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The Walking Dead Game -vs- Heavy Rain

posted by dubesor on - last edited - Viewed by 1.1K users

I have read many times posts about people comparing Heavy Rain to TWD and I think it is legitimate.

If we compare the 2 games they are very similiar: both games have are heavily story driven, strong character development, minor focussed on gameplay mostly quicktime events, many choices.

Now if I compare both games I have to give telltale 1 pluspoint: I got more attached to the characters than I did in Heavy Rain. But if we compare choices, and IMPACT of choices TWD falls behind majorly. None of the choices make any difference besides some dialoguechanges or other temporary effects that are NOT "profound and lasting" (like advertised) but they have no influence on the story and no impact on the outcome whatsoever. Heavy rain on the other hand has like.... nearly 20 different endings and results depending on your choices. I think there are 17 different endings alone. This game has truly profound and lasting consequences to your choices - unlike TWD where it seems you only have "the illusion of choice".

Now, I see why that many different endings might not be possible for Telltale, as it would be near impossible and ludicrously expensive to start a 2nd season with that many endings, but at least give us 3 or so different results depending on what we did throughout our game? Or anything at all? I played this game 3 times, with 3 times totally different choices yet everything plays out the same and ends in only 1 ending.

After I played Heavy Rain I immediately played again, and the result was COMPLETELY different. My choices had MAJOR IMPACT. In fact I played it 6 or 7 times and every time it played out differently. The characters ended up totally different and the endings were completely different depending on my choices.

Now, with TWD after only my 2nd playthrough (opposite of 1st playthrough) I noticed there is no point in the choices. Everything feels so minor and temporary I have never seen a single choice that was profound and lasting.

Now, TWD was one of the better games I have played in 2012 due to story and character development. But gameplay and choices are rather poor.

Bottom Line is I wished they would take a route further down to Heavy Rain, where your choices actually altered the outcome.

Anyone with me on this?

56 Comments - Linear Discussion: Classic Style
  • @rachellouise85 said: But you can't change who is kidnapped, or who the murderer is, you still end up in the same place?etc. There are times when "you are in control", yet there are things, that you, as the character, do not actually do; yet it still happens (n the same time frame you are meant to be controlling them). I didn't really like the characters, so I didn't want to play it again... What are the possible 17 endings? Do they include FBI guy being alive/dead, being with the woman or not etc?


    You don't end up at the same place because it is possible for the protagonist to fail and input the wrong coordinates on the sat nav and go to the wrong location, resulting in his son drowning and if that wasn't bad enough it is also possible for the oragami killer to get off scott free. If you don't save Lauren Winters from the car when she is drowning she can't come back at the end of the game and kill the oragami killer.

  • @Dildor said: Heavy Rain has so, SOOOO many different outcomes, TWD barely stacks up to it that way.

    In terms of characters and interacting with them? TWD put real emotion behind these pixelated characters that made me love them all, which Heavy Rain just didn't have for me.


    I actually felt for Ethan and wanted to help him get his redemption. He was a broken man when he lost his oldest son. He lost his wife, probably lost his job and lost the desire to even shave. He was becoming estranged with his other son who was becoming depressed and he was trying to rebuild that relationship.

    There were some touching moments like when Ethan was playing with his son in the park, when he helped him do his home work and when he tucked him in for bed and gave him his cough syrup when he was getting a cold.

    Overal I found the experience of heavy rain more rewarding than the walking dead game, for one my choices carried over from chapter to chapter. I wasn't left with WTF moments at the end like why am I in jail, why am I poisoned or why is my son dead. Everything I chose to do had fitting consequences. In the walking dead game as much as I liked it there were times when the game said I did things I didn't do. It said I made Clem eat human meat when I didn't and said I helped kill Larry. Those are big decision choices for the game to get wrong and can leave you feeling really shitty when you did everything to make the right choice for you in your play through.

  • @CarScar said: Heavy Rain is, for the most part, a joke.

    The game has stupid sequences (e.g. the chase scene [ermahgerd chickens!], anything with those random future glasses, Ethan's trials, Shelby going into the clock store), really unnecessary shit (oh no Shelby has asthma, oh wait where did that go... oh no Ethan passes out, oh wait where did that go... oh no Madison has insomnia, oh wait where did that go...), really bad voice acting (I get it, they're French. It's just annoying and I can't take anything anyone says seriously).

