shit (oh no Shelby has asthma, oh wait where did that go... oh no Ethan passes out, oh wait where did that go... oh no Madison has insomnia, oh wait where did that go...), really bad voice acting (I get it, they're French. It's just annoying and I can't take anything anyone says seriously).

    He was chasing him through a market. There were chickens there. Really not that crazy. What's wrong with the ARI glasses? They added a cool element to Jayden's character. The trials were the most important part! Ethan had to prove himself to the killer. A clock store - what's so stupid about that?

    I had no problem with the voice acting. But it's a matter of taste I guess.

  • @rachellouise85 said: But you can't change who is kidnapped, or who the murderer is, you still end up in the same place?etc. There are times when "you are in control", yet there are things, that you, as the character, do not actually do; yet it still happens (n the same time frame you are meant to be controlling them). I didn't really like the characters, so I didn't want to play it again... What are the possible 17 endings? Do they include FBI guy being alive/dead, being with the woman or not etc?


    You don't end up at the same place because it is possible for the protagonist to fail and input the wrong coordinates on the sat nav and go to the wrong location, resulting in his son drowning and if that wasn't bad enough it is also possible for the oragami killer to get off scott free. If you don't save Lauren Winters from the car when she is drowning she can't come back at the end of the game and kill the oragami killer.

  • @Dildor said: Heavy Rain has so, SOOOO many different outcomes, TWD barely stacks up to it that way.

    In terms of characters and interacting with them? TWD put real emotion behind these pixelated characters that made me love them all, which Heavy Rain just didn't have for me.


    I actually felt for Ethan and wanted to help him get his redemption. He was a broken man when he lost his oldest son. He lost his wife, probably lost his job and lost the desire to even shave. He was becoming estranged with his other son who was becoming depressed and he was trying to rebuild that relationship.

    There were some touching moments like when Ethan was playing with his son in the park, when he helped him do his home work and when he tucked him in for bed and gave him his cough syrup when he was getting a cold.

    Overal I found the experience of heavy rain more rewarding than the walking dead game, for one my choices carried over from chapter to chapter. I wasn't left with WTF moments at the end like why am I in jail, why am I poisoned or why is my son dead. Everything I chose to do had fitting consequences. In the walking dead game as much as I liked it there were times when the game said I did things I didn't do. It said I made Clem eat human meat when I didn't and said I helped kill Larry. Those are big decision choices for the game to get wrong and can leave you feeling really shitty when you did everything to make the right choice for you in your play through.

  • @CarScar said: Heavy Rain is, for the most part, a joke.

    The game has stupid sequences (e.g. the chase scene [ermahgerd chickens!], anything with those random future glasses, Ethan's trials, Shelby going into the clock store), really unnecessary shit (oh no Shelby has asthma, oh wait where did that go... oh no Ethan passes out, oh wait where did that go... oh no Madison has insomnia, oh wait where did that go...), really bad voice acting (I get it, they're French. It's just annoying and I can't take anything anyone says seriously).

    It doesn't help that the only character I cared about was Shelby, every other character was pitiful, dumb, and boring. The overall plot was neat, I suppose. Meh though. The only thing Heavy Rain has over Walking Dead is how your choices effect the game. I'm fine with how Walking Dead made it though, the choices didn't effect the game, they effected me personally. Which is 100% better.

    Walking Dead is way better IMO.


    Obviously everyone won't like Heavy Rain, I get that but you say that the walking dead choices effected you personally which is better than multiple endings. I don't see the difference. Heavy Rain has some tough choices that would effect most people on a personal level like the decision to kill the guy in the apartment as one of the trials. Had I of done that I would of felt pretty shitty about it afterwards, knowing that I had turned a good man into a criminal. When Jayden is trying to talk down the crazy man, again I would have felt terrible shooting him and finding out he was carrying a crucifix instead of a gun.

    When I played heavy rain I felt much more pressure when making choices, my heart was in my mouth at times and I was shitting my self, worrying for the protagonist. I remember struggling over choices like should I swallow the poison or not. I remember feeling like shit when I couldn't go through with a tial and I backed out. The game made me feel like I didn't love my son enough, like I was selfish. But that was just realistic because cutting off your finger or drinking poison would be a hard thing for any of us to do. I remember the game resisting my attempts to cut off Ethan's finger. It was a hard mini game to complete which was a clever mechanic because it represented how hard it would be for him to will himself to do it.

    I find it surprising that you found heavy rain a joke but you had no problem with the concept of a guy travelling all the way from Macon to Savannah in a ZA and risking his life to get revenge on Lee for choosing to save Carly over Doug who he didn't even know, or for taking her to a dairy farm which Lee/the player didn't actually have a choice over. Do people even have the luxury or time for things like revenge in the ZA?(and before anyone refers to Michonne she was already in Woodbury when she got her revenge) I use these examples because that was what I was persicuted for by the kidnapper at the hotel. He said I was putting Clem at risk, but wait a minute the only choice I made that he disagreed with was saving Carly over Doug. Then there is the fact that sometimes your choices don't carry over at all. In one of my play throughs the game said I made Clem eat meat and I helped kill Larry. Two serious, big choices in the game that were both wrong. I say this to say that both games have there share of problems but I found the kidnapper's motivation far more laughable than anything I saw in Heavy Rain.

    The guy is in a car, doesn't know Lee is going to Savannah until Clementine confirms it on the train ride, yet he gets there first. So we are expected to believe he was getting out of his car along the
    Interstate Highway or roads and mannually moving the cars in front of him by himself with roaming zombies around him all so he can punish Lee for things that he did to other people if Lee didn't steal from him e.g leaving Doug to get pulled threw a window into the night, leaving a helpless woman stranded etc. Suspension of disbelief can only go so far.

    When I played Heavy Rain I thought the game was epic. But we can't all like the same stuff can we.

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