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With tears in my eyes...

posted by Foinikas on - last edited - Viewed by 654 users

With tears in my eyes I'm writing this to you...I just finished Episode 5...I wasn't very emotional but during the last moments of the episode...I just cried.And I'm a 29 year-old guy.

The last time a video-game made me cry was when I was in high school and I was playing Final Fantasy VII,when Aeris died.

But man...when a game can be so emotional and make a person's heart love the characters that much...then there's hope for the video-game world to still make fantastic games to make us love.

*sigh*

Man...when I finished the first episode someone from the forum told me about playing the second and third episode that I would be in for an emotional rollercoaster...I never would have thought that it would be that good....:(

Should I be happy or sad now?I don't know.And that means that Telltale has made one more epic game.Thank you Telltale.

27 Comments - Linear Discussion: Classic Style
  • This is a game where even zombies will cry playing it.

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    G.Ross Telltale Staff

    Oh man that's great. I didn't know they recorded that stuff.

    When I was working on that scene I had to listen to his reads over and over. All I wanted to do when I came home was watch comedies.

    @swebonny said: tumblr_meu8q91Xbm1qkubxlo1_250.giftumblr_meu8q91Xbm1qkubxlo2_250.giftumblr_meu8q91Xbm1qkubxlo3_250.giftumblr_meu8q91Xbm1qkubxlo4_250.giftumblr_meu8q91Xbm1qkubxlo5_250.giftumblr_meu8q91Xbm1qkubxlo6_250.gif

    Even Lee cried.

  • It truly was one of the very few games that actually made me cry.And one of the games that really one my heart.

  • It is one of few games that made me tear up, and only one to make me cry :,). And yes, it has definitely won my heart! I can't wait for season 2! Let's go Telltale!!!

  • Lee dying sucks. One of the most impactful games I have ever played. Never thought or talked about a games characters and story as much as this one. I cannot wait for the next one.

  • I feel you man, this game was just... you know indescribable, but I'll try... it ripped your chest open, took your heart, smashed it against a wall (repeatedly) and choked it in the last scene, yup... my face was full of tears, and I even cried a little bit. But it was totally worth it, and if anyone says games can't be art, make him play this masterpiece, and he'll shut up :D

  • ...Smashed it against a wall(repeatedly), stabbed it with a piece of glass, hit it with a bottle, a lamp, and cleaver, got your head rammed into a wall repeatedly until the wall broke, and then got your head stuck as zombies surrounded you. You can do the imagery there. That's how it felt to lose Lee :,( Only thing worse was if both Lee and Clem died at the same time, for if Lee kills Clem if you don't shoot him. That would make me need bourbon for awhile...

  • You know what? I'm so sick of hearing the word "emotional". Far too many people use it when they really mean "full of drama". I blame David Cage's PS4 presentation. I hit "emotion" overload just listening to that speech. No, David, you cannot give your games more emotion by upping the polygon counts in your character models. You can give more detailed expressions, but that is not the same as carrying more emotional weight. Take a page from Telltale's book and try writing a good story for once.....

    But, I have to say that this was a proper use of the word. "Emotional" does not mean being sad/afraid/angry at everything that happens. To me, an emotional story is one that makes the audience feel the right emotion at the right scene. good and bad. Heavy Rain failed to make me afraid for Jason as he ran off. I was annoyed, and taken out of the game (there was no reason for him to disregard Ethan's orders to stay put... TWICE in the same scene). I was not sad to be so disconnected with Shawn as he did his homework. I was bored.

    Joy and contentedness are emotions that need exploring as well. As odd as it is to say, the Walking Dead manages to convey positive emotions as well as the negative ones people come to expect from drama. When I got Clem out of the train station cage, I was relieved, as I should have been. When Lee got bit, I was shocked, as I should have been. When I found Mark in the bathroom, I was disgusted, as I should have been.

    .... Where was I going with this? Uhh... Good job, Telltale Games. Yeah. That's it.

  • @BlackBoxx said: You know what? I'm so sick of hearing the word "emotional". Far too many people use it when they really mean "full of drama". I blame David Cage's PS4 presentation. I hit "emotion" overload just listening to that speech. No, David, you cannot give your games more emotion by upping the polygon counts in your character models. You can give more detailed expressions, but that is not the same as carrying more emotional weight. Take a page from Telltale's book and try writing a good story for once.....

    But, I have to say that this was a proper use of the word. "Emotional" does not mean being sad/afraid/angry at everything that happens. To me, an emotional story is one that makes the audience feel the right emotion at the right scene. good and bad. Heavy Rain failed to make me afraid for Jason as he ran off. I was annoyed, and taken out of the game (there was no reason for him to disregard Ethan's orders to stay put... TWICE in the same scene). I was not sad to be so disconnected with Shawn as he did his homework. I was bored.

    Joy and contentedness are emotions that need exploring as well. As odd as it is to say, the Walking Dead manages to convey positive emotions as well as the negative ones people come to expect from drama. When I got Clem out of the train station cage, I was relieved, as I should have been. When Lee got bit, I was shocked, as I should have been. When I found Mark in the bathroom, I was disgusted, as I should have been.

    .... Where was I going with this? Uhh... Good job, Telltale Games. Yeah. That's it.

    True words... many devs could take a page from TellTale's book...

  • @BlackBoxx said: You know what? I'm so sick of hearing the word "emotional". Far too many people use it when they really mean "full of drama". I blame David Cage's PS4 presentation. I hit "emotion" overload just listening to that speech. No, David, you cannot give your games more emotion by upping the polygon counts in your character models. You can give more detailed expressions, but that is not the same as carrying more emotional weight. Take a page from Telltale's book and try writing a good story for once.....

    But, I have to say that this was a proper use of the word. "Emotional" does not mean being sad/afraid/angry at everything that happens. To me, an emotional story is one that makes the audience feel the right emotion at the right scene. good and bad. Heavy Rain failed to make me afraid for Jason as he ran off. I was annoyed, and taken out of the game (there was no reason for him to disregard Ethan's orders to stay put... TWICE in the same scene). I was not sad to be so disconnected with Shawn as he did his homework. I was bored.

    Joy and contentedness are emotions that need exploring as well. As odd as it is to say, the Walking Dead manages to convey positive emotions as well as the negative ones people come to expect from drama. When I got Clem out of the train station cage, I was relieved, as I should have been. When Lee got bit, I was shocked, as I should have been. When I found Mark in the bathroom, I was disgusted, as I should have been.

    .... Where was I going with this? Uhh... Good job, Telltale Games. Yeah. That's it.


    Well said.

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