    It doesn't help that the only character I cared about was Shelby, every other character was pitiful, dumb, and boring. The overall plot was neat, I suppose. Meh though. The only thing Heavy Rain has over Walking Dead is how your choices effect the game. I'm fine with how Walking Dead made it though, the choices didn't effect the game, they effected me personally. Which is 100% better.

    Walking Dead is way better IMO.


    Obviously everyone won't like Heavy Rain, I get that but you say that the walking dead choices effected you personally which is better than multiple endings. I don't see the difference. Heavy Rain has some tough choices that would effect most people on a personal level like the decision to kill the guy in the apartment as one of the trials. Had I of done that I would of felt pretty shitty about it afterwards, knowing that I had turned a good man into a criminal. When Jayden is trying to talk down the crazy man, again I would have felt terrible shooting him and finding out he was carrying a crucifix instead of a gun.

    When I played heavy rain I felt much more pressure when making choices, my heart was in my mouth at times and I was shitting my self, worrying for the protagonist. I remember struggling over choices like should I swallow the poison or not. I remember feeling like shit when I couldn't go through with a tial and I backed out. The game made me feel like I didn't love my son enough, like I was selfish. But that was just realistic because cutting off your finger or drinking poison would be a hard thing for any of us to do. I remember the game resisting my attempts to cut off Ethan's finger. It was a hard mini game to complete which was a clever mechanic because it represented how hard it would be for him to will himself to do it.

    I find it surprising that you found heavy rain a joke but you had no problem with the concept of a guy travelling all the way from Macon to Savannah in a ZA and risking his life to get revenge on Lee for choosing to save Carly over Doug who he didn't even know, or for taking her to a dairy farm which Lee/the player didn't actually have a choice over. Do people even have the luxury or time for things like revenge in the ZA?(and before anyone refers to Michonne she was already in Woodbury when she got her revenge) I use these examples because that was what I was persicuted for by the kidnapper at the hotel. He said I was putting Clem at risk, but wait a minute the only choice I made that he disagreed with was saving Carly over Doug. Then there is the fact that sometimes your choices don't carry over at all. In one of my play throughs the game said I made Clem eat meat and I helped kill Larry. Two serious, big choices in the game that were both wrong. I say this to say that both games have there share of problems but I found the kidnapper's motivation far more laughable than anything I saw in Heavy Rain.

    The guy is in a car, doesn't know Lee is going to Savannah until Clementine confirms it on the train ride, yet he gets there first. So we are expected to believe he was getting out of his car along the
    Interstate Highway or roads and mannually moving the cars in front of him by himself with roaming zombies around him all so he can punish Lee for things that he did to other people if Lee didn't steal from him e.g leaving Doug to get pulled threw a window into the night, leaving a helpless woman stranded etc. Suspension of disbelief can only go so far.

    When I played Heavy Rain I thought the game was epic. But we can't all like the same stuff can we.

  • I loved Heavy Rain, but i enjoyed the Walking Dead even better. I don't care about the choices part so i won't comment on that, but regarding the emotional aspects...

    There's just so much more at stake in the Walking Dead than in Heavy Rain. With Heavy Rain, you're pretty much dealing with one threat, one single killer. Even if you don't catch this guy, the rest of the world will live on. The characters are willingly putting themselves in danger to rescue the child(not disrespecting that, of course) and can back down from it anytime if they so choose.

    With the Walking Dead, no one has that luxury. Everyone everywhere you go can die anywhere at anytime. No one has a choice to just walk away, everyone is forced to fight for their lives and struggle to survive every single day. They don't just lose their children, they lose their entire family and their friends, sometimes even being forced to kill those loved ones that they failed to protect. They suffer tragedy every waking moment of their lives. You can't sit back and relax, you can't play at the park with your family or friends, you're never in a fully safe environment. You'll instead spend all of your time wondering who's going to die next. And that made me care for the characters and their struggles more than Heavy Rain.

    Imagine a scene where a father of two watches as his first born son rips the intestines out of his second son, then they both rise and kill his wife, and then him. That would be devastating...

  • @Mornai said: I loved Heavy Rain, but i enjoyed the Walking Dead even better. I don't care about the choices part so i won't comment on that, but regarding the emotional aspects...

    There's just so much more at stake in the Walking Dead than in Heavy Rain. With Heavy Rain, you're pretty much dealing with one threat, one single killer. Even if you don't catch this guy, the rest of the world will live on. The characters are willingly putting themselves in danger to rescue the child(not disrespecting that, of course) and can back down from it anytime if they so choose.

    With the Walking Dead, no one has that luxury. Everyone everywhere you go can die anywhere at anytime. No one has a choice to just walk away, everyone is forced to fight for their lives and struggle to survive every single day. They don't just lose their children, they lose their entire family and their friends, sometimes even being forced to kill those loved ones that they failed to protect. They suffer tragedy every waking moment of their lives. You can't sit back and relax, you can't play at the park with your family or friends, you're never in a fully safe environment. You'll instead spend all of your time wondering who's going to die next. And that made me care for the characters and their struggles more than Heavy Rain.

    Imagine a scene where a father of two watches as his first born son rips the intestines out of his second son, then they both rise and kill his wife, and then him. That would be devastating...


    I love the walking dead universe, love the comics, love the show, for most part I enjoyed the game, in fact I still play it even though it is hit and miss as to whether or not my choices will successfully carry over from one episode to the next. Overall I had a better experience playing Heavy Rain though. Even though I had a good ending I thought about the game for a long time after playing it, where as the walking dead was memorable for me for all the wrong reasons. I remember feeling more anger when the game ended than sadness.

  • The big difference to me was, that I wasn't too much involved into Ethan Mars' story, I barely knew Shawn (the kid) and didn't really worry much about him, but what drew me in were the crazy tasks the killer gave us, and the great presentation. And of course the great fact, that there were no game-over deaths, if a character died, he was death - deal with it.

    In the walking dead the characters were awesome, and every death felt hard on me, even Larry's, even the Stranger's, though I hated him. Why? Because they felt so real, due to the top notch voice acting, and great writing, great job TellTale! Only the limited impact my decisions had were one little thing I didn't like, but I understand why it had to be that way, nonetheless, to me The Walking Dead is the "better" game, depends on people's preferences though.

  • Here is a pretty good video comparing the two and explaining what TWD did right that Heavy Rain failed at: https://www.youtube.com/watch?v=r6gC2MHXIH0 [spoilers for both games of course]! Personally I haven't played Heayv Rain but I have watched a whole playthrough of it and I think the game has a very interesting story it just fails at making you care a lot about the people in it. Needless to say, the game was still good. TWD however is much much better.

  • Heavy Rain is among my favorite games, and I liked it a bit better than TWD.

    I don't care for the different endings that HR had, I just liked the multiple quick timed action scenes in it. It had you press different buttons while turning the analog stick in a unique way, as opposed to WD's quick time events, which had you continuously tap a button, and then press another random button after.

    As for characters, I cared for HR's lineup the same I did for TWD.

    WD was definitely the better adventure game between the two, as it had you take different options to explore the environment: (Look at axe, take axe, etc.) In HR, you could only perform one function with the objects in the environment. But I'm more of an action game fan than an adventure game one.

    Both games had a dark narrative and story tone, as well as depressing endings (If you screw up in HR). The bad endings in HR still give me the chills every time I see them.

  • @Zeruis said: Heavy Rain is among my favorite games, and I liked it a bit better than TWD.

    I don't care for the different endings that HR had, I just liked the multiple quick timed action scenes in it. It had you press different buttons while turning the analog stick in a unique way, as opposed to WD's quick time events, which had you continuously tap a button, and then press another random button after.

    As for characters, I cared for HR's lineup the same I did for TWD.

    WD was definitely the better adventure game between the two, as it had you take different options to explore the environment: (Look at axe, take axe, etc.) In HR, you could only perform one function with the objects in the environment. But I'm more of an action game fan than an adventure game one.

    Both games had a dark narrative and story tone, as well as depressing endings (If you screw up in HR). The bad endings in HR still give me the chills every time I see them.



    We must not have played the same game.

  • @Riadon said: We must not have played the same game.



    We did. You just cared for the characters in TWD a lot more than HR, which is pretty much just like everyone else on this forum. That's cool with me.

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